local base = require( "radical.base" ) local print = print local unpack = unpack local debug = debug local rawset = rawset local type = type local setmetatable = setmetatable local color = require( "gears.color" ) local wibox = require( "wibox" ) local beautiful = require( "beautiful" ) local cairo = require( "lgi" ).cairo local awful = require( "awful" ) local util = require( "awful.util" ) local layout = require( "radical.layout" ) local checkbox = require( "radical.widgets.checkbox" ) local arrow_style = require( "radical.style.arrow" ) local item_mod = require("radical.item") local glib = require("lgi").GLib local margins2 = require("radical.margins") local capi,module = { mouse = mouse , screen = screen, keygrabber = keygrabber },{} local function get_direction(data) local parent_geometry = data.parent_geometry --Local cache to avoid always calling the object hooks if not parent_geometry or not parent_geometry.drawable then return "bottom" end local drawable_geom = parent_geometry.drawable.drawable.geometry(parent_geometry.drawable.drawable) if parent_geometry.y+parent_geometry.height < drawable_geom.height then --Vertical wibox if drawable_geom.x > capi.screen[capi.mouse.screen].geometry.width - (drawable_geom.x+drawable_geom.width) then return "right" else return "left" end else --Horizontal wibox if drawable_geom.y > capi.screen[capi.mouse.screen].geometry.height - (drawable_geom.y+drawable_geom.height) then return "bottom" else return "top" end end end local function set_geometry_real(data) local geo = data._internal._next_geometry if geo then for k,v in pairs(geo) do data.wibox[k] = v end end data._internal._next_geometry = nil data._internal._need_geometry_reload = nil end -- This will update the position before the next loop cycle -- This avoid tons of round trips with X for dynamic menus local function change_geometry_idle(data, x, y, w, h) data._internal._next_geometry = data._internal._next_geometry or {} local geo = data._internal._next_geometry geo.x = x or geo.x geo.y = y or geo.y geo.width = w or geo.width geo.height = h or geo.height if not data._internal._need_geometry_reload then glib.idle_add(glib.PRIORITY_HIGH_IDLE, function() set_geometry_real(data) end) data._internal._need_geometry_reload = true end end local function set_position(self) if not self.visible then return end local ret,parent = {x=self.x,y=self.y},self.parent_geometry local prefx,prefy = self._internal.private_data.x,self._internal.private_data.y local src_geo = capi.screen[capi.mouse.screen].geometry if parent and parent.is_menu then if parent.direction == "right" then ret={x=parent.x-self.width,y=parent.y+(self.parent_item.y)} else local margins = self.margins ret={x=parent.x+parent.width,y=parent.y+(self.parent_item.y)-(margins and self.margins.top or self.style.margins.TOP)} --Handle when the menu doesn't fit in the srceen horizontally if ret.x+self.width > src_geo.x + src_geo.width then ret.x = parent.x - self.width end -- Handle when the menu doesn't fit on the screen vertically if ret.y+self.height > src_geo.y + src_geo.height then ret.y = ret.y - self.height + self.item_height + 2*(margins and self.margins.top or self.style.margins.TOP) end end elseif parent then local drawable_geom = parent.drawable.drawable.geometry(parent.drawable.drawable) if (self.direction == "left") or (self.direction == "right") then ret = {x=drawable_geom.x+((self.direction == "right") and - self.width or drawable_geom.width),y=drawable_geom.y+parent.y--[[+((self.arrow_type ~= base.arrow_type.NONE) and parent.height/2-(self.arrow_x or 20)-6 or 0)]]} else ret = {x=drawable_geom.x+parent.x-((self.arrow_type ~= base.arrow_type.NONE) and (self.arrow_x or 20)+11-parent.width/2 or 0),y=(self.direction == "bottom") and drawable_geom.y-self.height or drawable_geom.y+drawable_geom.height} end elseif prefx ~= 0 or prefy ~= 0 then ret = capi.mouse.coords() if prefx then ret.x = prefx end if prefy then ret.y = prefy end else --Use mouse position to set position --TODO it is called too often ret = capi.mouse.coords() local draw = awful.mouse.wibox_under_pointer and awful.mouse.wibox_under_pointer() or awful.mouse.drawin_under_pointer and awful.mouse.drawin_under_pointer() if draw then local geometry = draw.geometry(draw) if self.direction == "top" or self.direction == "bottom" then ret.x = ret.x - (self.arrow_x or 20) - 13 ret.y = geometry.y+geometry.height if ret.y+self.height > src_geo.height then self.direction = "bottom" ret.y = geometry.y-self.height end end end end --Handle when menu doesn't fit horizontally (if not handled earlier) if ret.x+self.width > src_geo.x + src_geo.width then ret.x = ret.x - (ret.x+self.width - (src_geo.x + src_geo.width)) elseif ret.x < 0 then ret.x = 0 end change_geometry_idle(self,ret.x,ret.y - 2*(self.wibox.border_width or 0)) end local function setup_drawable(data) local internal = data._internal local private_data = internal.private_data --Init internal.w = wibox({}) internal.margin = wibox.layout.margin() if not data.layout then data.layout = layout.vertical end internal.layout = data.layout(data) internal.w.visible = false internal.w.ontop = true internal.margin:set_widget(internal.layout) internal.w:set_widget(internal.margin) internal.w:set_fg(data.fg) internal.w.opacity = data.opacity --Getters data.get_wibox = function() return internal.w end data.get_x = function() return data._internal._next_geometry and data._internal._next_geometry.x or internal.w.x end data.get_y = function() return data._internal._next_geometry and data._internal._next_geometry.y or internal.w.y end data.get_width = function() return data._internal._next_geometry and data._internal._next_geometry.width or internal.w.width end data.get_height = function() return data._internal._next_geometry and data._internal._next_geometry.height or internal.w.height end data.get_visible = function() return private_data.visible end data.get_direction = function() return private_data.direction end data.get_margins = function() if not internal._margins then local ret = { left = data.border_width+data.style.margins.LEFT , right = data.border_width+data.style.margins.RIGHT , top = data.border_width+data.style.margins.TOP , bottom = data.border_width+data.style.margins.BOTTOM , } m = margins2(internal.margin,ret) rawset(m,"_reset",m.reset) m.reset = function(margins) m.defaults = ret m:_reset() end internal._margins = m end return internal._margins end --Setters data.set_direction = function(_,value) if private_data.direction ~= value and (value == "top" or value == "bottom" or value == "left" or value == "right") then private_data.direction = value local fit_w,fit_h = internal.layout:fit() data.height = fit_h data.width = fit_w end end data.set_x = function(_,value) change_geometry_idle(data,value) end data.set_y = function(_,value) change_geometry_idle(data,nil,value) end data.set_width = function(_,value) local need_update = internal.w.width == (value + 2*data.border_width) local margins = data.margins change_geometry_idle(data,nil,nil,value + data.margins.left + data.margins.right) if need_update then data.style(data) end end data.set_height = function(_,value) local margins = data.margins local need_update = (internal.w.height ~= (value + margins.top + margins.bottom)) local new_height = (value + margins.top + margins.bottom) or 1 change_geometry_idle(data,nil,nil,nil,new_height > 0 and new_height or 1) if need_update then data.style(data) internal.set_position(data) end end function internal:set_visible(value) internal.w.visible = value if not value and (not data.parent_geometry or not data.parent_geometry.is_menu) then capi.keygrabber.stop() end end if data.visible then local fit_w,fit_h = data._internal.layout:fit() data.width = fit_w data.height = fit_h end end local function setup_buttons(data,item,args) local buttons = {} for i=1,10 do if args["button"..i] then buttons[i] = args["button"..i] end end -- Click to open sub_menu if not buttons[1] and data.sub_menu_on == base.event.BUTTON1 then buttons[1] = function() item_mod.execute_sub_menu(data,item) end end --Hide on right click if not buttons[3] then buttons[3] = function() data:hide() end end -- Scroll up if not buttons[4] then buttons[4] = function() data:scroll_up() end end -- Scroll down if not buttons[5] then buttons[5] = function() data:scroll_down() end end item:connect_signal("button::release",function(_m,_i,button_id,mods,geo) if #mods == 0 and buttons[button_id] then buttons[button_id](_m,_i,mods,geo) end end) end local function setup_item(data,item,args) -- Layout local f = (data._internal.layout.setup_item) or (layout.vertical.setup_item) f(data._internal.layout,data,item,args) -- Buttons setup_buttons(data,item,args) -- Tooltip item.widget:set_tooltip(item.tooltip) end local function new(args) local args = args or {} args.internal = args.internal or {} args.internal.get_direction = args.internal.get_direction or get_direction args.internal.set_position = args.internal.set_position or set_position args.internal.setup_drawable = args.internal.setup_drawable or setup_drawable args.internal.setup_item = args.internal.setup_item or setup_item args.style = args.style or arrow_style local ret = base(args) ret:connect_signal("clear::menu",function(_,vis) ret._internal.layout:reset() end) ret:connect_signal("_hidden::changed",function(_,item) item.widget:emit_signal("widget::updated") end) return ret end return setmetatable(module, { __call = function(_, ...) return new(...) end }) -- kate: space-indent on; indent-width 2; replace-tabs on;