local setmetatable = setmetatable local print = print local pairs = pairs local color = require( "gears.color" ) local base = require( "radical.base" ) local module = { margins = { TOP = 2, BOTTOM = 2, RIGHT = 2, LEFT = 4 } } local function create_path(cr,x,height,padding) local p2 = padding*2 cr:move_to(x-(height-p2)/2,padding) cr:line_to(x+0,(height-p2)/2) cr:line_to(x-(height-p2)/2,(height-p2)) end local c1 = color("#474e56dd") local c2 = color("#5b646cdd") local c3 = color("#212429dd") local c4 = color("#3b4249dd") local padding = 1 local p2 = 2 local function widget_draw23(self, w, cr, width, height) local overlay = self._item and self._item.overlay if overlay then overlay(self._item._menu,self._item,cr,width,height) end cr:save() cr:reset_clip() cr:set_line_width(1) -- Step 1: Paint the background create_path(cr,0,height,0) cr:line_to(width-(height)/2,(height)) cr:line_to(width,(height)/2) cr:line_to(width-(height)/2,0) cr:close_path() cr:set_source(self.radical_bg) cr:fill() -- Step 2: Paint the border cr:set_source(c1) create_path(cr,-2,height,1) cr:stroke() cr:set_source(c2) create_path(cr,-1,height,1) cr:stroke() cr:set_source(c3) create_path(cr,0,height,1) cr:stroke() cr:set_source(c4) create_path(cr,1,height,1) cr:stroke() cr:restore() self.__drawbasic(self,w, cr, width, height) end local function new_set_bg(self,bg) self.radical_bg = color(bg) end local function draw(item,args) local args = args or {} if not item.widget._overlay_init and not item.widget._draw then item.widget.__drawbasic = item.widget.draw item.widget.draw = widget_draw23 item.widget._overlay_init = true item.widget.set_bg = new_set_bg item.widget.background = nil end local state = item.state or {} local current_state = state._current_key or nil local state_name = base.colors_by_id[current_state] if current_state == base.item_flags.SELECTED or (item._tmp_menu) then item.widget:set_bg(item.bg_focus) item.widget:set_fg(item.fg_focus) elseif state_name then item.widget:set_bg(args.color or item["bg_"..state_name]) item.widget:set_fg( item["fg_"..state_name]) else item.widget:set_bg(args.color or nil) item.widget:set_fg(item["fg"]) end end return setmetatable(module, { __call = function(_, ...) return draw(...) end }) -- kate: space-indent on; indent-width 2; replace-tabs on;