local setmetatable = setmetatable local print = print local pairs=pairs local base = require( "radical.base" ) local beautiful = require("beautiful" ) local color = require("gears.color") local cairo = require("lgi").cairo local module = { margins = { TOP = 2, BOTTOM = 2, RIGHT = 2, LEFT = 4 } } local function widget_draw(self, w, cr, width, height) self.__drawbasic(self,w, cr, width, height) cr:set_source(self.col1) cr:rectangle(0,3,1,height-6) cr:fill() cr:set_source(self.col2) cr:rectangle(width-1,3,1,height-6) cr:fill() local overlay = self._item and self._item.overlay if overlay then overlay(self._item._menu,self._item,cr,width,height) end end local function draw(item,args) local args = args or {} if not item.widget._overlay_init then item.widget.__drawbasic = item.widget.draw item.widget.draw = widget_draw item.widget._overlay_init = true item.widget._item = item -- Build the 2 item border colors, this item_style doesn't support gradient -- or patterns item.widget.col1 = color(item.item_border_color or item.border_color or beautiful.border_color) local s,r,g,b,a = item.widget.col1:get_rgba() r,g,b = r-.2,g-.2,b-.2 item.widget.col2 = cairo.Pattern.create_rgba(r,g,b,a) end local state = item.state or {} local current_state = state._current_key or nil local state_name = base.colors_by_id[current_state] if current_state == base.item_flags.SELECTED or (item._tmp_menu) then item.widget:set_bg(item.bg_focus) item.widget:set_fg(item.fg_focus) elseif state_name then item.widget:set_bg(args.color or item["bg_"..state_name]) item.widget:set_fg( item["fg_"..state_name]) else item.widget:set_bg(args.color or nil) item.widget:set_fg(item["fg"]) end end return setmetatable(module, { __call = function(_, ...) return draw(...) end }) -- kate: space-indent on; indent-width 2; replace-tabs on;