local type = type local capi = {timer = timer} local beautiful = require("beautiful") local theme = require("radical.theme") local object = require("radical.object") local module = { -- style = require("radical.item.style"), -- layout = require("radical.item.layout"), arrow_type = { NONE = 0, PRETTY = 1, CENTERED = 2, }, event ={ NEVER = 0, BUTTON1 = 1, BUTTON2 = 2, BUTTON3 = 3, SELECTED = 100, HOVER = 1000, LEAVE = 1001, }, item_flags = { NONE = 999999 , DISABLED = 1 , -- Cannot be interacted with URGENT = 2 , -- Need attention SELECTED = 3 , -- Single item selected [[FOCUS]] HOVERED = -1 , -- Mouse hover PRESSED = 4 , -- Mouse pressed USED = 6 , -- Common flag CHECKED = 7 , -- When checkbox isn't enough ALTERNATE = 8 , HIGHLIGHT = 9 , HEADER = 10, -- Implementation defined flags USR1 = 101, USR2 = 102, USR3 = 103, USR4 = 104, USR5 = 105, USR6 = 106, USR7 = 107, USR8 = 108, USR9 = 109, USR10 = 110, }, } local function load_async(tab,key) if key == "style" then module.style = require("radical.item.style") return module.style elseif key == "layout" then module.layout = require("radical.item.layout") return module.layout end return rawget(module,key) end function module.execute_sub_menu(data,item) if (item._private_data.sub_menu_f or item._private_data.sub_menu_m) then local sub_menu = item._private_data.sub_menu_m or item._private_data.sub_menu_f(data,item) if sub_menu and (item._private_data.sub_menu_f or sub_menu.rowcount > 0) then sub_menu.arrow_type = module.arrow_type.NONE sub_menu.parent_item = item sub_menu.parent_geometry = data sub_menu.visible = true item._tmp_menu = sub_menu data._tmp_menu = sub_menu end end end local function hide_sub_menu(item,data) if item._tmp_menu then item._tmp_menu.visible = false item._tmp_menu = nil data._tmp_menu = nil item:emit_signal("state::changed") end end -- local registered_items = {} -- local is_watching = false -- local mouse_tracker = object{} -- local function watch_mouse(a,b,c) -- print("move",a,b,c) -- end -- local function register_mouse_track() -- if not is_watching then -- -- end -- end local function new_item(data,args) local args = args or {} local item,private_data = object({ private_data = { text = args.text or "" , -- height = args.height or data.item_height or beautiful.menu_height or 30 , width = args.width or nil , icon = args.icon or nil , prefix = args.prefix or "" , suffix = args.suffix or "" , bg = args.bg or nil , fg = args.fg or data.fg , --TODO don't do this border_color= args.border_color or data.border_color , bg_prefix = args.bg_prefix or data.bg_prefix , sub_menu_m = (args.sub_menu and type(args.sub_menu) == "table" and args.sub_menu.is_menu) and args.sub_menu or nil, sub_menu_f = (args.sub_menu and type(args.sub_menu) == "function") and args.sub_menu or nil , checkable = args.checkable or (args.checked ~= nil) or false , checked = args.checked or false , underlay = args.underlay or nil , tooltip = args.tooltip or nil , style = args.style or data.item_style , layout = args.layout or args.item_layout or nil , overlay = args.overlay or data.overlay or nil , }, force_private = { visible = true, selected = true, index = true, }, autogen_getmap = true, autogen_setmap = true, autogen_signals = true, }) item._private_data = private_data item._internal = {} theme.setup_item_colors(data,item,args) item.get_y = function() return (args.y and args.y >= 0) and args.y or data.height - (data.margins.top or data.border_width) - data.item_height --Hack around missing :fit call for last item end item.get_height = function() return args.height or data.item_height or beautiful.menu_height or 30 end item.get_bg = function() return data.bg end item.get_fg = function() return data.fg end item.state = theme.init_state(item) for i=1,10 do item["button"..i] = args["button"..i] end if data.max_items ~= nil and data.rowcount >= data.max_items then-- and (data._start_at or 0) item._hidden = true end -- Use _internal to avoid the radical.object trigger data._internal.visible_item_count = (data._internal.visible_item_count or 0) + 1 item._internal.f_key = data._internal.visible_item_count -- Need to be done before painting data._internal.items[#data._internal.items+1] = {} data._internal.items[#data._internal.items] = item -- Getters item.get_selected = function(_) return item.state[module.item_flags.SELECTED] == true end -- Setters item.set_selected = function(_,value,force) private_data.selected = value -- Hide the sub-menu local current_item = data._current_item if current_item and current_item ~= item or force then current_item.state[module.item_flags.SELECTED] = nil hide_sub_menu(current_item,data) end -- Unselect item if value == false then item.state[module.item_flags.SELECTED] = nil return end -- Select the new one if data.sub_menu_on == module.event.SELECTED and (current_item ~= item or not item._tmp_menu)then module.execute_sub_menu(data,item) end item.state[module.item_flags.SELECTED] = true data._current_item = item end -- Listen to signals item:connect_signal("state::changed",function() item:style() end) -- Add support for long hover and press -- local function test() -- print("test") -- end local main_timer,press_timer = nil item:connect_signal("mouse::enter",function() if not main_timer then main_timer = timer{} main_timer.timeout = 1.5 main_timer:connect_signal("timeout",function() item._internal._is_long_hover = true item:emit_signal("long::hover",data,item) main_timer:stop() end) end if not main_timer.started then -- item:connect_signal("mouse::move",test) main_timer:start() end end) item:connect_signal("mouse::leave",function() if main_timer and main_timer.started then main_timer:stop() -- item:disconnect_signal("mouse::move",test) elseif item._internal._is_long_hover then item._internal._is_long_hover = nil item:emit_signal("long::exit",data,item) end end) item:connect_signal("button::press",function() if not press_timer then press_timer = timer{} press_timer.timeout = 1.5 press_timer:connect_signal("timeout",function() item:emit_signal("long::press",data,item) -- item:disconnect_signal("mouse::move",test) press_timer:stop() end) end if not press_timer.started then -- item:connect_signal("mouse::move",test) press_timer:start() end end) item:connect_signal("button::release",function() if press_timer and press_timer.started then press_timer:stop() end end) return item end return setmetatable(module, { __call = function(_, ...) return new_item(...) end, __index=load_async}) -- kate: space-indent on; indent-width 2; replace-tabs on;