108 lines
3.7 KiB
Lua
108 lines
3.7 KiB
Lua
local base = require( "radical.base" )
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local print = print
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local unpack = unpack
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local debug = debug
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local type = type
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local setmetatable = setmetatable
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local color = require( "gears.color" )
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local wibox = require( "wibox" )
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local beautiful = require( "beautiful" )
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local cairo = require( "lgi" ).cairo
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local awful = require( "awful" )
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local util = require( "awful.util" )
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local button = require( "awful.button" )
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local layout = require( "radical.layout" )
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local checkbox = require( "radical.widgets.checkbox" )
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local classic_style = require( "radical.style.classic" )
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local capi,module = { mouse = mouse , screen = screen , keygrabber = keygrabber },{}
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local function setup_drawable(data)
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local internal = data._internal
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local private_data = internal.private_data
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-- An embeded menu can only be visible if the parent is
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data.get_visible = function() return data._embeded_parent and data._embeded_parent.visible or false end --Let the parent handle that
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data.set_visible = function(_,v) if data._embeded_parent then data._embeded_parent.visible = v end end
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-- Enumate geometry --BUG this is fake, but better than nothing
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data.get_width = function() return data._embeded_parent and (data._embeded_parent.width)end
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data.get_y = function() return data._embeded_parent and (data._embeded_parent.y) end
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data.get_x = function() return data._embeded_parent and (data._embeded_parent.x) end
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if not data.layout then
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data.layout = layout.vertical
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end
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internal.layout = data.layout(data)
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data.width,data.height = data._internal.layout:fit()
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data.margins={left=0,right=0,bottom=0,top=0}
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internal.layout:connect_signal("mouse::enter",function(_,geo)
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if data._embeded_parent._current_item then
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data._embeded_parent._current_item.state[base.item_flags.SELECTED] = nil
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data._embeded_parent._current_item.selected = false
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end
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end)
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internal.layout:connect_signal("mouse::leave",function(_,geo)
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if data._current_item then
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data._current_item.selected = false
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data._current_item.state[base.item_flags.SELECTED] = nil
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end
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end)
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end
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local function setup_item(data,item,args)
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-- Create the layout
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local f = (data._internal.layout.setup_item) or (layout.vertical.setup_item)
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f(data._internal.layout,data,item,args)
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local buttons = {}
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for i=1,10 do
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if args["button"..i] then
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buttons[i] = args["button"..i]
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end
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end
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if not buttons[3] then --Hide on right click
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buttons[3] = function()
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data.visible = false
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if data.parent_geometry and data.parent_geometry.is_menu then
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data.parent_geometry.visible = false
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end
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end
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end
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if not buttons[4] then
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buttons[4] = function()
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data:scroll_up()
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end
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end
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if not buttons[5] then
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buttons[5] = function()
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data:scroll_down()
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end
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end
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item:connect_signal("button::release",function(_m,_i,button_id,mods)
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if #mods == 0 and buttons[button_id] then
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buttons[button_id](_m,_i,mods)
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end
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end)
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end
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local function new(args)
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local args = args or {}
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args.internal = args.internal or {}
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args.internal.setup_drawable = args.internal.setup_drawable or setup_drawable
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args.internal.setup_item = args.internal.setup_item or setup_item
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args.style = args.style or classic_style
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local ret = base(args)
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ret:connect_signal("clear::menu",function(_,vis)
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local l = ret._internal.content_layout or ret._internal.layout
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l:reset()
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end)
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ret:connect_signal("_hidden::changed",function(_,item)
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item.widget:emit_signal("widget::updated")
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end)
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return ret
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end
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return setmetatable(module, { __call = function(_, ...) return new(...) end })
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-- kate: space-indent on; indent-width 2; replace-tabs on; |