248 lines
8.3 KiB
Lua
248 lines
8.3 KiB
Lua
local type = type
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local capi = {timer = timer}
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local beautiful = require("beautiful")
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local theme = require("radical.theme")
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local object = require("radical.object")
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local module = {
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-- style = require("radical.item.style"),
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-- layout = require("radical.item.layout"),
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arrow_type = {
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NONE = 0,
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PRETTY = 1,
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CENTERED = 2,
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},
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event ={
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NEVER = 0,
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BUTTON1 = 1,
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BUTTON2 = 2,
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BUTTON3 = 3,
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SELECTED = 100,
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HOVER = 1000,
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LEAVE = 1001,
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},
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item_flags = {
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NONE = 999999 ,
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DISABLED = 1 , -- Cannot be interacted with
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URGENT = 2 , -- Need attention
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SELECTED = 3 , -- Single item selected [[FOCUS]]
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HOVERED = -1 , -- Mouse hover
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PRESSED = 4 , -- Mouse pressed
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USED = 6 , -- Common flag
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CHECKED = 7 , -- When checkbox isn't enough
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ALTERNATE = 8 ,
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HIGHLIGHT = 9 ,
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HEADER = 10,
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-- Implementation defined flags
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USR1 = 101,
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USR2 = 102,
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USR3 = 103,
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USR4 = 104,
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USR5 = 105,
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USR6 = 106,
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USR7 = 107,
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USR8 = 108,
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USR9 = 109,
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USR10 = 110,
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},
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}
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local function load_async(tab,key)
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if key == "style" then
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module.style = require("radical.item.style")
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return module.style
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elseif key == "layout" then
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module.layout = require("radical.item.layout")
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return module.layout
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end
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return rawget(module,key)
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end
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function module.execute_sub_menu(data,item)
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if (item._private_data.sub_menu_f or item._private_data.sub_menu_m) then
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local sub_menu = item._private_data.sub_menu_m or item._private_data.sub_menu_f(data,item)
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if sub_menu and (item._private_data.sub_menu_f or sub_menu.rowcount > 0) then
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sub_menu.arrow_type = module.arrow_type.NONE
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sub_menu.parent_item = item
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sub_menu.parent_geometry = data
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sub_menu.visible = true
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item._tmp_menu = sub_menu
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data._tmp_menu = sub_menu
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end
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end
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end
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local function hide_sub_menu(item,data)
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if item._tmp_menu then
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item._tmp_menu.visible = false
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item._tmp_menu = nil
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data._tmp_menu = nil
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item:emit_signal("state::changed")
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end
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end
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-- local registered_items = {}
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-- local is_watching = false
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-- local mouse_tracker = object{}
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-- local function watch_mouse(a,b,c)
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-- print("move",a,b,c)
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-- end
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-- local function register_mouse_track()
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-- if not is_watching then
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--
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-- end
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-- end
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local function new_item(data,args)
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local args = args or {}
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local item,private_data = object({
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private_data = {
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text = args.text or "" ,
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height = args.height or data.item_height or beautiful.menu_height or 30 ,
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width = args.width or nil ,
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icon = args.icon or nil ,
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prefix = args.prefix or "" ,
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suffix = args.suffix or "" ,
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bg = args.bg or nil ,
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fg = args.fg or data.fg , --TODO don't do this
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border_color= args.border_color or data.border_color ,
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bg_prefix = args.bg_prefix or data.bg_prefix ,
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sub_menu_m = (args.sub_menu and type(args.sub_menu) == "table" and args.sub_menu.is_menu) and args.sub_menu or nil,
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sub_menu_f = (args.sub_menu and type(args.sub_menu) == "function") and args.sub_menu or nil ,
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checkable = args.checkable or (args.checked ~= nil) or false ,
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checked = args.checked or false ,
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underlay = args.underlay or nil ,
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tooltip = args.tooltip or nil ,
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style = args.style or data.item_style ,
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layout = args.layout or args.item_layout or nil ,
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overlay = args.overlay or data.overlay or nil ,
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},
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force_private = {
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visible = true,
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selected = true,
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index = true,
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},
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autogen_getmap = true,
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autogen_setmap = true,
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autogen_signals = true,
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})
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item._private_data = private_data
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item._internal = {}
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theme.setup_item_colors(data,item,args)
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item.get_y = function() return (args.y and args.y >= 0) and args.y or data.height - (data.margins.top or data.border_width) - data.item_height end --Hack around missing :fit call for last item
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item.get_bg = function()
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return data.bg
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end
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item.get_fg = function()
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return data.fg
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end
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item.state = theme.init_state(item)
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for i=1,10 do
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item["button"..i] = args["button"..i]
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end
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if data.max_items ~= nil and data.rowcount >= data.max_items then-- and (data._start_at or 0)
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item._hidden = true
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end
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-- Use _internal to avoid the radical.object trigger
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data._internal.visible_item_count = (data._internal.visible_item_count or 0) + 1
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item._internal.f_key = data._internal.visible_item_count
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-- Need to be done before painting
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data._internal.items[#data._internal.items+1] = {}
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data._internal.items[#data._internal.items] = item
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-- Getters
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item.get_selected = function(_)
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return item.state[module.item_flags.SELECTED] == true
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end
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-- Setters
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item.set_selected = function(_,value,force)
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private_data.selected = value
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-- Hide the sub-menu
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local current_item = data._current_item
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if current_item and current_item ~= item or force then
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current_item.state[module.item_flags.SELECTED] = nil
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hide_sub_menu(current_item,data)
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end
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-- Unselect item
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if value == false then
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item.state[module.item_flags.SELECTED] = nil
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return
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end
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-- Select the new one
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if data.sub_menu_on == module.event.SELECTED and (current_item ~= item or not item._tmp_menu)then
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module.execute_sub_menu(data,item)
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end
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item.state[module.item_flags.SELECTED] = true
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data._current_item = item
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end
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-- Listen to signals
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item:connect_signal("state::changed",function()
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item:style()
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end)
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-- Add support for long hover and press
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-- local function test()
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-- print("test")
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-- end
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local main_timer,press_timer = nil
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item:connect_signal("mouse::enter",function()
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if not main_timer then
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main_timer = timer{}
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main_timer.timeout = 1.5
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main_timer:connect_signal("timeout",function()
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item._internal._is_long_hover = true
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item:emit_signal("long::hover",data,item)
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main_timer:stop()
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end)
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end
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if not main_timer.started then
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-- item:connect_signal("mouse::move",test)
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main_timer:start()
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end
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end)
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item:connect_signal("mouse::leave",function()
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if main_timer and main_timer.started then
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main_timer:stop()
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-- item:disconnect_signal("mouse::move",test)
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elseif item._internal._is_long_hover then
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item._internal._is_long_hover = nil
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item:emit_signal("long::exit",data,item)
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end
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end)
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item:connect_signal("button::press",function()
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if not press_timer then
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press_timer = timer{}
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press_timer.timeout = 1.5
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press_timer:connect_signal("timeout",function()
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item:emit_signal("long::press",data,item)
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-- item:disconnect_signal("mouse::move",test)
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press_timer:stop()
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end)
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end
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if not press_timer.started then
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-- item:connect_signal("mouse::move",test)
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press_timer:start()
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end
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end)
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item:connect_signal("button::release",function()
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if press_timer and press_timer.started then
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press_timer:stop()
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end
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end)
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return item
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end
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return setmetatable(module, { __call = function(_, ...) return new_item(...) end, __index=load_async})
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-- kate: space-indent on; indent-width 2; replace-tabs on; |