196 lines
7.5 KiB
Lua
196 lines
7.5 KiB
Lua
local base = require( "radical.base" )
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local print = print
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local unpack = unpack
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local debug = debug
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local type = type
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local setmetatable = setmetatable
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local color = require( "gears.color" )
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local wibox = require( "wibox" )
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local beautiful = require( "beautiful" )
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local cairo = require( "lgi" ).cairo
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local awful = require( "awful" )
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local util = require( "awful.util" )
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local button = require( "awful.button" )
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local layout = require( "radical.layout" )
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local checkbox = require( "radical.widgets.checkbox" )
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local arrow_style = require( "radical.style.arrow" )
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local capi,module = { mouse = mouse , screen = screen , keygrabber = keygrabber },{}
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local function get_direction(data)
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local parent_geometry = data.parent_geometry --Local cache to avoid always calling the object hooks
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if not parent_geometry or not parent_geometry.drawable then return "bottom" end
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local drawable_geom = parent_geometry.drawable.drawable.geometry(parent_geometry.drawable.drawable)
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if parent_geometry.y+parent_geometry.height < drawable_geom.height then --Vertical wibox
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if drawable_geom.x > capi.screen[capi.mouse.screen].geometry.width - (drawable_geom.x+drawable_geom.width) then
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return "right"
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else
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return "left"
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end
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else --Horizontal wibox
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if drawable_geom.y > capi.screen[capi.mouse.screen].geometry.height - (drawable_geom.y+drawable_geom.height) then
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return "bottom"
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else
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return "top"
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end
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end
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end
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local function set_position(self)
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local ret,parent = {x=self.wibox.x,y=self.wibox.y},self.parent_geometry
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if parent and parent.is_menu then
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if parent.direction == "right" then
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ret={x=parent.x-self.width,y=parent.y+(self.parent_item.y)}
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else
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ret={x=parent.x+parent.width,y=parent.y+(self.parent_item.y)- (parent.show_filter and parent.item_height or 0)}
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if ret.y+self.height > capi.screen[capi.mouse.screen].geometry.height then
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ret.y = ret.y - self.height + self.item_height
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end
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end
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elseif parent then
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local drawable_geom = parent.drawable.drawable.geometry(parent.drawable.drawable)
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if (self.direction == "left") or (self.direction == "right") then
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ret = {x=drawable_geom.x+((self.direction == "right") and - self.wibox.width or drawable_geom.width),y=drawable_geom.y+parent.y+((self.arrow_type ~= base.arrow_type.NONE) and parent.height/2-(self.arrow_x or 20)-6 or 0)}
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else
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ret = {x=drawable_geom.x+parent.x-((self.arrow_type ~= base.arrow_type.NONE) and (self._arrow_x or 20)+11-parent.width/2 or 0),y=(self.direction == "bottom") and drawable_geom.y-self.wibox.height or drawable_geom.y+drawable_geom.height}
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end
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elseif not self.parent_geometry then --Use mouse position to set position --TODO it is called too often
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ret = capi.mouse.coords()
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local draw = awful.mouse.wibox_under_pointer and awful.mouse.wibox_under_pointer() or awful.mouse.drawin_under_pointer and awful.mouse.drawin_under_pointer()
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if draw then
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local geometry = draw.geometry(draw)
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if self.direction == "top" or self.direction == "bottom" then
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ret.x = ret.x - (self.arrow_x or 20) - 13
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ret.y = geometry.y+geometry.height
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if ret.y+self.height > capi.screen[capi.mouse.screen].geometry.height then
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self.direction = "bottom"
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ret.y = geometry.y-self.height
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end
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end
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end
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end
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self.wibox.x = ret.x
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self.wibox.y = ret.y - 2*(self.wibox.border_width or 0)
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end
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local function setup_drawable(data)
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local internal = data._internal
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local get_map,set_map,private_data = internal.get_map,internal.set_map,internal.private_data
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--Init
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internal.w = wibox({})
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internal.margin = wibox.layout.margin()
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if not data.layout then
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data.layout = layout.vertical
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end
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internal.layout = data.layout(data)
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internal.w.visible = false
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internal.w.ontop = true
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internal.margin:set_widget(internal.layout)
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internal.w:set_widget(internal.margin)
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--Getters
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get_map.wibox = function() return internal.w end
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get_map.x = function() return internal.w.x end
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get_map.y = function() return internal.w.y end
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get_map.width = function() return internal.w.width end
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get_map.height = function() return internal.w.height end
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get_map.visible = function() return private_data.visible end
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get_map.direction = function() return private_data.direction end
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get_map.margins = function()
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local ret = {left=data.border_width,right=data.border_width,top=data.style.margins.TOP,bottom=data.style.margins.BOTTOM}
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if data.arrow_type ~= base.arrow_type.NONE then
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ret[data.direction] = ret[data.direction]+13
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end
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return ret
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end
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--Setters
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set_map.direction = function(value)
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if private_data.direction ~= value and (value == "top" or value == "bottom" or value == "left" or value == "right") then
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private_data.direction = value
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local fit_w,fit_h = internal.layout:fit()
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data.height = fit_h
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data.width = fit_w
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end
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end
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set_map.x = function(value) internal.w.x = value end
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set_map.y = function(value) internal.w.y = value end
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set_map.width = function(value)
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local need_update = internal.w.width == (value + 2*data.border_width)
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local margins = data.margins
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internal.w.width = value + data.margins.left + data.margins.right
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if need_update then
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data.style(data)
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end
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end
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set_map.height = function(value)
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local margins = data.margins
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local need_update = (internal.w.height ~= (value + margins.top + margins.bottom))
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internal.w.height = value + margins.top + margins.bottom
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if need_update then
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data.style(data)
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internal.set_position(data)
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end
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end
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function internal:set_visible(value)
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internal.w.visible = value
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end
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if data.visible then
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local fit_w,fit_h = data._internal.layout:fit()
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data.width = fit_w
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data.height = fit_h
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end
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end
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local function setup_item(data,item,args)
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local f = (data._internal.layout.setup_item) or (layout.vertical.setup_item)
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f(data._internal.layout,data,item,args)
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local buttons = {}
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for i=1,10 do
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if args["button"..i] then
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buttons[#buttons+1] = button({},i,args["button"..i])
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end
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end
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if not buttons[3] then --Hide on right click
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buttons[#buttons+1] = button({},3,function()
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data.visible = false
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if data.parent_geometry and data.parent_geometry.is_menu then
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data.parent_geometry.visible = false
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end
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end)
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end
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if not buttons[4] then
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buttons[#buttons+1] = button({},4,function()
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data:scroll_up()
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end)
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end
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if not buttons[5] then
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buttons[#buttons+1] = button({},5,function()
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data:scroll_down()
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end)
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end
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item.widget:buttons( util.table.join(unpack(buttons)))
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end
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local function new(args)
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local args = args or {}
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args.internal = args.internal or {}
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args.internal.get_direction = args.internal.get_direction or get_direction
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args.internal.set_position = args.internal.set_position or set_position
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args.internal.setup_drawable = args.internal.setup_drawable or setup_drawable
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args.internal.setup_item = args.internal.setup_item or setup_item
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args.style = args.style or arrow_style
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local ret = base(args)
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ret:connect_signal("clear::menu",function(_,vis)
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ret._internal.layout:reset()
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end)
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ret:connect_signal("_hidden::changed",function(_,item)
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item.widget:emit_signal("widget::updated")
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end)
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return ret
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end
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return setmetatable(module, { __call = function(_, ...) return new(...) end })
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-- kate: space-indent on; indent-width 2; replace-tabs on; |