285 lines
10 KiB
Lua
285 lines
10 KiB
Lua
local base = require( "radical.base" )
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local print = print
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local unpack = unpack
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local debug = debug
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local type = type
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local setmetatable = setmetatable
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local color = require( "gears.color" )
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local wibox = require( "wibox" )
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local beautiful = require( "beautiful" )
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local cairo = require( "lgi" ).cairo
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local awful = require( "awful" )
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local util = require( "awful.util" )
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local layout = require( "radical.layout" )
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local checkbox = require( "radical.widgets.checkbox" )
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local arrow_style = require( "radical.style.arrow" )
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local item_mod = require("radical.item")
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local glib = require("lgi").GLib
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local capi,module = { mouse = mouse , screen = screen, keygrabber = keygrabber },{}
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local function get_direction(data)
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local parent_geometry = data.parent_geometry --Local cache to avoid always calling the object hooks
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if not parent_geometry or not parent_geometry.drawable then return "bottom" end
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local drawable_geom = parent_geometry.drawable.drawable.geometry(parent_geometry.drawable.drawable)
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if parent_geometry.y+parent_geometry.height < drawable_geom.height then --Vertical wibox
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if drawable_geom.x > capi.screen[capi.mouse.screen].geometry.width - (drawable_geom.x+drawable_geom.width) then
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return "right"
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else
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return "left"
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end
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else --Horizontal wibox
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if drawable_geom.y > capi.screen[capi.mouse.screen].geometry.height - (drawable_geom.y+drawable_geom.height) then
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return "bottom"
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else
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return "top"
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end
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end
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end
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local function set_geometry_real(data)
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local geo = data._internal._next_geometry
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if geo then
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for k,v in pairs(geo) do
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data.wibox[k] = v
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end
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end
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data._internal._next_geometry = nil
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data._internal._need_geometry_reload = nil
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end
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-- This will update the position before the next loop cycle
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-- This avoid tons of round trips with X for dynamic menus
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local function change_geometry_idle(data, x, y, w, h)
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data._internal._next_geometry = data._internal._next_geometry or {}
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local geo = data._internal._next_geometry
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geo.x = x or geo.x
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geo.y = y or geo.y
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geo.width = w or geo.width
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geo.height = h or geo.height
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if not data._internal._need_geometry_reload then
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glib.idle_add(glib.PRIORITY_HIGH_IDLE, function() set_geometry_real(data) end)
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data._internal._need_geometry_reload = true
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end
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end
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local function set_position(self)
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if not self.visible then return end
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local ret,parent = {x=self.x,y=self.y},self.parent_geometry
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local prefx,prefy = self._internal.private_data.x,self._internal.private_data.y
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local src_geo = capi.screen[capi.mouse.screen].geometry
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if parent and parent.is_menu then
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if parent.direction == "right" then
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ret={x=parent.x-self.width,y=parent.y+(self.parent_item.y)}
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else
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ret={x=parent.x+parent.width,y=parent.y+(self.parent_item.y)-self.style.margins.TOP}
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--Handle when the menu doesn't fit in the srceen horizontally
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if ret.x+self.width > src_geo.x + src_geo.width then
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ret.x = parent.x - self.width
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end
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-- Handle when the menu doesn't fit on the screen vertically
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if ret.y+self.height > src_geo.y + src_geo.height then
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ret.y = ret.y - self.height + self.item_height + 2*self.style.margins.TOP
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end
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end
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elseif parent then
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local drawable_geom = parent.drawable.drawable.geometry(parent.drawable.drawable)
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if (self.direction == "left") or (self.direction == "right") then
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ret = {x=drawable_geom.x+((self.direction == "right") and - self.width or drawable_geom.width),y=drawable_geom.y+parent.y+((self.arrow_type ~= base.arrow_type.NONE) and parent.height/2-(self.arrow_x or 20)-6 or 0)}
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else
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ret = {x=drawable_geom.x+parent.x-((self.arrow_type ~= base.arrow_type.NONE) and (self.arrow_x or 20)+11-parent.width/2 or 0),y=(self.direction == "bottom") and drawable_geom.y-self.height or drawable_geom.y+drawable_geom.height}
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end
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elseif prefx ~= 0 or prefy ~= 0 then
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ret = capi.mouse.coords()
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if prefx then
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ret.x = prefx
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end
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if prefy then
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ret.y = prefy
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end
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elseif not parent then --Use mouse position to set position --TODO it is called too often
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ret = capi.mouse.coords()
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local draw = awful.mouse.wibox_under_pointer and awful.mouse.wibox_under_pointer() or awful.mouse.drawin_under_pointer and awful.mouse.drawin_under_pointer()
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if draw then
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local geometry = draw.geometry(draw)
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if self.direction == "top" or self.direction == "bottom" then
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ret.x = ret.x - (self.arrow_x or 20) - 13
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ret.y = geometry.y+geometry.height
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if ret.y+self.height > src_geo.height then
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self.direction = "bottom"
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ret.y = geometry.y-self.height
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end
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end
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end
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end
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--Handle when menu doesn't fit horizontally (if not handled earlier)
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if ret.x+self.width > src_geo.x + src_geo.width then
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ret.x = ret.x - (ret.x+self.width - (src_geo.x + src_geo.width))
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elseif ret.x < 0 then
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ret.x = 0
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end
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change_geometry_idle(self,ret.x,ret.y - 2*(self.wibox.border_width or 0))
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end
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local function setup_drawable(data)
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local internal = data._internal
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local private_data = internal.private_data
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--Init
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internal.w = wibox({})
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internal.margin = wibox.layout.margin()
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if not data.layout then
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data.layout = layout.vertical
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end
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internal.layout = data.layout(data)
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internal.w.visible = false
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internal.w.ontop = true
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internal.margin:set_widget(internal.layout)
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internal.w:set_widget(internal.margin)
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internal.w:set_fg(data.fg)
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internal.w.opacity = data.opacity
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--Getters
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data.get_wibox = function() return internal.w end
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data.get_x = function() return data._internal._next_geometry and data._internal._next_geometry.x or internal.w.x end
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data.get_y = function() return data._internal._next_geometry and data._internal._next_geometry.y or internal.w.y end
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data.get_width = function() return data._internal._next_geometry and data._internal._next_geometry.width or internal.w.width end
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data.get_height = function() return data._internal._next_geometry and data._internal._next_geometry.height or internal.w.height end
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data.get_visible = function() return private_data.visible end
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data.get_direction = function() return private_data.direction end
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data.get_margins = function()
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local ret = {left=data.border_width,right=data.border_width,top=data.style.margins.TOP,bottom=data.style.margins.BOTTOM}
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if data.arrow_type ~= base.arrow_type.NONE then
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ret[data.direction] = ret[data.direction]+13
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end
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return ret
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end
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--Setters
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data.set_direction = function(_,value)
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if private_data.direction ~= value and (value == "top" or value == "bottom" or value == "left" or value == "right") then
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private_data.direction = value
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local fit_w,fit_h = internal.layout:fit()
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data.height = fit_h
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data.width = fit_w
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end
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end
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data.set_x = function(_,value) change_geometry_idle(data,value) end
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data.set_y = function(_,value) change_geometry_idle(data,nil,value) end
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data.set_width = function(_,value)
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local need_update = internal.w.width == (value + 2*data.border_width)
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local margins = data.margins
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change_geometry_idle(data,nil,nil,value + data.margins.left + data.margins.right)
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if need_update then
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data.style(data)
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end
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end
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data.set_height = function(_,value)
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local margins = data.margins
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local need_update = (internal.w.height ~= (value + margins.top + margins.bottom))
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local new_height = (value + margins.top + margins.bottom) or 1
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change_geometry_idle(data,nil,nil,nil,new_height > 0 and new_height or 1)
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if need_update then
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data.style(data)
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internal.set_position(data)
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end
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end
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function internal:set_visible(value)
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internal.w.visible = value
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if not value and (not data.parent_geometry or not data.parent_geometry.is_menu) then
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capi.keygrabber.stop()
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end
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end
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if data.visible then
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local fit_w,fit_h = data._internal.layout:fit()
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data.width = fit_w
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data.height = fit_h
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end
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end
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local function setup_buttons(data,item,args)
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local buttons = {}
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for i=1,10 do
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if args["button"..i] then
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buttons[i] = args["button"..i]
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end
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end
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-- Click to open sub_menu
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if not buttons[1] and data.sub_menu_on == base.event.BUTTON1 then
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buttons[1] = function() item_mod.execute_sub_menu(data,item) end
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end
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--Hide on right click
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if not buttons[3] then
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buttons[3] = function()
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data.visible = false
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if data.parent_geometry and data.parent_geometry.is_menu then
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local parent = data.parent_geometry
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while parent do
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parent.visible = false
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parent = parent.parent_geometry and parent.parent_geometry.is_menu and parent.parent_geometry
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end
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end
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end
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end
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-- Scroll up
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if not buttons[4] then
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buttons[4] = function()
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data:scroll_up()
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end
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end
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-- Scroll down
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if not buttons[5] then
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buttons[5] = function()
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data:scroll_down()
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end
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end
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item:connect_signal("button::release",function(_m,_i,button_id,mods,geo)
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if #mods == 0 and buttons[button_id] then
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buttons[button_id](_m,_i,mods,geo)
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end
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end)
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end
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local function setup_item(data,item,args)
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-- Layout
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local f = (data._internal.layout.setup_item) or (layout.vertical.setup_item)
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f(data._internal.layout,data,item,args)
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-- Buttons
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setup_buttons(data,item,args)
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-- Tooltip
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item.widget:set_tooltip(item.tooltip)
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end
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local function new(args)
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local args = args or {}
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args.internal = args.internal or {}
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args.internal.get_direction = args.internal.get_direction or get_direction
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args.internal.set_position = args.internal.set_position or set_position
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args.internal.setup_drawable = args.internal.setup_drawable or setup_drawable
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args.internal.setup_item = args.internal.setup_item or setup_item
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args.style = args.style or arrow_style
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local ret = base(args)
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ret:connect_signal("clear::menu",function(_,vis)
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ret._internal.layout:reset()
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end)
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ret:connect_signal("_hidden::changed",function(_,item)
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item.widget:emit_signal("widget::updated")
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end)
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return ret
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end
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return setmetatable(module, { __call = function(_, ...) return new(...) end })
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-- kate: space-indent on; indent-width 2; replace-tabs on;
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