radical/style/arrow.lua

195 lines
6.5 KiB
Lua

local setmetatable = setmetatable
local beautiful = require( "beautiful" )
local color = require( "gears.color" )
local surface = require( "gears.surface" )
local cairo = require( "lgi" ).cairo
local base = require( "radical.base" )
local glib = require("lgi").GLib
local shape = require( "gears.shape" )
local module = {
margins = {
BOTTOM = 10,
TOP = 10,
LEFT = 0 ,
RIGHT = 0 ,
}
}
-- Constants
local radius = 10
local arrow_height = 13
-- Matrix rotation per direction
local angles = {
top = 0 , -- 0
bottom = math.pi , -- 180
left = 3*math.pi/2 , -- 270
right = math.pi/2 , -- 90
}
-- If width and height need to be swapped
local swaps = {
top = false,
bottom= false,
right = true ,
left = true ,
}
-- Generate the arrow position
local function gen_arrow_x(data,direction)
local at = data.arrow_type
local par_center_x = data.parent_geometry and (data.parent_geometry.x + data.parent_geometry.width/2) or -1
local menu_beg_x = data.x
if at == base.arrow_type.PRETTY or not at then
if direction == "left" then
data._arrow_x = data._internal.w.height -20 - (data.arrow_x_orig or 20)
elseif direction == "right" then
--TODO
elseif direction == "bottom" then
data._arrow_x = data.width -20 - (data.arrow_x_orig or 20)
if par_center_x >= menu_beg_x then
data._arrow_x = data.width - (par_center_x - menu_beg_x) - arrow_height
end
elseif direction == "top" then
--TODO
end
elseif at == base.arrow_type.CENTERED then
if direction == "left" or direction == "right" then
data._arrow_x = data.height/2 - arrow_height
else
data._arrow_x = data.width/2 - arrow_height
end
end
end
-- Generate a rounded cairo path with the arrow
local function draw_roundedrect_path(cr, width, height, radius, data, padding, angle, swap_size)
local no_arrow = data.arrow_type == base.arrow_type.NONE
local padding = padding or 0
local arrow_offset = no_arrow and 0 or padding/2
local width, height = width - 2*padding - (swap_size and arrow_offset or 0), height - 2*padding - (swap_size and 0 or arrow_offset)
if swap_size then
width, height = height - arrow_offset, width
end
-- Use rounded rext for sub-menu and
local s = shape.transform(no_arrow and shape.rounded_rect or shape.infobubble)
-- Apply transformations
s = s : rotate_at(width / 2, height / 2, angle)
if padding > 0 then
s = s : translate(padding + (swap_size and arrow_offset or 0), padding + (angle == 0 and arrow_offset or 0))
end
-- Avoid a race condition
if (not data._arrow_x) and (not no_arrow) then
gen_arrow_x(data, data.direction)
end
-- the (swap_size and 2 or 1) indicate a bug elsewhere
s(cr, width, height, radius, arrow_height - arrow_offset, (data._arrow_x or 20) - arrow_offset*(swap_size and 2 or 1))
end
local function _set_direction(data,direction)
local hash = data.height*1000 + data.width
-- Try not to waste time for nothing
if data._internal._last_direction == direction..(hash) then return end
-- Avoid recomputing the arrow_x value
if not data._arrow_x or data._internal.last_size ~= hash then
gen_arrow_x(data,direction)
data._internal.last_size = hash
end
local angle, swap = angles[direction],swaps[direction]
data._internal._need_direction_reload = false
data._internal._last_direction = direction..(hash)
surface.apply_shape_bounding(data.wibox, draw_roundedrect_path, radius, data, 0, angle, swap)
-- surface.apply_shape_clip (data.wibox, draw_roundedrect_path, radius, data, data.border_width, angle, swap)
end
-- Try to avoid useless repaint, this function is heavy
local function set_direction(data,direction)
data._internal._need_direction = direction
if not data._internal._need_direction_reload and data._internal._last_direction ~= direction..(data.height*1000+data.width) then
glib.idle_add(glib.PRIORITY_HIGH_IDLE, function() _set_direction(data,data._internal._need_direction) end)
data._internal._need_direction_reload = true
end
-- Margins need to set manually, a reset will override user changes
if data.arrow_type ~= base.arrow_type.NONE and (not (data.parent_geometry and data.parent_geometry.is_menu)) and data._internal.former_direction ~= direction then
if data._internal.former_direction then
data.margins[data._internal.former_direction] = data.border_width + module.margins[data._internal.former_direction:upper()]
end
data.margins[direction] = arrow_height + 2*data.border_width
end
data._internal.former_direction = direction
end
local function get_arrow_x(data)
local height,width = data.height,data.width
local hash = height*1000+width
if not data._arrow_x or data._internal.last_size ~= hash then
gen_arrow_x(data,direction)
data._internal.last_size = hash
end
return data._arrow_x
end
-- As the menus have a rounded border, rectangle elements will draw over the
-- corner border. To fix this, this method re-draw the border on top of the
-- content
local function after_draw_children(self, context, cr, width, height)
local data = self._data
local dir = data.direction
local angle, swap = angles[dir], swaps[dir]
cr:translate(data.border_width/2,data.border_width/2)
-- Generate the path
draw_roundedrect_path(cr, width, height, beautiful.menu_corner_radius or radius, data, data.border_width/2, angle, swap)
cr:set_source(color(beautiful.menu_outline_color or beautiful.menu_border_color or beautiful.fg_normal))
cr:set_line_width(data.border_width)
cr:stroke()
end
local function draw(data,args)
local args = args or {}
local direction = data.direction or "top"
if not data.get_arrow_x then
rawset(data,"arrow_x_orig",data.arrow_x)
rawset(data,"arrow_x_orig",nil)
data.get_arrow_x = get_arrow_x
-- Prevent sharp corners from being over the border
if data._internal.margin then
data._internal.margin.__draw = data._internal.margin.draw
--TODO eventually restart work on upstreaming this, for now it pull too
-- much trouble along with it
data._internal.margin._data = data
data._internal.margin.after_draw_children = after_draw_children
if not data._internal.margin._data then
data._internal.margin._data = data
end
end
end
set_direction(data,direction)
--TODO call this less often
return w,w2
end
return setmetatable(module, { __call = function(_, ...) return draw(...) end })
-- kate: space-indent on; indent-width 2; replace-tabs on;