104 lines
2.5 KiB
Lua
104 lines
2.5 KiB
Lua
local setmetatable = setmetatable
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local print = print
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local pairs = pairs
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local color = require( "gears.color" )
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local base = require( "radical.base" )
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local module = {
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margins = {
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TOP = 2,
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BOTTOM = 2,
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RIGHT = 2,
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LEFT = 4
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}
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}
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local function create_path(cr,x,height,padding)
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local p2 = padding*2
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cr:move_to(x-(height-p2)/2,padding)
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cr:line_to(x+0,(height-p2)/2)
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cr:line_to(x-(height-p2)/2,(height-p2))
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end
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local c1 = color("#474e56dd")
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local c2 = color("#5b646cdd")
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local c3 = color("#212429dd")
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local c4 = color("#3b4249dd")
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local padding = 1
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local p2 = 2
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local function widget_draw23(self, context, cr, width, height)
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local overlay = self._item and self._item.overlay
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if overlay then
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overlay(self._item._menu,self._item,cr,width,height)
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end
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cr:save()
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cr:reset_clip()
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cr:set_line_width(1)
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-- Step 1: Paint the background
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create_path(cr,0,height,0)
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cr:line_to(width-(height)/2,(height))
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cr:line_to(width,(height)/2)
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cr:line_to(width-(height)/2,0)
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cr:close_path()
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cr:set_source(self.radical_bg)
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cr:fill()
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-- Step 2: Paint the border
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cr:set_source(c1)
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create_path(cr,-2,height,1)
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cr:stroke()
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cr:set_source(c2)
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create_path(cr,-1,height,1)
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cr:stroke()
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cr:set_source(c3)
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create_path(cr,0,height,1)
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cr:stroke()
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cr:set_source(c4)
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create_path(cr,1,height,1)
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cr:stroke()
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cr:restore()
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if self.__drawbasic then
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self.__drawbasic(self, context, cr, width, height)
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end
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end
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local function new_set_bg(self,bg)
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self.radical_bg = color(bg)
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end
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local function draw(item,args)
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local args = args or {}
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if not item.widget._overlay_init and not item.widget._draw then
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item.widget.__drawbasic = item.widget.draw
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item.widget.draw = widget_draw23
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item.widget._overlay_init = true
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item.widget.set_bg = new_set_bg
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item.widget.background = nil
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end
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local state = item.state or {}
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local current_state = state._current_key or nil
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local state_name = base.colors_by_id[current_state]
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if current_state == base.item_flags.SELECTED or (item._tmp_menu) then
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item.widget:set_bg(item.bg_focus)
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item.widget:set_fg(item.fg_focus)
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elseif state_name then
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item.widget:set_bg(args.color or item["bg_"..state_name])
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item.widget:set_fg( item["fg_"..state_name])
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else
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item.widget:set_bg(args.color or nil)
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item.widget:set_fg(item["fg"])
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end
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end
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return setmetatable(module, { __call = function(_, ...) return draw(...) end })
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-- kate: space-indent on; indent-width 2; replace-tabs on;
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