radical/item/style/arrow_3d.lua

104 lines
2.5 KiB
Lua

local setmetatable = setmetatable
local print = print
local pairs = pairs
local color = require( "gears.color" )
local base = require( "radical.base" )
local module = {
margins = {
TOP = 2,
BOTTOM = 2,
RIGHT = 2,
LEFT = 4
}
}
local function create_path(cr,x,height,padding)
local p2 = padding*2
cr:move_to(x-(height-p2)/2,padding)
cr:line_to(x+0,(height-p2)/2)
cr:line_to(x-(height-p2)/2,(height-p2))
end
local c1 = color("#474e56dd")
local c2 = color("#5b646cdd")
local c3 = color("#212429dd")
local c4 = color("#3b4249dd")
local padding = 1
local p2 = 2
local function widget_draw23(self, context, cr, width, height)
local overlay = self._item and self._item.overlay
if overlay then
overlay(self._item._menu,self._item,cr,width,height)
end
cr:save()
cr:reset_clip()
cr:set_line_width(1)
-- Step 1: Paint the background
create_path(cr,0,height,0)
cr:line_to(width-(height)/2,(height))
cr:line_to(width,(height)/2)
cr:line_to(width-(height)/2,0)
cr:close_path()
cr:set_source(self.radical_bg)
cr:fill()
-- Step 2: Paint the border
cr:set_source(c1)
create_path(cr,-2,height,1)
cr:stroke()
cr:set_source(c2)
create_path(cr,-1,height,1)
cr:stroke()
cr:set_source(c3)
create_path(cr,0,height,1)
cr:stroke()
cr:set_source(c4)
create_path(cr,1,height,1)
cr:stroke()
cr:restore()
if self.__drawbasic then
self.__drawbasic(self, context, cr, width, height)
end
end
local function new_set_bg(self,bg)
self.radical_bg = color(bg)
end
local function draw(item,args)
local args = args or {}
if not item.widget._overlay_init and not item.widget._draw then
item.widget.__drawbasic = item.widget.draw
item.widget.draw = widget_draw23
item.widget._overlay_init = true
item.widget.set_bg = new_set_bg
item.widget.background = nil
end
local state = item.state or {}
local current_state = state._current_key or nil
local state_name = base.colors_by_id[current_state]
if current_state == base.item_flags.SELECTED or (item._tmp_menu) then
item.widget:set_bg(item.bg_focus)
item.widget:set_fg(item.fg_focus)
elseif state_name then
item.widget:set_bg(args.color or item["bg_"..state_name])
item.widget:set_fg( item["fg_"..state_name])
else
item.widget:set_bg(args.color or nil)
item.widget:set_fg(item["fg"])
end
end
return setmetatable(module, { __call = function(_, ...) return draw(...) end })
-- kate: space-indent on; indent-width 2; replace-tabs on;