radical/style/arrow.lua

235 lines
8.3 KiB
Lua

local setmetatable = setmetatable
local beautiful = require( "beautiful" )
local color = require( "gears.color" )
local cairo = require( "lgi" ).cairo
local base = require( "radical.base" )
local glib = require("lgi").GLib
local margins = require("radical.margins")
local module = {
margins = {
BOTTOM = 10,
TOP = 10,
LEFT = 0 ,
RIGHT = 0 ,
}
}
-- Constants
local radius = 10
local arrow_height = 13
-- Matrix rotation per direction
local angles = {
top = 0 , -- 0
bottom = math.pi , -- 180
right = 3*math.pi/2 , -- 270
left = math.pi/2 , -- 90
}
-- If width and height need to be swapped
local swaps = {
top = false,
bottom= false,
right = true ,
left = true ,
}
local function rotate(img, geometry, angle,swap_size)
-- Swap height ans width
geometry = swap_size and {width = geometry.height, height=geometry.width} or geometry
-- Create a rotation matrix
local matrix,pattern,img2 = cairo.Matrix(),cairo.Pattern.create_for_surface(img),cairo.ImageSurface(cairo.Format.ARGB32, geometry.width, geometry.height)
cairo.Matrix.init_rotate(matrix,angle)
-- Apply necessary transformations
matrix:translate((angle == math.pi/2) and 0 or -geometry.width, (angle == 3*(math.pi/2)) and 0 or -geometry.height)
pattern:set_matrix(matrix)
-- Paint the new image
local cr2 = cairo.Context(img2)
cr2:set_source(pattern)
cr2:paint()
return img2
end
-- Generate a rounded cairo path with the arrow
local function draw_roundedrect_path(cr, data, width, height, radius,padding)
local no_arrow = data.arrow_type == base.arrow_type.NONE
local top_padding = (no_arrow) and 0 or arrow_height
local arrow_x = data._arrow_x or 20
--Begin the rounded rect
cr:move_to(padding,radius)
cr:arc(radius , radius+top_padding , (radius-padding) , math.pi , 3*(math.pi/2))
-- Draw the arrow
if not no_arrow then
cr:line_to(arrow_x , top_padding+padding)
cr:line_to(arrow_x+arrow_height , padding )
cr:line_to(arrow_x+2*arrow_height , top_padding+padding)
end
-- Complete the rounded rect
cr:arc(width-radius, radius+top_padding , (radius-padding) , 3*(math.pi/2) , math.pi*2 )
cr:arc(width-radius, height-(radius-padding)-padding , (radius-padding) , math.pi*2 , math.pi/2 )
cr:arc(radius , height-(radius-padding)-padding , (radius-padding) , math.pi/2 , math.pi )
cr:close_path()
end
local function do_gen_menu_top(data, width, height, radius,padding,args)
local img = cairo.ImageSurface(cairo.Format.ARGB32, width,height)
local cr = cairo.Context(img)
-- Clear the surface
cr:set_operator(cairo.Operator.SOURCE)
cr:set_source( color(args.bg) )
cr:paint()
cr:set_source( color(args.fg) )
-- Generate the path
draw_roundedrect_path(cr, data, width, height, beautiful.menu_corner_radius or radius,padding,args)
-- Apply
cr:fill()
return img
end
local function gen_arrow_x(data,direction)
local at = data.arrow_type
local par_center_x = data.parent_geometry and (data.parent_geometry.x + data.parent_geometry.width/2) or -1
local par_center_y = data.parent_geometry and (data.parent_geometry.y + data.parent_geometry.height/2) or -1
local menu_beg_x = data.x
local menu_end_x = data.x + data.width
if at == base.arrow_type.PRETTY or not at then
if direction == "left" then
data._arrow_x = data._internal.w.height -20 - (data.arrow_x_orig or 20)
elseif direction == "right" then
--TODO
elseif direction == "bottom" then
data._arrow_x = data.width -20 - (data.arrow_x_orig or 20)
if par_center_x >= menu_beg_x then
data._arrow_x = data.width - (par_center_x - menu_beg_x) - arrow_height
end
elseif direction == "top" then
--TODO
end
elseif at == base.arrow_type.CENTERED then
if direction == "left" or direction == "right" then
data._arrow_x = data.height/2 - arrow_height
else
data._arrow_x = data.width/2 - arrow_height
end
end
end
local function _set_direction(data,direction)
local height,width = data.height,data.width
local hash = height*1000+width
-- Try not to waste time for nothing
if data._internal._last_direction == direction..(hash) then return end
-- Avoid recomputing the arrow_x value
if not data._arrow_x or data._internal.last_size ~= hash then
gen_arrow_x(data,direction)
data._internal.last_size = hash
end
local border_color = color(beautiful.menu_outline_color or beautiful.menu_border_color or beautiful.fg_normal)
local geometry = (direction == "left" or direction == "right") and {width = height, height = width} or {height = height, width = width}
local top_clip_surface = do_gen_menu_top(data,geometry.width,geometry.height,radius,data.border_width,{bg=border_color or "#0000ff",fg=data.bg or "#00ffff"})
local top_bounding_surface = do_gen_menu_top(data,geometry.width,geometry.height,radius,0,{bg="#00000000",fg="#ffffffff"})
local arr_margin = (data.arrow_type == base.arrow_type.NONE) and 0 or arrow_height
local angle, swap = angles[direction],swaps[direction]
--TODO this could be simplified by appling the transform before drawing the bounding mask
if angle ~= 0 then
top_bounding_surface = rotate(top_bounding_surface,geometry,angle,swap)
top_clip_surface = rotate(top_clip_surface,geometry,angle,swap)
end
-- Set the bounding mask
data.wibox.shape_bounding = top_bounding_surface._native
data.wibox:set_bg(cairo.Pattern.create_for_surface(top_clip_surface))
data._internal._need_direction_reload = false
data._internal._last_direction = direction..(hash)
end
-- Try to avoid useless repaint, this function is heavy
local function set_direction(data,direction)
data._internal._need_direction = direction
if not data._internal._need_direction_reload and data._internal._last_direction ~= direction..(data.height*1000+data.width) then
glib.idle_add(glib.PRIORITY_HIGH_IDLE, function() _set_direction(data,data._internal._need_direction) end)
data._internal._need_direction_reload = true
end
-- Margins need to set manually, a reset will override user changes
if data.arrow_type ~= base.arrow_type.NONE and (not (data.parent_geometry and data.parent_geometry.is_menu)) and data._internal.former_direction ~= direction then
if data._internal.former_direction then
data.margins[data._internal.former_direction] = data.border_width + module.margins[data._internal.former_direction:upper()]
end
data.margins[direction] = arrow_height + 2*data.border_width
end
data._internal.former_direction = direction
end
local function get_arrow_x(data)
local height,width = data.height,data.width
local hash = height*1000+width
if not data._arrow_x or data._internal.last_size ~= hash then
gen_arrow_x(data,direction)
-- data._internal.last_size = hash
end
return data._arrow_x
end
-- As the menus have a rounded border, rectangle elements will draw over the
-- corner border. To fix this, this method re-draw the border on top of the
-- content
local function after_draw_children(self, context, cr, width, height)
local data = self._data
-- Create a matrix to rotate the border
local matrix = cairo.Matrix()
cairo.Matrix.init_rotate(matrix,angles[data.direction])
cr:set_matrix(matrix)
-- Generate the path
draw_roundedrect_path(cr, data, width, height, beautiful.menu_corner_radius or radius,data.border_width/2)
cr:set_source(color(beautiful.menu_outline_color or beautiful.menu_border_color or beautiful.fg_normal))
cr:set_line_width(data.border_width)
cr:stroke()
end
local function draw(data,args)
local args = args or {}
local direction = data.direction or "top"
if not data.get_arrow_x then
rawset(data,"arrow_x_orig",data.arrow_x)
rawset(data,"arrow_x_orig",nil)
data.get_arrow_x = get_arrow_x
-- Prevent sharp corners from being over the border
if data._internal.margin then
data._internal.margin.__draw = data._internal.margin.draw
data._internal.margin.after_draw_children = after_draw_children
if not data._internal.margin._data then
data._internal.margin._data = data
end
end
end
set_direction(data,direction)
--TODO call this less often
return w,w2
end
return setmetatable(module, { __call = function(_, ...) return draw(...) end })
-- kate: space-indent on; indent-width 2; replace-tabs on;