235 lines
8.3 KiB
Lua
235 lines
8.3 KiB
Lua
local setmetatable = setmetatable
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local beautiful = require( "beautiful" )
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local color = require( "gears.color" )
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local cairo = require( "lgi" ).cairo
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local base = require( "radical.base" )
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local glib = require("lgi").GLib
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local margins = require("radical.margins")
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local module = {
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margins = {
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BOTTOM = 10,
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TOP = 10,
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LEFT = 0 ,
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RIGHT = 0 ,
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}
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}
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-- Constants
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local radius = 10
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local arrow_height = 13
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-- Matrix rotation per direction
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local angles = {
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top = 0 , -- 0
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bottom = math.pi , -- 180
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right = 3*math.pi/2 , -- 270
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left = math.pi/2 , -- 90
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}
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-- If width and height need to be swapped
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local swaps = {
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top = false,
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bottom= false,
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right = true ,
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left = true ,
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}
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local function rotate(img, geometry, angle,swap_size)
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-- Swap height ans width
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geometry = swap_size and {width = geometry.height, height=geometry.width} or geometry
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-- Create a rotation matrix
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local matrix,pattern,img2 = cairo.Matrix(),cairo.Pattern.create_for_surface(img),cairo.ImageSurface(cairo.Format.ARGB32, geometry.width, geometry.height)
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cairo.Matrix.init_rotate(matrix,angle)
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-- Apply necessary transformations
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matrix:translate((angle == math.pi/2) and 0 or -geometry.width, (angle == 3*(math.pi/2)) and 0 or -geometry.height)
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pattern:set_matrix(matrix)
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-- Paint the new image
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local cr2 = cairo.Context(img2)
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cr2:set_source(pattern)
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cr2:paint()
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return img2
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end
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-- Generate a rounded cairo path with the arrow
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local function draw_roundedrect_path(cr, data, width, height, radius,padding)
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local no_arrow = data.arrow_type == base.arrow_type.NONE
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local top_padding = (no_arrow) and 0 or arrow_height
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local arrow_x = data._arrow_x or 20
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--Begin the rounded rect
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cr:move_to(padding,radius)
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cr:arc(radius , radius+top_padding , (radius-padding) , math.pi , 3*(math.pi/2))
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-- Draw the arrow
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if not no_arrow then
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cr:line_to(arrow_x , top_padding+padding)
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cr:line_to(arrow_x+arrow_height , padding )
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cr:line_to(arrow_x+2*arrow_height , top_padding+padding)
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end
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-- Complete the rounded rect
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cr:arc(width-radius, radius+top_padding , (radius-padding) , 3*(math.pi/2) , math.pi*2 )
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cr:arc(width-radius, height-(radius-padding)-padding , (radius-padding) , math.pi*2 , math.pi/2 )
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cr:arc(radius , height-(radius-padding)-padding , (radius-padding) , math.pi/2 , math.pi )
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cr:close_path()
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end
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local function do_gen_menu_top(data, width, height, radius,padding,args)
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local img = cairo.ImageSurface(cairo.Format.ARGB32, width,height)
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local cr = cairo.Context(img)
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-- Clear the surface
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cr:set_operator(cairo.Operator.SOURCE)
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cr:set_source( color(args.bg) )
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cr:paint()
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cr:set_source( color(args.fg) )
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-- Generate the path
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draw_roundedrect_path(cr, data, width, height, beautiful.menu_corner_radius or radius,padding,args)
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-- Apply
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cr:fill()
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return img
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end
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local function gen_arrow_x(data,direction)
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local at = data.arrow_type
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local par_center_x = data.parent_geometry and (data.parent_geometry.x + data.parent_geometry.width/2) or -1
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local par_center_y = data.parent_geometry and (data.parent_geometry.y + data.parent_geometry.height/2) or -1
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local menu_beg_x = data.x
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local menu_end_x = data.x + data.width
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if at == base.arrow_type.PRETTY or not at then
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if direction == "left" then
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data._arrow_x = data._internal.w.height -20 - (data.arrow_x_orig or 20)
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elseif direction == "right" then
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--TODO
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elseif direction == "bottom" then
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data._arrow_x = data.width -20 - (data.arrow_x_orig or 20)
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if par_center_x >= menu_beg_x then
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data._arrow_x = data.width - (par_center_x - menu_beg_x) - arrow_height
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end
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elseif direction == "top" then
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--TODO
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end
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elseif at == base.arrow_type.CENTERED then
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if direction == "left" or direction == "right" then
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data._arrow_x = data.height/2 - arrow_height
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else
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data._arrow_x = data.width/2 - arrow_height
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end
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end
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end
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local function _set_direction(data,direction)
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local height,width = data.height,data.width
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local hash = height*1000+width
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-- Try not to waste time for nothing
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if data._internal._last_direction == direction..(hash) then return end
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-- Avoid recomputing the arrow_x value
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if not data._arrow_x or data._internal.last_size ~= hash then
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gen_arrow_x(data,direction)
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data._internal.last_size = hash
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end
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local border_color = color(beautiful.menu_outline_color or beautiful.menu_border_color or beautiful.fg_normal)
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local geometry = (direction == "left" or direction == "right") and {width = height, height = width} or {height = height, width = width}
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local top_clip_surface = do_gen_menu_top(data,geometry.width,geometry.height,radius,data.border_width,{bg=border_color or "#0000ff",fg=data.bg or "#00ffff"})
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local top_bounding_surface = do_gen_menu_top(data,geometry.width,geometry.height,radius,0,{bg="#00000000",fg="#ffffffff"})
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local arr_margin = (data.arrow_type == base.arrow_type.NONE) and 0 or arrow_height
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local angle, swap = angles[direction],swaps[direction]
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--TODO this could be simplified by appling the transform before drawing the bounding mask
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if angle ~= 0 then
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top_bounding_surface = rotate(top_bounding_surface,geometry,angle,swap)
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top_clip_surface = rotate(top_clip_surface,geometry,angle,swap)
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end
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-- Set the bounding mask
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data.wibox.shape_bounding = top_bounding_surface._native
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data.wibox:set_bg(cairo.Pattern.create_for_surface(top_clip_surface))
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data._internal._need_direction_reload = false
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data._internal._last_direction = direction..(hash)
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end
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-- Try to avoid useless repaint, this function is heavy
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local function set_direction(data,direction)
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data._internal._need_direction = direction
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if not data._internal._need_direction_reload and data._internal._last_direction ~= direction..(data.height*1000+data.width) then
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glib.idle_add(glib.PRIORITY_HIGH_IDLE, function() _set_direction(data,data._internal._need_direction) end)
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data._internal._need_direction_reload = true
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end
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-- Margins need to set manually, a reset will override user changes
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if data.arrow_type ~= base.arrow_type.NONE and (not (data.parent_geometry and data.parent_geometry.is_menu)) and data._internal.former_direction ~= direction then
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if data._internal.former_direction then
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data.margins[data._internal.former_direction] = data.border_width + module.margins[data._internal.former_direction:upper()]
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end
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data.margins[direction] = arrow_height + 2*data.border_width
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end
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data._internal.former_direction = direction
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end
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local function get_arrow_x(data)
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local height,width = data.height,data.width
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local hash = height*1000+width
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if not data._arrow_x or data._internal.last_size ~= hash then
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gen_arrow_x(data,direction)
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-- data._internal.last_size = hash
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end
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return data._arrow_x
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end
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-- As the menus have a rounded border, rectangle elements will draw over the
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-- corner border. To fix this, this method re-draw the border on top of the
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-- content
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local function after_draw_children(self, context, cr, width, height)
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local data = self._data
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-- Create a matrix to rotate the border
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local matrix = cairo.Matrix()
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cairo.Matrix.init_rotate(matrix,angles[data.direction])
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cr:set_matrix(matrix)
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-- Generate the path
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draw_roundedrect_path(cr, data, width, height, beautiful.menu_corner_radius or radius,data.border_width/2)
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cr:set_source(color(beautiful.menu_outline_color or beautiful.menu_border_color or beautiful.fg_normal))
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cr:set_line_width(data.border_width)
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cr:stroke()
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end
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local function draw(data,args)
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local args = args or {}
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local direction = data.direction or "top"
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if not data.get_arrow_x then
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rawset(data,"arrow_x_orig",data.arrow_x)
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rawset(data,"arrow_x_orig",nil)
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data.get_arrow_x = get_arrow_x
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-- Prevent sharp corners from being over the border
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if data._internal.margin then
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data._internal.margin.__draw = data._internal.margin.draw
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data._internal.margin.after_draw_children = after_draw_children
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if not data._internal.margin._data then
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data._internal.margin._data = data
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end
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end
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end
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set_direction(data,direction)
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--TODO call this less often
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return w,w2
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end
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return setmetatable(module, { __call = function(_, ...) return draw(...) end })
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-- kate: space-indent on; indent-width 2; replace-tabs on;
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