radical/style/arrow.lua

159 lines
6.0 KiB
Lua

local setmetatable = setmetatable
local beautiful = require( "beautiful" )
local color = require( "gears.color" )
local cairo = require( "lgi" ).cairo
local base = require( "radical.base" )
local glib = require("lgi").GLib
local module = {
margins = {
BOTTOM = 10,
TOP = 10,
LEFT = 0 ,
RIGHT = 0 ,
}
}
local function rotate(img, geometry, angle,swap_size)
geometry = swap_size and {width = geometry.height, height=geometry.width} or geometry
local matrix,pattern,img2 = cairo.Matrix(),cairo.Pattern.create_for_surface(img),cairo.ImageSurface(cairo.Format.ARGB32, geometry.width, geometry.height)
cairo.Matrix.init_rotate(matrix,angle)
matrix:translate((angle == math.pi/2) and 0 or -geometry.width, (angle == 3*(math.pi/2)) and 0 or -geometry.height)
pattern:set_matrix(matrix)
local cr2 = cairo.Context(img2)
cr2:set_source(pattern)
cr2:paint()
return img2
end
local function do_gen_menu_top(data, width, height, radius,padding,args)
local img = cairo.ImageSurface(cairo.Format.ARGB32, width,height)
local cr = cairo.Context(img)
local no_arrow = data.arrow_type == base.arrow_type.NONE
local top_padding = (data.arrow_type == base.arrow_type.NONE) and 0 or 13
local arrow_x = data._arrow_x or 20
cr:set_operator(cairo.Operator.SOURCE)
cr:set_source( color(args.bg) )
cr:paint()
cr:set_source( color(args.fg) )
cr:rectangle(10, top_padding+padding, width - 20 +1 , 10)
if not no_arrow then
for i=1,13 do
cr:rectangle((arrow_x) + 13 - i, i+padding , 2*i , 1)
end
end
cr:rectangle(arrow_x+padding,top_padding+padding,26+padding,10)
cr:rectangle(padding or 0,no_arrow and 10 or 23, width-2*padding, height-33 + (no_arrow and 13 or 0))
cr:rectangle(10+padding-1,height-10, width-20, 10-padding)
cr:fill()
cr:arc(10,10+top_padding,(radius-padding),0,2*math.pi)
cr:arc(width-10, 10+top_padding + (pdding or 0),(radius-padding),0,2*math.pi)
cr:arc(10,height-(radius-padding)-padding,(radius-padding),0,2*math.pi)
cr:arc(width-10,height-(radius-padding)-padding,(radius-padding),0,2*math.pi)
cr:fill()
return img
end
local function gen_arrow_x(data,direction)
local at = data.arrow_type
local par_center_x = data.parent_geometry and (data.parent_geometry.x + data.parent_geometry.width/2) or -1
local par_center_y = data.parent_geometry and (data.parent_geometry.y + data.parent_geometry.height/2) or -1
local menu_beg_x = data.x
local menu_end_x = data.x + data.width
if at == base.arrow_type.PRETTY or not at then
if direction == "left" then
data._arrow_x = data._internal.w.height -20 - (data.arrow_x_orig or 20)
elseif direction == "right" then
--TODO
elseif direction == "bottom" then
data._arrow_x = data.width -20 - (data.arrow_x_orig or 20)
if par_center_x >= menu_beg_x then
data._arrow_x = data.width - (par_center_x - menu_beg_x) - 13
end
elseif direction == "top" then
--TODO
end
elseif at == base.arrow_type.CENTERED then
data._arrow_x = data.width/2 - 13
end
end
local function _set_direction(data,direction)
local height,width = data.height,data.width
local hash = height*1000+width
print("DIR",direction,hash,data._arrow_x,data._internal.last_size)
-- Try not to waste time for nothing
if data._internal._last_direction == direction..(hash) then return end
-- Avoid recomputing the arrow_x value
if not data._arrow_x or data._internal.last_size ~= hash then
gen_arrow_x(data,direction)
data._internal.last_size = hash
end
local geometry = (direction == "left" or direction == "right") and {width = height, height = width} or {height = height, width = width}
local top_clip_surface = do_gen_menu_top(data,geometry.width,geometry.height,10,data.border_width,{bg=beautiful.fg_normal or "#0000ff",fg=data.bg or "#00ffff"})
local top_bounding_surface = do_gen_menu_top(data,geometry.width,geometry.height,10,0,{bg="#00000000",fg="#ffffffff"})
local arr_margin,angle,mar_func = (data.arrow_type == base.arrow_type.NONE) and 0 or 13,0
if direction == "bottom" then
angle,swap = math.pi,false
elseif direction == "left" then
angle,swap = math.pi/2,true
elseif direction == "right" then
angle,swap = 3*math.pi/2,true
end
if angle ~= 0 then
top_bounding_surface = rotate(top_bounding_surface,geometry,angle,swap)
top_clip_surface = rotate(top_clip_surface,geometry,angle,swap)
end
data.wibox.shape_bounding = top_bounding_surface._native
data.wibox:set_bg(cairo.Pattern.create_for_surface(top_clip_surface))
data._internal._need_direction_reload = false
data._internal._last_direction = direction..(hash)
end
-- Try to avoid useless repaint, this function is heavy
local function set_direction(data,direction)
data._internal._need_direction = direction
if not data._internal._need_direction_reload and data._internal._last_direction ~= direction..(data.height*1000+data.width) then
glib.idle_add(glib.PRIORITY_HIGH_IDLE, function() _set_direction(data,data._internal._need_direction) end)
data._internal._need_direction_reload = true
end
end
local function get_arrow_x(data)
local height,width = data.height,data.width
local hash = height*1000+width
if not data._arrow_x or data._internal.last_size ~= hash then
gen_arrow_x(data,direction)
-- data._internal.last_size = hash
end
return data._arrow_x
end
local function draw(data,args)
local args = args or {}
local direction = data.direction or "top"
if not data.get_arrow_x then
rawset(data,"arrow_x_orig",data.arrow_x)
rawset(data,"arrow_x_orig",nil)
data.get_arrow_x = get_arrow_x
end
set_direction(data,direction)
-- data._internal.set_position(data) --TODO DEAD CODE?
local margins = data.margins
local margin = data._internal.margin
for k,v in pairs(margins) do
margin["set_"..k](margin,v)
end
return w,w2
end
return setmetatable(module, { __call = function(_, ...) return draw(...) end })
-- kate: space-indent on; indent-width 2; replace-tabs on;