contrib: add nvidia infomation widget type
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@ -76,6 +76,14 @@ vicious.contrib.openweather
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- returns a table with string keys: {city}, {wind deg}, {wind aim},
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- returns a table with string keys: {city}, {wind deg}, {wind aim},
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{wind kmh}, {wind mps}, {sky}, {weather}, {temp c}, {humid}, {press}
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{wind kmh}, {wind mps}, {sky}, {weather}, {temp c}, {humid}, {press}
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vicious.contrib.nvinf
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- provides GPU utilization, core temperature, clock frequency information
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about Nvidia GPU from nvidia-settings
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- takes optional card ID as an argument, i.e. "1", or defaults to ID 0
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- returns first 4 values as usage of GPU core, memory, video engine and
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PCIe bandwidth, 5th as temperature of requested graphics device, 6th
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as frequency of GPU core, 7th as memory transfer rate
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vicious.contrib.nvsmi
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vicious.contrib.nvsmi
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- provides (very basic) information about Nvidia GPU status from SMI
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- provides (very basic) information about Nvidia GPU status from SMI
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- takes optional card ID as an argument, i.e. "1", or defaults to ID 0
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- takes optional card ID as an argument, i.e. "1", or defaults to ID 0
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@ -0,0 +1,35 @@
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---------------------------------------------------
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-- Licensed under the GNU General Public License v2
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-- * (c) 2015, Ziyuan Guo <s10e.cn@gmail.com>
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---------------------------------------------------
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-- {{{ Grab environment
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local tonumber = tonumber
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local io = { popen = io.popen }
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local string = { gmatch = string.gmatch }
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local setmetatable = setmetatable
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local helpers = require("vicious.helpers")
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-- }}}
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-- vicious.widgets.nvinf
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local nvinf = {}
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-- {{{ NVIDIA infomation widget type
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local function worker(format, warg)
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if not warg then warg = "0" end
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local nv_inf = {}
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local f = io.popen("LC_ALL=C nvidia-settings -q GPUUtilization -q [gpu:"..helpers.shellquote(warg).."]/GPUCoreTemp -q [gpu:"..helpers.shellquote(warg).."]/GPUCurrentClockFreqs -t")
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local all_info = f:read("*all")
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f:close()
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for num in string.gmatch(all_info, "%d+") do
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nv_inf[#nv_inf + 1] = tonumber(num)
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end
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return nv_inf
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end
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-- }}}
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return setmetatable(nvinf, { __call = function(_, ...) return worker(...) end })
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