awesome-slot/init.lua

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-----
-- AwesomeWM - Slot
--
-- A declarative API to connect signals for the AwesomeWM.
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-- It completes the native `gears.signal` module to make signal connection
-- easier to manage.
-----
local gtable = require "gears.table"
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-- Load global awesome components from the C API
local capi = {
client = _G.client,
screen = _G.screen,
tag = _G.tag,
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}
local awesome_slot = {
mt = {},
slots = require "awesome-slot.slots",
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static_connect = {
client = capi.client,
screen = capi.screen,
tag = capi.tag,
ruled_client = require "ruled.client",
ruled_notification = require "ruled.notification",
},
_private = {
registered_slots = {},
},
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}
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local function generate_id(base_id)
local id = base_id
local n = 0
while awesome_slot.slots[id] ~= nil do
n = n + 1
id = base_id .. "_#" .. n
end
return id
end
function awesome_slot.get_slot(slot)
assert(slot)
local id = type(slot) == "string" and slot or slot.id
assert(id, "Slot not found!")
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return awesome_slot._private.registered_slots[id]
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end
function awesome_slot.create(params)
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local slot = {}
slot.id = generate_id(params.id or "UNNAMED_SLOT")
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slot.target = params.target
slot.signal = params.signal
slot.connected = false
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if params.slot_params then
slot.params = params.slot_params
slot.callback = function()
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params.slot(slot.params)
end
else
slot.callback = params.slot
end
-- Insert the new slot into the slots list
awesome_slot._private.registered_slots[slot.id] = slot
if params.connect then
awesome_slot.connect(slot)
end
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return slot
end
function awesome_slot.remove(params)
local slot = awesome_slot.get_slot(params)
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if slot.connected then
awesome_slot.disconnect_slot(slot)
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end
awesome_slot._private.registered_slots[slot.id] = nil
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return true
end
function awesome_slot.connect(params)
local slot = awesome_slot.get_slot(params)
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-- Some modules expose a static connect_signals function
-- at the module level, while other tables/objects inheriting from
-- gears.object implement the signal connection API at the instance level.
if gtable.hasitem(awesome_slot.static_connect, slot.target) then
slot.target.connect_signal(slot.signal, slot.callback)
else
slot.target:connect_signal(slot.signal, slot.callback)
end
slot.connected = true
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return slot
end
function awesome_slot.disconnect(params)
local slot = awesome_slot.get_slot(params)
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-- Please check the `:connect_slot` method to understand why we do this.
if gtable.hasitem(awesome_slot.static_connect, slot.target) then
slot.target.disconnect_slot(slot.signal, slot.callback)
else
slot.target:disconnect_slot(slot.signal, slot.callback)
end
slot.connected = false
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return slot
end
function awesome_slot.mt:__call(...) -- luacheck: ignore unused argument self
return awesome_slot.create(...)
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end
return setmetatable(awesome_slot, awesome_slot.mt)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80