awesome/hooks.c

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/*
* hooks.c - Lua hooks management
*
* Copyright © 2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include "structs.h"
#define HANDLE_HOOK(L, h) \
do { \
if(lua_gettop(L) == 1) \
luaA_registerfct(L, 1, &h); \
lua_rawgeti(L, LUA_REGISTRYINDEX, h); \
return 1; \
} while(0)
/** Set the function called each time a client gets focus. This function is
* called with the client object as argument.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam A function to call each time a client gets focus.
*/
static int
luaA_hooks_focus(lua_State *L)
{
HANDLE_HOOK(L, globalconf.hooks.focus);
}
/** Set the function called each time a client loses focus. This function is
* called with the client object as argument.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam A function to call each time a client loses focus.
*/
static int
luaA_hooks_unfocus(lua_State *L)
{
HANDLE_HOOK(L, globalconf.hooks.unfocus);
}
/** Set the function called each time a new client appears. This function is
* called with the client object as argument, plus a boolean argument which is
* true if the client is managed at startup.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam A function to call on each new client.
*/
static int
luaA_hooks_manage(lua_State *L)
{
HANDLE_HOOK(L, globalconf.hooks.manage);
}
/** Set the function called each time a client goes away. This function is
* called with the client object as argument.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam A function to call when a client goes away.
*/
static int
luaA_hooks_unmanage(lua_State *L)
{
HANDLE_HOOK(L, globalconf.hooks.unmanage);
}
/** Set the function called each time the mouse enter a window. This
* function is called with the client object as argument.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam A function to call each time a client gets mouse over it.
*/
static int
luaA_hooks_mouse_enter(lua_State *L)
{
HANDLE_HOOK(L, globalconf.hooks.mouse_enter);
}
/** Set the function called each time the mouse leave a window. This
* function is called with the client object as argument.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam A function to call each time a client gets mouse over it.
*/
static int
luaA_hooks_mouse_leave(lua_State *L)
{
HANDLE_HOOK(L, globalconf.hooks.mouse_leave);
}
/** Set the function called on each client list change.
* This function is called without any argument.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam A function to call on each client list change.
*/
static int
luaA_hooks_clients(lua_State *L)
{
HANDLE_HOOK(L, globalconf.hooks.clients);
}
/** Set the function called on each screen tag list change.
* This function is called with a screen number as first argument,
* the tag object as second and the action (add or remove) as third.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam A function to call on each tag list change.
*/
static int
luaA_hooks_tags(lua_State *L)
{
HANDLE_HOOK(L, globalconf.hooks.tags);
}
/** Set the function called on each client's tags change.
* This function is called with the client and the tag as argument.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam A function to call on each client's tags change.
*/
static int
luaA_hooks_tagged(lua_State *L)
{
HANDLE_HOOK(L, globalconf.hooks.tagged);
}
/** Set the function called on each screen arrange. This function is called
* with the screen number as argument.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam A function to call on each screen arrange.
*/
static int
luaA_hooks_arrange(lua_State *L)
{
HANDLE_HOOK(L, globalconf.hooks.arrange);
}
/** Set the function called on each client's property change.
* This function is called with the client object as argument and the
* property name.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam A function to call on each client property update.
*/
static int
luaA_hooks_property(lua_State *L)
{
HANDLE_HOOK(L, globalconf.hooks.property);
}
/** Set the function called on each startup-notification events
* This function is called with a table and various fields set to describe the
* vents.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam A function to call on each startup-notification event.
*/
static int
luaA_hooks_startup_notification(lua_State *L)
{
HANDLE_HOOK(L, globalconf.hooks.startup_notification);
}
/** Set the function to be called every N seconds.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam The number of seconds to run function every. Set 0 to disable.
* \lparam A function to call every N seconds (optional).
*/
static int
luaA_hooks_timer(lua_State *L)
{
if(lua_gettop(L) >= 1)
{
globalconf.timer.repeat = luaL_checknumber(L, 1);
if(lua_gettop(L) == 2 && !lua_isnil(L, 2))
luaA_registerfct(L, 2, &globalconf.hooks.timer);
ev_timer_again(globalconf.loop, &globalconf.timer);
}
lua_rawgeti(L, LUA_REGISTRYINDEX, globalconf.hooks.timer);
return 1;
}
#ifdef WITH_DBUS
/** Set the function to be called when a D-Bus event is received.
* The first argument passed to this function is the type of the message we
* receive: signal, method_call, method_return or error.
* The second argument is the path.
* The other arguments are a variable list of arguments.
* The function can return values using pair of type, value.
* For example: return "s", "hello", "i", 32
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam A function to call on D-Bus events.
*/
static int
luaA_hooks_dbus(lua_State *L)
{
HANDLE_HOOK(L, globalconf.hooks.dbus);
}
#endif
const struct luaL_reg awesome_hooks_lib[] =
{
{ "focus", luaA_hooks_focus },
{ "unfocus", luaA_hooks_unfocus },
{ "manage", luaA_hooks_manage },
{ "unmanage", luaA_hooks_unmanage },
{ "mouse_enter", luaA_hooks_mouse_enter },
{ "mouse_leave", luaA_hooks_mouse_leave },
{ "property", luaA_hooks_property },
{ "arrange", luaA_hooks_arrange },
{ "clients", luaA_hooks_clients },
{ "tags", luaA_hooks_tags },
{ "tagged", luaA_hooks_tagged },
{ "startup_notification", luaA_hooks_startup_notification },
{ "timer", luaA_hooks_timer },
#ifdef WITH_DBUS
{ "dbus", luaA_hooks_dbus },
#endif
{ NULL, NULL }
};