A new window is by default above all other windows. This means that when we map
it and then *later* move it to the correct place in the stacking order (thanks
to lazy restacking), the window on the top of the stack has to redraw itself.
I noticed this via naughty notifies redrawing themselves after opening a browser
window.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When an application loses its connection to the X11 server, all the windows in
its save-set are saved by reparenting them back to their closest ancestor. Also,
to they are unconditionally mapped. This second property is exactly what we
need: All windows should be in mapped state, else the next window manager which
starts up won't be managing them.
This should fix all bugs where clients where lost due to a restart, yay! :)
Signed-off-by: Uli Schlachter <psychon@znc.in>
When one sets a client to fullscreen, this is what currently happens:
- lua code: c.fullscreen = true
- The C code emits request::fullscreen without having touched the client's
fullscreen property yet (c.fullscreen is still false)
- awful.ewmh changes the client's geometry to fullscreen via c:geometry()
- This causes property::geometry to be emitted
- awful.layout reacts on this and causes the screen to be re-arranged, undoing
the fullscreen geometry set in awful.ewmh
- The C code for c.fullscreen = true continues and actually changes the client's
fullscreen flag
The result of this is that we get a client which thinks it is fullscreen'd
without actually being that.
Fix this by first changing the client's fullscreen property and then emitting
request::fullscreen. Same thing for maximized_{vertical,horizontal}.
Thanks to Jim Pryor for reporting this bug and helping reproducing it.
Signed-off-by: Uli Schlachter <psychon@znc.in>
There is a push 15 lines before the push that is removed here, but the client
that is pushed there was never popped. Bad.
Fix this by letting luaA_class_emit_signal() do the needed pop for us.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>