Instead of running the example tests directly from CMake and checking
the results via CMake, the tests are now run through a shell script.
So far, there are too many variables involved for me to easily figure
out how to run this shell script in the building phase instead of the
configuring phase, but at least this commit moves the "actual running"
out of CMake, bringing us a step closer to that goal.
Signed-off-by: Uli Schlachter <psychon@znc.in>
For a long time, it was deemed overkill and made rc.lua less readable
without the documentation.
However it is now clear that it's handling of unfocusable clients and
general bypassing of both `awful.client.focus.filter` and
`awful.ewmh.activate` filters causes bugs. Fixing them individually
in each instance of `rc.lua` `client.focus = c` would add so much code
that all the clarity provided by not using request::activate would be
burried in boilerplate code.
Fix#2328
This code was attached to mouse::enter in `rc.lua` instead of being part
of the unified request::activate architecture.
There is currently no way to detach this focus filter because it is
generally correct.
There is currently no centralized way to manage active keybindings so
the description data case be used to fill part of that role until an
official API is added.
This commit adds a .txt file next to each example test that generates a
text output. This text file contains the expected output and it is an
error if the actual output does not match the expected output. This
means that we no longer have to run the example tests before we can
expand all the @foo@ expressions that occur.
While touching this, I also fixed some typos and unexpected newlines in
the tests' output.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The documentation for the CheckFunctionExists module says that it is
better to use CheckSymbolExists and lists some reasons. For our purpose,
the reason is that check_function_exists is incompatible with -Werror.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The functions luaA_class_call_handler() and luaA_mouse_call_handler()
are basically identical. Fix this code duplication by moving this to
luaA_call_handler() in lualib.h.
Signed-off-by: Uli Schlachter <psychon@znc.in>
It has the drawback of having intermediate merge commits for when
Mergify merges master before because of this, and then does not
squash-merge or rebases it when merging.
Since last year luacheck change, trailing spaces are no longer
allowed. This caused all documentaiton examples that used them
as a way to mark newlines to look plain wrong.
This commit add an explicit flag to make longer examples more
readable.
* Add a FOLLOW_SYMLINKS so Awesome 3rd party module can share the
awesome test infrastructure by adding themselves as symlinks in
`lib/`, `tests/` and `tests/examples` and otherwise use AwesomeWM
Travis config.
* Add an option to add examples to the C documentation. Previously only
Lua functions could be documented using this framework.
This allows to figure out if a test will generate an image without
having to run it. The long term plan for this is to run the tests during
compiling ("make") and not during configuring ("cmake"). Since the list
of files to e.g. install needs to be known during configuring, this
commit is a necessary step in that direction.
Signed-off-by: Uli Schlachter <psychon@znc.in>
No currently existing test produces a PNG image, so why do we even check
for such an output file?
I did 'rm -rf build && make -j9 && cp -r build /tmp', then applied this
patch, and then did another 'rm -rf build && make -j9'. According to
diff, the resulting directories are basically the same (except for lots
of timestamps and some non-determinism in CMake).
Signed-off-by: Uli Schlachter <psychon@znc.in>
The getters for properties already get the object as their second
argument, so there is no need to get the object again from Lua.
Fixes: https://github.com/awesomeWM/awesome/issues/2299
Signed-off-by: Uli Schlachter <psychon@znc.in>
When a new client appears, we reparent its window into a window of our
choice so that we can add decorations. However, windows can be difficult
making the reparenting fail. For example, some snapshots of GTK+ set a
parent-relative background, which means that its parent windows have to
have the same depth as the window itself. This makes reparenting fail if
transparency is used/supported.
Make the failure mode... different, by checking if reparenting
succeeded. If it failed, we print an error message and unmanage the
window immediately. This means that those GTK+ windows just do not
appear at all, instead of behaving weirdly.
This idea of this patch came from i3.
Related-to: https://github.com/awesomeWM/awesome/issues/2279
Signed-off-by: Uli Schlachter <psychon@znc.in>
Layouts work with the client's geometry in "space on screen that is
assigned to this client". This means that the geometry should include
decoration (titlebar and borders) and useless gaps.
Everything else (especially the C code) works with client's geometry in
"space that the client can draw on". This means that the titlebar,
borders and the useless gaps are not included into this size.
Thus, when applying size hints, the tile layout has to convert between
these two representations. Otherwise, size hints are applied incorrectly
and to a wrong geometry.
Fixes: https://github.com/awesomeWM/awesome/issues/1418
Signed-off-by: Uli Schlachter <psychon@znc.in>
The systray_cleanup() function gives up the _NET_SYSTEM_TRAY_Sn
selection ownership and should be called only when Awesome exits.
Calling systray_cleanup() from drawin_systray_kickout() is not correct,
because drawin_systray_kickout() is called when the system tray window
needs to be hidden, including the case when the last tray icon was
removed and the tray became empty.
Fixes: https://github.com/awesomeWM/awesome/issues/2301
Signed-off-by: Sergey Vlasov <sigprof@gmail.com>