This function gets a width and height of a client, applies the client's size
hints to these numbers and returns the result.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This allow to spawn something, then apply some properties or rules when
the client show up ("manage").
This commit add:
* "startup_id" property for all clients object (immutable, can be nil)
* Second return value to awful.util.spawn() with the startup_id
* Update the documentation
Example:
local wait_for_it = {}
local pid,snid = awful.util.spawn("urxvtc")
wait_for_it[snid] = {ontop=true,sticky=false,
tag = awful.tag.gettags(mouse.screen)[1] }
client.connect_signal("manage", function (c, startup)
if c.startup_id and wait_for_it[c.startup_id] then
for k,v in pairs(wait_for_it[c.startup_id]) do
c[k] = v
end
if wait_for_it[c.startup_id].tag then
c:tags({wait_for_it[c.startup_id].tag})
end
end
end)
Signed-off-by: Uli Schlachter <psychon@znc.in>
This reverts commit a54636751b.
We now have the new xproperty API which does the same thing in a much nicer way.
Thanks to Elv13 for the idea!
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commits adds awesome.register_xproperty(). This allows lua code to register
arbitrary X11 properties with awesome which will then watch these properties.
Whenever such a property is changed on a client or drawin, we will emit the
xproperty::name signal.
This also adds window:get_xproperty(name) and window:set_xproperty(name, value)
which allows to mess with properties.
Signed-off-by: Uli Schlachter <psychon@znc.in>
A drawin's and a client's bounding and clip shape can now be queried and is
returned as a cairo surface. Also, a client window's shape (e.g. xeyes setting
its own shape) can be queried via c.shape_client_bounding and
c.shape_client_clip. All of these properties now emit signals when changed.
(This also silently fixes a bug in luaA_drawin_set_shape_bounding() which forgot
to include the drawin's border in its size calculation)
Signed-off-by: Uli Schlachter <psychon@znc.in>
With this change, awesome.spawn() can be called with a table as its command line
argument. This gets rid of lots of problems with escaping the arguments. For
example, the following call is now possible:
awesome.spawn({ "bash", "-c", "echo \"foo\"" })
Thanks to Ignas Anikevičius for inspiring me to this.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Commit 03e0ee53d2 removed window shapes, because at the time I was too
lazy to port them from the old image system to oocairo.
This commit re-adds them, but for now only as a way to set the shape.
Signed-off-by: Uli Schlachter <psychon@znc.in>
A drawable is something that you can draw to, just like a drawin. However, a
drawable isn't necessarily its own windows. This will later on be used to
implement titlebars where the titlebars are drawables.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This allows lua code to set a wallpaper directly instead of having to spawn some
external tools which possibly aren't installed.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Returning true from the callback just to signal keygrabber to continue grabbing
felt redundant (and silly :|).
This will break old code that relied on returning false to stop grabbing,
instead of calling keygrabber.stop.
And fix keygrabber docs.
Signed-off-by: Anurag Priyam <anurag08priyam@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
This uses imlib2 for loading the image and thus supports more image formats than
just PNG.
Almost fixes: FS#958
Signed-off-by: Uli Schlachter <psychon@znc.in>
To demonstrate keygrabber API usage, I added a small function to the
docs that can be bound to a key and used to resize clients using
keyboard.
Signed-off-by: Anurag Priyam <anurag08priyam@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
With this patch, we track the number of objects that are alive for any class.
This information can be accessed via class.instances()
For example:
print("wiboxes", wibox.instances())
print("widgets", widget.instances())
Signed-off-by: Uli Schlachter <psychon@znc.in>
If this property is true, setting "client.focus" to this client might have some
effect. If it is false, setting "client.focus" will be ignored completely.
Signed-off-by: Uli Schlachter <psychon@znc.in>