The module names for also have their alias. The commit also remove 2
deprecated module that were forgotton in the previous "get rid of the
deprecated modules in the doc" PR.
It worked fine for the table in the header, but the name is also used in
the "main" documentation below. This caused the while text to be within
the "<a>" section.
It was displayed for most sections, but not the functions. This is
problem when the doc already contains a bullet list just before the
parameter section. The two looked as if they were a single list.
There was some issues like `gears.shape.circle` being called
`module.circle`.
There is also a disparity between how the constructor and "normal"
functions are called.
This commit attempts to force everything to have the full module name.
Previously, there was some `module:foo()` or `gears.object:foo()`
because the doc used the "raw" name and/or, in some undefined and
race condition prone (due to `pairs()` order), the formatted
"classmod" name.
Now, just display `:foo()` and be done with it.
This makes the following code produce a Lua error instead of crashing
AwesomeWM:
dbus.emit_signal("foobar", "/", "org.awesome.SomeInterface", "method",
"s", "string argument")
The crash looked like this:
dbus[710]: arguments to dbus_connection_send() were incorrect, assertion
"connection != NULL" failed in file dbus/dbus-connection.c line 3307.
This is normally a bug in some application using the D-Bus library.
Signed-off-by: Uli Schlachter <psychon@znc.in>
- Fill slider bar with a linear pattern based on current value (if `bar_active_color` and `bar_color` are correctly provided)
- Add examples for the apidoc
Even thought `awful.key` handles optional "release" parameter well,
parameters are also get used before passing them. In case (only)
optional "data" is provided, it faulty gets called on a release event.
* Add a request to handle the wallpaper when a screen is added or
resized.
* Add a request for screen decorations such as bars or gizmos when
a screen is added.
Both are also sent when a new handler is connected.
This is the successor of `awful.screen.connect_for_each_screen`-like
functions using the signal system itself "meta signals?". For signals
such as requests that need to be fullfilled at startup, the previous
API didn't "feel" native. Now it is possible for Lua to react to
global signal connections and call the handler itself.
This is intended to be used as a building block of a consistency
refactoring.
It could eventually be extended with an ugly global
`block_next_connection`. To allow filtering for signals that can
only have a single connection. So far it isn't required, so lets
not polute this patch with such hack.
* naughty.legacy: Fix a regression caused by a prior fix.
The title was only set "later" because it was called too early.
The intended result was to prevent the code from being executed when
there is no leagcy popup, but it had this side effect.
* naughty.dbus: Expose the new "private" methods so they can be tested.
Because it now uses Gio instead of capi.dbus, it isn't possible to
just shim the backend anymore.
* shims: Upgrade the dbus shims to also emulate some Gio behavior.
As usual, it is the most basic version that produces the correct
result. It doesn't try to comply to the real API.
The tests for naughty are currently broken, because naughty.dbus now
uses Gio for interacting with DBus, but the tests still try to use
awesome's dbus object. Turn the resulting weird error into something a
lot less cryptic.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously, it would use the "real" args passed to the constructor.
It was a bad decision since:
* It doesn't allow the tag/tasklist to add properties internally
* It forces the widget to be created with a constructor rather than
the alternate declarative syntax
* It doesn't allow a tag/tasklist to be part of a widget_template
Technically this is a behavior change, but I doubt anybody will notice
given it is a dark and little documented corner of the API. Chances are
nobody have been using this API for years.