The documentation states that this function returns nil if the property does not
exist, but it actually returned nothing. And yes, in Lua this is a difference...
There seem to be a little race condition (either in my layout code or
elsewhere) when playing with multiple screens. As most properties do
not depend on the tag, there is no point in returning early anyway.
It was missing apps/entries from /usr/share/applications/kde4.
This patch also makes sure that entries are unique (by Exec/Name).
Closes https://github.com/awesomeWM/awesome/pull/711.
This makes awful.tooltip create its tooltip lazily when it is first needed
instead of immediately when the tooltip is created.
Fixes: https://github.com/awesomeWM/awesome/issues/591
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of focusing the root window, we now create a "focus window" inside of
our frame window. This window is placed so that it is not visible, but we can
grab key bindings on it to simulate the window having the input focus.
Fixes: https://github.com/awesomeWM/awesome/issues/699
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit makes these methods invoke the method on a widget in a protected
context. Thanks to this, e.g. the wibox and other widgets are protected from
errors in a child widget.
Additionally, fit_widget() now assumes 0 if a widget's :fit() method didn't
provide a number.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This library is a wrapper around pcall() / xpcall() that prints an error message
via gears.debug.print_error() in case of errors.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Right now this just always returns the first screens, but this can easily be
implemented properly later.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Even when a screen is just an integer, the code becomes a bit more
self-documenting. Even better, if we start to handle screen objects to Lua
instead of screen indicies, there will only be one place that needs to be
changed.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Because all our Lua code can now work with screen objects, most of the uses of
s.index that the previous patches added for reaching this goal can be removed
again.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit makes the code in awful.client work with screen objects where
possible (which is not possible in awful.client.movetoscreen() because it uses
screen_idx + 1).
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commits makes a random selection of modules in awful support screen objects
and accept them as parameters everywhere where a screen index is accepted.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit documents that a textbox already accepts a screen object where a
screen index is expected. Also, this changes the widget API in that a widget's
context.screen is now a screen object instead of a screen index.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When we manage the transient before the main window, the client object's
.transient_for property would stay nil. This happens because the property points
to a window which we don't know (yet) and thus is ignored.
Fix this by remembering the value of WM_TRANSIENT_FOR and checking in
client_manage() if the new client is the "missing window we did not find
before".
Fixes: https://github.com/awesomeWM/awesome/issues/181
Signed-off-by: Uli Schlachter <psychon@znc.in>
This creates a new helper function for setting the transient_for property of a
client. This is a preparation for a following commit. No behaviour changes
intended.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit makes awful.ewmh re-apply the maximized geometry to any maximized
clients when the workarea of a screen changes. This happens e.g. when a wibox
that is docked to the edge of the screen is hidden.
Fixes: https://github.com/awesomeWM/awesome/issues/705
Signed-off-by: Uli Schlachter <psychon@znc.in>
This avoids having to mock half the C API just because all of awful is loaded
needlessly in this unit test and is generally a good idea.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The argument to luaL_checkstack() is the amount of new stack to make available,
not the new size of the stack. Thus, remove the addition of lua_gettop(L) here.
Signed-off-by: Uli Schlachter <psychon@znc.in>
In various conditions, luaA_loadrc() left luaA_dofunction_on_error and an error
message on the Lua stack. Also, it used LUA_MULTRET without looking at the
return values. Fix all of this and reorder the code a bit to make it easier to
follow.
Signed-off-by: Uli Schlachter <psychon@znc.in>