This commit changes the systray widget, wibox.drawable and the C code to
fix the following bug: When the systray widget is removed from a
drawable without being moved somewhere else, the systray stayed visible.
This was because the systray is not drawn by awesome, but only placed.
When the widget is no longer "drawn", it stays wherever it was placed
last.
This change works by detecting the situation when the systray is
removed. Then, the C code is specifically told to remove the systray
window from the drawable.
Note that this is only a partial fix. This change works correctly when
the widget is removed completely, because it is no longer placed by its
parent widget. However, for example, when you do
wibox.widget.systray().visible = false, the effect is just that the
systray widget gets size 0x0. This is not really visible, but as far as
this change is concerned, the widget is still part of the drawable.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This adds new code so that we can count how often a specific widget is
visible inside of all widget hierarchies.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This was broken in 9cb60b8 in PR #1597 (from myself).
focus() is not defined on the screen instance as method
but on the screen module as function.
Signed-off-by: Christoph Mertz <chris@nimel.de>
Fix#1644
* Move table functions out of awful.util into new gears.table
* travis: Use v9999 prefix for full requests
Make sure no newly deprecated functions are used
* Move all `awful.util.table.*` calls to `gears.table.*` calls
Move table test functions from awful/util_spec to new gears/table_spec
Change awful.util.subsets call to gears.math.subsets in awful/key.lua
This adds a new widget that displays the icon of a client. This widget
tries to use the best fitting of the available icons.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The $XDG_DATA_HOME environment variable may not necessarily end in a
slash, so insert it when generating the list of all menu dirs to make
sure the directory can be found.
This extracts the code for finding the next screen
from focus_bydirection to a separate method on
the screen object.
The main reason was to use the finding code without
actually changing the screen focus but this should
incidentally make the code slightly easier to test
as well since both concerns can be tested in
isolation.
Signed-off-by: Christoph Mertz <chris@nimel.de>
Remove dependency to awful and remove get_cell_sizes function
Remove matrix and add superpose property
Update documentation, remove beautiful dep
Add insert, extend and remove columns and rows
Change x and y to horizontal and vertical
This changes a line of code that was added in the previous commit.
Previously, when menubar.cache_entries was set to false,
menubar.refresh() was called twice.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The function seems useless and its documentation is wrong. It does not
return a wibox, but a widget. Also, the widget cannot really be used on
its own since it depends on the size of the wibox.
So menubar.get() and its wrapper through the metatable __call should
just be removed. Until then, the needed initialisation code is moved
around a bit and the function is deprecated.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Every client button type (e.g. minimize, maximize_inactive, maximize_active, close) has the option to show a different icon when the mouse hovers over it or a "button::press" signal is sent.
Signed-off-by: Lego Stax legostax@gmail.com
* wibar: Add beautiful variables
This was done a few weeks ago for the notifications. This was
requested on IRC a while ago to have different font for the wibars.
Now that shapes are supported, it also makes more sense for the
border.
style.disable_task_name and beautiful.tasklist_disable_task_name. Suppresses display of a given client's name, but preserves the setting of tasklist_plain_task_name
Creating a widget already sets a metatable (at least these days).
However, wibox.container.scroll overwrote this metatable with its own
metatable. This commit removes this overwrite.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes things fail loudly which otherwise fail without giving a hint
on what went wrong.
Reference: https://github.com/awesomeWM/awesome/issues/1570
Signed-off-by: Uli Schlachter <psychon@znc.in>
If the caller provides a file name, these function load the image, set
it as the wallpaper and make sure that the memory used for the image
data is freed immediately. However, this was also done when the caller
provided a cairo surface, thus breaking their surface.
Fix the code so that it does not finish surfaces that it did not create
itself.
Fixes: https://github.com/awesomeWM/awesome/issues/1570
Signed-off-by: Uli Schlachter <psychon@znc.in>
Fixes
> W: awful: function margin is deprecated, see wibox.layout.margin has been renamed to wibox.container.margin.
to
> W: wibox.layout.margin has been renamed to wibox.container.margin.
It should be called "align", but the name is already taken
It doesn't use awful.placement because it would break the dependency
graph.
Some cases previously required 2 wibox.layout.align layouts,
one for each axis. This is massively overkill to simply place
a widget at the center of a larger area.
* refactor(awful: hotkeys_popup): expose configuration options for a widget instance and use more object-oriented structure for the widget
closes#1352closes#1497
* doc(awful: hotkeys_popup): add @beautiful docstrings
* fix(awful: hotkeys_popup): add label_bg for misc labels; improve @beautiful docstrings
This was previously done in a callback, but wasn't really
clean and/or bug free. Borders could end up leaking on other
screens as proven by an integration test.
Fix#171
And stop listening to property::geometry, it's no longer needed.
This also remove messing up the border without saving it
somewhere. The concept is sound, but not the implementation.
Before this commit, do this:
c.maximize_hoizontal = true
c.maximize = true
c.maximize = false
assert(c.maximize_hoizontal)
Would not work because the states were not preserved individually.
This commit fixes that. Awesome wont be confused about it's own
state anymore.
This may seem pointless, but when it come to undoing these
maximizations, it was ambiguous.
Before 4.0, maximizing could only be done in 2 operations.
4.0 add an unified way, but kept doing 2 operations. The old
Lua EWMH code to serialize the 2 operations was dropped when
the codepath was simplified and replaced by a generic version
in awful.placement. However this version never implemented
combining multiple mementos into 1.
This commit unify the maximize C code, drop the ugly macro
template and actually fixes a couple more issues that were
caused because request::geometry was sent twice.
There is already a way to prevent them from moving them, but the
next few commits will remove it. There is no reasons to handle
this differently from fullscreen clients.
The functions awful.client.shape.update.bounding and .clip handle both
the client's shape and the shape set by Lua. However,
awful.client.shape.update.all only handles the shape set by Lua and
ignores the client's own shape. This can easily be noticed with xeyes.
When update.all ran last and you move around xeyes, the wallpaper behind
it is moved along, because it is not actually outside of the window.
Fix this by partly reverting 1a5f6b7ad2 and having update.all just
call the other two functions again.
Signed-off-by: Uli Schlachter <psychon@znc.in>
In theory it would be enough to only update the old and new screen of
the tag whose screen changed. However, we cannot easily get the old
screen, so just update all layoutboxes.
Fixes: https://github.com/awesomeWM/awesome/issues/1503
Signed-off-by: Uli Schlachter <psychon@znc.in>
As documented in
<https://keithp.com/~keithp/talks/xtc2001/paper/xft.html#sec-editing>,
the fallback value for Xft.dpi should be the vertical DPI reported by X.
On Xorg, this will generally be 96, unless the user has overridden the
value by either forcing Xorg to report the EDID-derived DPI, or by
setting the DPI themselves (via configuration, command line, or xrandr).
The 96 value is kept as ultimate fallback if anything goes wrong.
Commit c50d62749b added an empty table as a default theme. However,
when loading the actual theme fails, we will end up with theme having
value nil. This commit fixes this by reverting back to an empty table.
Fixes: https://github.com/awesomeWM/awesome/issues/1417
Signed-off-by: Uli Schlachter <psychon@znc.in>
This removes some @EXPANSIONS@ from Lua files and removes a hack that
was needed. All is better now! :-)
Signed-off-by: Uli Schlachter <psychon@znc.in>
Also save some boilerplate code.
This closes the gap between timer.start_new and timer.new. Now the
only difference is that one have a special callback format while
the other only has predefined properties.
When menubar.refresh() is called, it tries to update the menubar widget.
The call chain looks like this: menulist_update -> common.list_update ->
get_current_page. get_current_page then tries to query information about
the size of the menubar.
Since there is not much point in this, just skip the whole callback in
this case.
Side note: What is the point of menubar.get()? It seems quite useless to
me.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This bridges between gears.shape and the shapes. So far, it does not try
to do any kind of anti-aliasing magic, so you get "steep edges".
Signed-off-by: Uli Schlachter <psychon@znc.in>
Up to now, a drawable always figured out the screen that it is on by
looking at its position. This causes memleak-like problems with wibars:
A wibar has a screen assigned, but its underlying drawable will end up
referring to another screen. Via this, we were managing to build a long
reference chain of screens and drawable that meant that none of the fake
screens that our test suite added could be garbage collected.
To fix this, add wibox.drawable._force_screen(s). After this function is
called, the normal screen detection based on the position is skipped and
instead the given screen is always used. This breaks the above reference
chain and things become garbage-collectable.
Also, this chains the drawable to the life time of the screen: When the
screen becomes invalid (.valid == false), the drawable will stop
redrawing.
Fixes: https://github.com/awesomeWM/awesome/issues/1237
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit doesn't add any useful documentation, but adds
previously hidden documentation variables. It can be the basis
of a better layout documentation.
Fix#1246
The function that is documented as awful.wibox.stretch is deprecated,
because it was removed (that's not a deprecation, is it?!?). For the
replacement, we used "@see stretch". However, LDoc was randomly
resolving this reference to awful.wibar.stretch (good) or
awful.wibox.stretch (bad; the see points to the element where it
appears).
Fix this by spelling out the "full name" of the function in the @see.
Related-to: https://github.com/awesomeWM/awesome/issues/834
Signed-off-by: Uli Schlachter <psychon@znc.in>
The only other swap function is awful.tag.swap and that one is
deprecated. Thus, it should not be linked to.
Signed-off-by: Uli Schlachter <psychon@znc.in>
People who use a plain "make install" to install awesome will likely
also use the same approach to update their installation. However, this
does not actually work, because in awesome 3.5 there are beautiful.lua
and naughty.lua. These modules have since been split up into multiple
files and we now have beauitful/init.lua and naughty/init.lua instead.
The result is that the newer awesome will use some code from an older
version of awesome.
This commit has a work-around for this: We add "empty" beautiful.lua and
naughty.lua files whose only purpose is to load the real file. These
"empty" files will then overwrite files from an older installation and
everything works.
Sadly, this bad hack will have to be kept around forever and in the
future we will only have more instances of it. I would like to just say
people to fix their system, but apparently this should be worked around
instead.
Fixes: https://github.com/awesomeWM/awesome/issues/244
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously, the API to set the data that should be displayed was
:set_data(t) where t is a table. This table has the labels to use as its
keys and the numbers as its values. With this API, it was not possible
to influence the order in which the "pie pieces" were drawn.
This commit adds and uses a new API called :set_data_list(t). Here, t is
a table with integer keys and tables as values, thus one can iterate
over this with ipairs() and the order is well-defined. The tables used
as values contain the label as their first entry and the number as their
second entry.
Fixes: https://github.com/awesomeWM/awesome/issues/1249
Signed-off-by: Uli Schlachter <psychon@znc.in>
Spawn callbacks were never invoked when no startup-notification-rules were
given. This commit fixes the code so that "startup done" callbacks are also
called when no rules were given.
Fixes: https://github.com/awesomeWM/awesome/issues/1218
Signed-off-by: Uli Schlachter <psychon@znc.in>
The usual "a or b"-trick to simulate C's ?:-operator does not work when
"false" is a valid value. Fix the code to handle this correctly and add
a short unit test which would have caught this problem.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We already have a variant of this function for transforming an actual
matrix. This adds the corresponding static factory.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of doing Linux-specific magic with error codes and trying to
read the first byte of a file, just use Gio to check if a file exists
and is readable.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When adding callbacks as a `callback` entry in a property, the callback
is run by `awful.rules`, because it does `c.callback =
result_of_function`. This is obviously not intended. Also, this causes
the callbacks to run twice, because the code already handled this
`callback` property specially.
Fix this by just not merging callbacks with the normal rules at all.
Fixes: https://github.com/awesomeWM/awesome/issues/1159
Signed-off-by: Uli Schlachter <psychon@znc.in>
For some reason, the code here tried to handle widget::redraw_needed
signals even though it should apparently/obviously only produce a
current snapshot of the widget's look.
Fix this by just removing the redraw code.
While here, also factor out the widget context table into a local
variable and re-use it for the initial layout and for the later draw.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When awesome calls any Lua code, it does so with a protected call. This
means that any kind of Lua error should (there are exceptions) just
result in an error message being printed and everything continuing as
usual. When LGI calls Lua code, it uses a normal call. This means that
in an asynchronous context, that is, when there is no more call
generated by awesome's C code on the call stack, we must be careful,
since any error results in Awesome's unprotected error handler to be
called which restarts the WM.
menubar.utils.parse_dir() asynchronously parses a directory containing
.desktop files. This means that it is no longer in a protected call
context. Let's assume that the code itself is fine. However, the
callback that the caller provided for handling the results can be quite
arbitrary. Make sure that it is run in a protected context.
Helps-with: https://github.com/awesomeWM/awesome/issues/1173
Signed-off-by: Uli Schlachter <psychon@znc.in>