This function was accidentally setting the global variable "icontypes". Fix this
by adding the needed "local" and also localize some more variables for
consistency.
Signed-off-by: Uli Schlachter <psychon@znc.in>
`client.property.persist` can be used to make properties persistent
across restarts. This works by backing them up via X properties (using
the `awful.client.property.` prefix).
`client.property.persist(c, "floating", "boolean")` is used to make the
floating property persistent by default.
Based on a patch from Uli, source: https://gist.github.com/psychon/10320743
doc, only set current prop in 'persist'
Fix xprop/prop mixup in 'persist'
Only call set for non-nil values
This new awful module reacts to shapes that a client sets on itself and sets the
shape of awesome's frame window to match. This way, xeyes really gets
transparent parts again.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Setting a tag's screen to what it already is shouldn't have any bad effects.
However, this code messed up the tag order and selection status.
Fix this by returning early if the tag already has the right screen.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Since commit 9c69e857ed, awful.tag.setscreen() unsets a tag's index to make
sure things end up in a sane order on the new screen. Thus, the call to
setscreen() removed the "index" property that tag.move just set.
Fix this by setting the index after the screen.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Since commit 5b4666432f, we use set_text() instead of set_markup()
on the tooltip's textbox. This means it is no longer possible to use pango
markup in the tooltip which was not intended.
Fix this (properly) by introducing a :set_markup() function on tooltips (and use
it in the timer function to restore the old behavior).
Signed-off-by: Uli Schlachter <psychon@znc.in>
This inlines the set_defaults() function into its only caller and makes us less
stupid with the font property.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes the screen objects use our existing infrastructure for implementing
classes and objects with lua instead of hand-rolling an own version.
This results in some small API change: Screen objects no longer have an
add_signal() function and instead this function exists on the parent screen
class.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The bugs this fix are:
* Invalid request using nil as screen
* Stop messing indexes in the old screen
* Prevent c.screen <-> t.screen mismatch
* Prevent no tags being selected in the old screen
When a screen doesn't have any tags selected, then just tag the new client with
all of the screen's tags. That way, we don't lose clients.
Also, if we failed at coming up with tags for a client, don't completely untag
it. This means that it can keep its old tags if it had any.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This reverts commit bbe86e4e25. That commit caused
unintuitive, special behavior. Instead, when someone wants us to set a screen,
we really should do so.
This commit partly reverts commit b4c83d0e70.
Because the C code emits property::screen before manage, this caused
awful.tag.withcurrent() to run on a client before it really was being managed.
This then tagged the client. Because of this tag changes, awful.layout reacted
and ran the layout code. Because c.type wasn't set up at this point yet, the
client wasn't considered to be floating yet. This caused the client's geometry
to change and thus its floating geometry was messed up.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The current premise is that c.screen should be the same as
awful.tag.getscreen(t).
The addition in `ewmh.tag` appears to be the important part here,
changing the order in awful.rules.execute is (maybe) only for
consistency across the codebase.
By default, tag.history.restore switches between the previous history
states, which is not what should get done when deleting a tag.
Without this, deleting multiple tags in a row, will jump back to the
first/fallback tag, instead of the older history entries.
The current premise is that c.screen should be the same as
awful.tag.getscreen(t).
The addition in `ewmh.tag` appears to be the important part here,
changing the order in awful.rules.execute is (maybe) only for
consistency across the codebase.
There is a strong hint that you are doing something wrong: You call
client.emit_signal(some_signal, c). Chances are high that this signal is
supposed to be emitted on the client object 'c' instead of the underlying client
class.
This applies to awful.rules' usage of this signal.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We now handle all "important" EWMH messages in lua and lua can decide to do
different things than the current obvious one.
Consistency!
Signed-off-by: Uli Schlachter <psychon@znc.in>
If a client gets moved to a screen without any selected tags, that client
disappears and it is non-trivial to get it back. Since this is unexpected and
annoying, make movetoscreen do nothing if the target screen has no tags
selected.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This allows to apply properties and callbacks to a client like
awful.rules.apply would do, without the matching part.
This is useful with the new startup notifications, and lets you apply
the same properties and callbacks from e.g. a manage signal handler.
This allow to spawn something, then apply some properties or rules when
the client show up ("manage").
This commit add:
* "startup_id" property for all clients object (immutable, can be nil)
* Second return value to awful.util.spawn() with the startup_id
* Update the documentation
Example:
local wait_for_it = {}
local pid,snid = awful.util.spawn("urxvtc")
wait_for_it[snid] = {ontop=true,sticky=false,
tag = awful.tag.gettags(mouse.screen)[1] }
client.connect_signal("manage", function (c, startup)
if c.startup_id and wait_for_it[c.startup_id] then
for k,v in pairs(wait_for_it[c.startup_id]) do
c[k] = v
end
if wait_for_it[c.startup_id].tag then
c:tags({wait_for_it[c.startup_id].tag})
end
end
end)
Signed-off-by: Uli Schlachter <psychon@znc.in>
This helps in cases where you have accidentally cloned an entry from
`layouts`.
Previously, no current index would be found and the function would
silently fail.
Signed-off-by: Daniel Hahler <git@thequod.de>
This allows for having clones of a table, where its entries are still
references to the original values.
This is useful for copying a "default props" table, where you want to
keep the reference to entries like `awful.layout.suit.tile`.
Signed-off-by: Daniel Hahler <git@thequod.de>
Instead, use stack_client_push and emit the `request::activate` signal
from awful.rules.apply, if the client gets focus.
Signed-off-by: Daniel Hahler <git@thequod.de>
Pressing CTRL+DELETE removes the visible history entry, if any, then moves to the next history entry (like pressing DOWN would do).
If the last history entry is removed the previous one is shown in the prompt (like pressing UP would do).
CTRL+DELETE works on history entries only: i.e. it has no effect on a command entered but not executed yet.
To implement above behaviour I added saving history table to file on Escape key press.
Signed-off-by: Massimiliano Brocchini <massimiliano.brocchini@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
Restoring a previous history entry changes the tag history (in the
meaning of currently selected tags), and therefore should also emit the
tag::history::update signal.
A use case might be to automatically hide tags with no clients on them.
Signed-off-by: Daniel Hahler <git@thequod.de>
Instead of having the C code mess with which tags are selected, we now emit a
signal on the tag that says that something requested it to be selected. Lua can
then handle this by only switching tags on the correct monitor and by updating
the focus history correctly.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Ever since commit 6b2e4352b (from 2010!), awesome.spawn() doesn't have a screen
argument anymore and the extra argument from util.spawn was just ignored. Fix
the code and the luadoc for these functions.
Thanks to blueyed for noticing this.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This reverts commit 20afb26080.
The commit caused endless loops with tracebacks like this (shortened):
lib/awful/ewmh.lua.in:122: in function <lib/awful/ewmh.lua.in:117>
[C]: in function 'geometry'
lib/awful/ewmh.lua.in:122: in function <lib/awful/ewmh.lua.in:117>
[C]: in function 'geometry'
lib/awful/ewmh.lua.in:122: in function <lib/awful/ewmh.lua.in:117>
[C]: in function 'geometry'
When a client's geometry changes (and I consider the border width to be part of
the geometry here) and that client is one of fullscreen or
maximized_{horizontally,vertically}, make sure that the geometry as specified by
the state is still obeyed.
This also (accidentally) fixes things when a client gets moved to another
screen!
Signed-off-by: Uli Schlachter <psychon@znc.in>
Due to a copy&paste error, maximized_vertical and maximized_horizontal were
handled the same. Of course, vertical and horizontal aren't the same direction.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When we receive a _NET_ACTIVE_WINDOW request on the root window, we used to just
focus and raise the window. This didn't do much for clients which are on
non-selected tags.
Thus, this commit makes awesome emit request::activate on the client instead.
This is used in awful.ewmh to implement the old behavior again, but with
additionally marking the client as urgent if it isn't visible.
People who don't like this behavior can use client.disconnect_signal to disable
this behavior again. To make this really possible, awful.ewmh becomes a
"non-nil" module.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The default value for the second argument to :find() is 1, so nothing is changed
here. The third arguments disables pattern matching and instead gets us literal
interpretation of strings. This means that pattern characters like e.g. [, ] and
. don't get interpreted.
Signed-off-by: Massimiliano Brocchini <massimiliano.brocchini@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
When an area is split in two, for example horizontally, one of the windows
should have height math.floor(previous height / 2) and the other
math.ceil(previous height / 2), to be certain that no gaps are left between the
windows.
For instance, if the first window has height h and the second window has height
math.floor(h / 2), the height of the third window should be math.ceil(h / 2)
instead of the same as for the second window.
So to compute the size of window n + 1 it’s necessary to remember the size of
window n - 1 as well as that of window n.
Signed-off-by: Fabienne Ducroquet <fabiduc@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
This gets rid of the unused first argument and adds a new second argument that
can influence individual items.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The documentation says that screen, the last argument to viewmore(), is an
optional argument. However, the implementation only treated it as an optional
argument in one place.
Fix this by always setting the screen variable itself to a screen.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Label of menu entries will be escaped automatically. Doing it manually
in menu:clients() will escape it it twice.
Patch removes the util.escape() call in menu:clients()
Signed-off-by: Enrico Scholz <enrico.scholz@informatik.tu-chemnitz.de>
Signed-off-by: Uli Schlachter <psychon@znc.in>
The activated property was added to tag objects between awesome 3.4 and 3.5.
This is used in the C code to keep tags alive even when nothing else refers to
it and includes a tag e.g. in some root window properties.
Thus, to get rid of a tag and to make the C code drop its reference to it, we
have to set activated to false in this function.
Signed-off-by: Uli Schlachter <psychon@znc.in>
In case loading the theme failed and we don't have fg_normal or bg_normal, add
default values for these properties. All the other colors are only used if they
are defined, but these two always need to be defined.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When awesome restarts because a new screen was added or removed, clients can end
up being on a different screen than before the restart. However, the tags will
be carried across the restart. This means that a client could end up being
tagged with a tag from another screen. This results in weird behavior of tag
switches and confuses users.
To work around this, remove the client from any tags that are on a different
screen during startup. If the client ends up without any tags, it will then be
tagged with the currently selected tags.
Signed-off-by: Uli Schlachter <psychon@znc.in>
I am looking forward to the bug reports requesting awful.client.floating.set(c,
true) to also automatically un-fullscreen the client...
Signed-off-by: Uli Schlachter <psychon@znc.in>
Setting mouse.screen moves the pointer to the top left corner of that screen.
However, the very next line would then move the pointer elsewhere again. Thus,
the first one wasn't needed at all.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Well, whoops. There is no .bg property on wiboxes for quite a while already, it
is now a :set_bg member function.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Since commit d8a93dafa3, tags have an "index" property which decides about
the order in which they are displayed in the taglist. If a tag doesn't have this
property set, the next call to awful.tag.gettags() will fix this and "invent" an
index for this new tag.
However, if multiple tags didn't have an "index" property, gettags() would
assign all of them the same index. The following call to table.sort() would then
do random magic to these tags (remember: table.sort() is not a stable sorting
algorithm, so it is allowed to randomly swap around entries which have the same
sorting key).
Fix this by making sure that the new "index" properties are different from each
other.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Thanks to the previous commit, spawn_with_shell() can now easily fix lots of
problems that we previously had with escaping the argument to the shell.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Having this in lua means that size hints are only applied after the client got
resized. The bad side effect of this is some flickering if awesome is being
slow. And apparently, it is slow for way too many people...
Signed-off-by: Uli Schlachter <psychon@znc.in>
If theme.tasklist_plain_task_name is set to true, the various client
state marks will not be prepended to the task name.
Signed-off-by: Lukáš Hrázký <lukkash@email.cz>
Signed-off-by: Uli Schlachter <psychon@znc.in>
The arguments are optional, making it possible to use a custom function
to create the {tag,task}list layout. The base_widget arguments can be
used to override the base layout of the {tag,task}list widget.
Signed-off-by: Lukáš Hrázký <lukkash@email.cz>
Signed-off-by: Uli Schlachter <psychon@znc.in>
Centers the middle widget in the align layout in the remaining space
left by the widgets on the sides.
Signed-off-by: Lukáš Hrázký <lukkash@email.cz>
Signed-off-by: Uli Schlachter <psychon@znc.in>
No callers expect a nil result from this function. In fact, this broke
awful.tooltip because it tried to get the workarea of screen nil.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The (x,y) position of a client is outside of the border, but the width/height
does not include the border (so the real width is width+2*border).
This means that we have to also subtract 2*border to make sure that the client
including its border really is inside of the expected area.
Signed-off-by: Uli Schlachter <psychon@znc.in>
No clue why this code is here, but it only allowed floating clients to be
resized beyond the edge of their screen. Clients on a floating layout were
forced to stay on their screen. Quite an unintuitive behavior and now this
behavior is gone.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Sticky clients showed up in the tasklist without being minimized when using the minimizedcurrenttags filter.
This patch fixes that.
Signed-off-by: Björn Åström <bjoast@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
The modules awful.menu and awful.util were placing variables in the global
environment which is a bad thing. Fix this by adding the right module name
prefixes to these variables.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The current code relied on some widget to cause a redraw when the focus changes.
Obviously, this assumption is wrong.
Instead, the code now uses the proper "focus" and "unfocus" signals for setting
titlebar colors, but it also needs to set these colors when a new titlebar is
created (v1 of this patch forgot that). For this reason, update_colors has to be
saved for when a titlebar's colors are updated.
This commit also reverts the ugly redraw_hook hack from commit a1918b8306.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This patch gets rid of lots of errors that happen when beautiful.init() is not
called in the config. Most of them were missing default values.
Thanks to panthar for reporting this.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This was passing c.icon as the icon of a menu entry. However, this is just a
light userdata which has to be turned into an lgi cairo surface object. Luckily,
surface.load() does that for us.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Size hints should be applied to the "real" client geometry. That means the area
taken by titlebars should be ignored.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commits adds the necessary lua code so that we finally can have titlebars.
As the baseline for the needed functionality, the titlebar code in awesome 3.4
and a quick poll on the mailing list were used.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signals are emitted on individual objects and on the class for a while now. This
can be used to simplify this function a lot.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The wrong module names were introduced in commits:
0e2960ebf3 and
d799ac76aa.
Once fixed, client.lua and screen.lua mutually require each other, so we must
use a trick, and load the modules inside the functions that need them.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When changing focus to an other screen, awful.screen.focus keeps relative
position of the cursor, instead of moving to the top left corner. Does not
trigger mouse:enter and mouse:leave signals.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Added functions awful.client.focus.global_bydirection and
awful.client.swap.global_bydirection, that change focus and swap clients,
crossing screen boundaries.
Also modified awful.client.movetoscreen. Now calls awful.screen.focus.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The function awful.screen.focus_bydirection changes the screen focus
according to physical position. The code is based on
awful.client.focus.bydirection.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This function is the counterpart of awful.client.setslave.
Windows is moved to the first position in the stack.
Signed-off-by: Sébastien Luttringer <seblu@seblu.net>
Signed-off-by: Uli Schlachter <psychon@znc.in>
When a property is now set to a function, the function's return value will be
used for the value of the property. The function gets the new client as its only
argument.
There is no property which accepts a function as its value and thus this change
can't break anything (yeah, famous last words...).
This should fix half of FS#1011. Panels now don't get focused by awful.rules.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes tag.viewidx take a screen index rather than a screen object,
complying with its doc string. This fixes#963.
Signed-off-by: Felix Bier <flx.bier@googlemail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
awful.wibox.tasklist was overwritting `tags` variable breaking all the
functionality which uses it.
Signed-off-by: Arvydas Sidorenko <asido4@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
For example, the rightmost pixel of a border-less graph wasn't draw and all
drawing was shifted one pixel to the left.
Signed-off-by: Uli Schlachter <psychon@znc.in>
behavior before: draw fg color everywhere and draw each value inverted as bg color.
if not enough values available "remove" the free area (draw a big rectangle with bg color over it).
behavior now: draw each value onto background as fg stroke.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Many themes have prerendered icons of different sizes stored in
subdirectories named as '<size>x<size>'. By looking in these directories
when a specific icon size is specified, we can support themes in a
rather straightforward way.
Signed-off-by: Uli Schlachter <psychon@znc.in>
For example, I have some lua code which sets the border width based on the
number of visible clients. When just a single client is visible, the border
width is 0, else it's what the theme says.
Previously, this caused visible "glitches" for fullscreen'd and maximized
clients. This patch fixes that and updates the client's geometry and
border width appropriately.
This has a slight chance of going into an endless loop if someone sets a
fullscreen'd clients border width from its property::border_width signal.
Just don't do that!
Thanks to Arvydas Sidorenko for finding this issue.
Signed-off-by: Uli Schlachter <psychon@znc.in>