awesome/docs/03-declarative-layout.md

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The declarative layout system

The declarative layout system provides an alternative to the imperative system. It is inspired by the one used by Awesome 3.2-3.4 and the Qt QML style.

The default widgets

Widgets

Awesome provides 2 collections of widgets:

  • wibox.widget: Generic widgets, containers and layouts
  • awful.widget: The Awesome specific widgets

@DOC_widget_WIDGET_LIST@

Containers

A container is a widget that wraps another widget. It can be used to add decorations or to modify the content of the child widget.

@DOC_container_WIDGET_LIST@

Layouts

Layouts are collections of children widgets. They are placed according to configurable rules.

@DOC_layout_WIDGET_LIST@

Placing widgets

A simple layout

  • Display my_first_widget only on screen one
  • Add a background color to my_third_widget
  • Dispose in a wibox.layout.fixed.horizontal layout

Code:

s.mywibox : setup {
    s == 1 and my_first_widget, -- Only display on screen 1
    my_second_widget,
    { -- Add a background color/pattern for my_third_widget
          my_third_widget,
          bg     = beautiful.bg_focus,
          widget = wibox.container.background,
    },
    layout = wibox.layout.fixed.horizontal,
}

In this example s == 1 is an inline expression. In the default rc.lua, there is an s variable represent to define the current screen. Any Lua logic expression can be used as long as it returns a valid widget or a declarative layout, or nil.

Composite widgets

@DOC_wibox_widget_progressbar_encapsulation_EXAMPLE@

Define widgets inline and place them

  • Create a wibox.widget.textbox with various properties
  • Force the textbox size using wibox.layout.constraint
  • Add a margin around another textbox
  • Add a wibox.container.background (for visualization)

Code:

s.mywibox : setup {
    {
        -- Force the textbox to always be 300 pixel long
        {
            {
                markup = "<b>Hello World!</b>",
                align  = "center",
                widget = wibox.widget.textbox
            },
            bg     = "#ff0000",
            widget = wibox.container.background,
        },
        width    = 300,
        strategy = "min",
        layout   = wibox.layout.constraint
    },
    {
        -- Add a border around the background
        {
            {
                markup = "Foobar",
                widget = wibox.widget.textbox
            },
            bg     = "#0000ff",
            widget = wibox.container.background
        },
        left   = 10,
        right  = 10,
        top    = 1,
        bottom = 2,
        layout = wibox.container.margin
    },
    layout = wibox.layout.fixed.horizontal,
}

Result: Example2 screenshot

Use a wibox.layout.align layout

The wibox.layout.align is a little different. While most layouts will ignore any nil lines, the align layout relies on them so left, middle and right can be defined.

Code:

s.mywibox : setup {
    my_textbox1, -- Left
    nil,         -- Nothing in the middle
    my_textbox2, -- Right
    layout = wibox.layout.fixed.horizontal,
}

Define new widgets

New trivial widgets can be created directly in the layout declaration. Here is a simple circle widget:

Code:

s.mywibox : setup {
    fit    = function(self, context, width, height)
        return height, height -- A square taking the full height
    end,
    draw   = function(self, context, cr, width, height)
        cr:set_source_rgb(1, 0, 0) -- Red
        cr:arc(height/2, height/2, height/2, 0, math.pi*2)
        cr:fill()
    end,
    layout = wibox.widget.base.make_widget,
}

Result: Example4 screenshot

For more information about how to draw widgets, refer to the Cairo API:

Externally defined widgets and layouts

This is useful when the widget is provided by an external module or when it requires complex manipulations which would make the declaration unreadable.

Code:

local tb = wibox.widget.textbox()
tb:set_markup("Hello world! ")

-- Repeat "tb" 3 times
s.mywibox : setup {
    tb,
    tb,
    tb,
    layout = wibox.layout.fixed.horizontal,
}

Accessing widgets

For each widget or container, it is possible to add an identifier attribute so that it can be accessed later.

Widgets defined using setup can be accessed using these methods:

  • Avoiding the issue by using externally created widgets
  • Using my_wibox.my_first_widget.my_second_widget style access
  • Using JavaScript like my_wibox:get_children_by_id("my_second_widget")[1]

The first method mixes the imperative and declarative syntax, and makes the code less readable. The second is a little verbose and only works if every node in the chain has a valid identifier. The last one doesn't require long paths, but it is not easy to get a specific instance if multiple widgets have the same identifier.

WARNING: The widget identifier must not use a reserved name. This includes all method names, existing widget attributes, layout and widget. Names should also respect the Lua variable conventions (case-sensitive, alphanumeric, underscore characters and non-numeric first character).

Code:

s.mywibox : setup {
    {
        id     = "second",
        widget = wibox.widget.textbox
    },
    {
        id     = "third",
        widget = wibox.widget.textbox
    },
    id     = "first",
    layout = wibox.layout.fixed.horizontal,
}

s.mywibox.first.second:set_markup("changed!")
s.mywibox:get_children_by_id("third")[1]:set_markup("Also changed!")

Extending the system

This system is very flexible. Each section attribute (the entries with string keys) is directly linked to the layout or widget API. When setting the imaginary myproperty, it will first check if set_myproperty exists. If it doesn't, it will check if there is a myproperty method. Finally, it will just set the mywidget.myproperty directly in case it is used later or caught by a Lua metatable (operator overload).

Code:

-- "Monkeypatch" a new function to 3 widget classes to add vicious
-- extension support
for _, wdg in ipairs {
    wibox.widget.textbox , wibox.widget.progressbar, wibox.widget.graph
} do
    function wdg:vicious(args)
        local f = unpack or table.unpack -- Lua 5.1 compat
        vicious.register(self, f(args))
    end
end

s.mywibox : setup {
    {
        vicious = {vicious.widgets.cpu, "CPU: $1%", 3},
        widget  = wibox.widget.textbox
    },
    layout = wibox.layout.fixed.horizontal,
}

In this example, the system is extended to that the popular Vicious extension module can be used directly in the layout declaration. This example will update the textbox every 3 seconds to show the CPU usage.

Handling sections

The system allows sections to be defined externally, then composed into the final layout declaration. Here is an example re-using one of the above example:

Code:

local circle = {
    fit    = function(self, context, width, height)
        return height, height -- A square taking the full height
    end,
    draw   = function(self, context, cr, width, height)
        cr:set_source_rgb(1, 0, 0) -- Red
        cr:arc(height/2, height/2, height/2, 0, math.pi*2)
        cr:fill()
    end,
    layout = wibox.widget.base.make_widget,
}

-- Define a layout with the imperative syntax
local l = wibox.widget.align()

-- 3 circle
s.mywibox : setup {
    circle,
    circle,
    circle,
    l,
    layout = wibox.layout.align.horizontal
}

-- This can be done instead
local three_circle = {layout = wibox.layout.align.horizontal}
for i=1, 3 do
    table.insert(three_circle, circle)
end

s.mywibox : setup (three_circle)