308 lines
8.6 KiB
Markdown
308 lines
8.6 KiB
Markdown
# The declarative layout system
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The declarative layout system provides an alternative to the imperative system.
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It is inspired by the one used by Awesome 3.2-3.4 and the Qt QML style.
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## The default widgets
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### Widgets
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Awesome provides 2 collections of widgets:
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* `wibox.widget`: Generic widgets, containers and layouts
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* `awful.widget`: The Awesome specific widgets
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@DOC_widget_WIDGET_LIST@
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### Containers
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A container is a widget that wraps another widget. It can be used to add
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decorations or to modify the content of the child widget.
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@DOC_container_WIDGET_LIST@
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### Layouts
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Layouts are collections of children widgets. They are placed according to
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configurable rules.
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@DOC_layout_WIDGET_LIST@
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## Placing widgets
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### A simple layout
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* Display `my_first_widget` only on primary screen
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* Display `my_second_widget` only on screen two
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* Add a background color to `my_fourth_widget`
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* Dispose in a `wibox.layout.fixed.horizontal` layout
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Code:
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s.mywibox : setup {
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{
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layout = awful.widget.only_on_screen,
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screen = "primary", -- Only display on primary screen
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my_first_widget,
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},
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{
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layout = awful.widget.only_on_screen,
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screen = 2, -- Only display on screen 2
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my_second_widget,
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},
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my_third_widget, -- Displayed on all screens
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{ -- Add a background color/pattern for my_fourth_widget
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my_fourth_widget,
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bg = beautiful.bg_focus,
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widget = wibox.container.background,
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},
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layout = wibox.layout.fixed.horizontal,
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}
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This examples uses the `awful.widget.only_on_screen` container to display
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widgets only on some screens.
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### Composite widgets
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@DOC_wibox_widget_progressbar_encapsulation_EXAMPLE@
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### Define widgets inline and place them
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* Create a `wibox.widget.textbox` with various properties
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* Force the textbox size using `wibox.layout.constraint`
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* Add a margin around another textbox
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* Add a `wibox.container.background` (for visualization)
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Code:
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s.mywibox : setup {
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{
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-- Force the textbox to always be 300 pixel long
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{
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{
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markup = "<b>Hello World!</b>",
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align = "center",
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widget = wibox.widget.textbox
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},
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bg = "#ff0000",
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widget = wibox.container.background,
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},
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width = 300,
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strategy = "min",
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layout = wibox.layout.constraint
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},
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{
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-- Add a border around the background
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{
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{
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markup = "Foobar",
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widget = wibox.widget.textbox
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},
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bg = "#0000ff",
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widget = wibox.container.background
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},
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left = 10,
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right = 10,
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top = 1,
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bottom = 2,
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layout = wibox.container.margin
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},
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layout = wibox.layout.fixed.horizontal,
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}
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Result:
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![Example2 screenshot](../images/widgetlayout1.png)
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### Use a `wibox.layout.align` layout
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The `wibox.layout.align` is a little different. While most layouts will
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ignore any `nil` lines, the `align` layout relies on them so `left`, `middle`
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and `right` can be defined.
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Code:
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s.mywibox : setup {
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my_textbox1, -- Left
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nil, -- Nothing in the middle
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my_textbox2, -- Right
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layout = wibox.layout.fixed.horizontal,
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}
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### Define new widgets
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New trivial widgets can be created directly in the layout declaration. Here
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is a simple circle widget:
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Code:
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s.mywibox : setup {
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fit = function(self, context, width, height)
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return height, height -- A square taking the full height
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end,
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draw = function(self, context, cr, width, height)
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cr:set_source_rgb(1, 0, 0) -- Red
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cr:arc(height/2, height/2, height/2, 0, math.pi*2)
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cr:fill()
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end,
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layout = wibox.widget.base.make_widget,
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}
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Result:
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![Example4 screenshot](../images/widgetlayout2.png)
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For more information about how to draw widgets, refer to the `Cairo` API:
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* [Path](http://cairographics.org/manual/cairo-Paths.html)
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* [Context](http://cairographics.org/manual/cairo-cairo-t.html)
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* [Pattern](http://cairographics.org/manual/cairo-cairo-pattern-t.html)
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* [transformation](http://cairographics.org/manual/cairo-Transformations.html)
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* [Operator](http://cairographics.org/operators/)
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* [Pango text](https://developer.gnome.org/pango/stable/)
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### Externally defined widgets and layouts
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This is useful when the widget is provided by an external module or when it
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requires complex manipulations which would make the declaration unreadable.
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Code:
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local tb = wibox.widget.textbox()
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tb:set_markup("Hello world! ")
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-- Repeat "tb" 3 times
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s.mywibox : setup {
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tb,
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tb,
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tb,
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layout = wibox.layout.fixed.horizontal,
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}
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### Accessing widgets
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For each widget or container, it is possible to add an `identifier` attribute
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so that it can be accessed later.
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Widgets defined using `setup` can be accessed using these methods:
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* Avoiding the issue by using externally created widgets
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* Using `my_wibox.my_first_widget.my_second_widget` style access
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* Using JavaScript like `my_wibox:get_children_by_id("my_second_widget")[1]`
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The first method mixes the imperative and declarative syntax, and makes the code
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less readable. The second is a little verbose and only works if every node in
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the chain has a valid identifier. The last one doesn't require long paths,
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but it is not easy to get a specific instance if multiple widgets have the
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same identifier.
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WARNING: The widget identifier must not use a reserved name. This includes all
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method names, existing widget attributes, `layout` and `widget`. Names should
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also respect the Lua variable conventions (case-sensitive, alphanumeric,
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underscore characters and non-numeric first character).
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Code:
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s.mywibox : setup {
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{
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id = "second",
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widget = wibox.widget.textbox
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},
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{
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id = "third",
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widget = wibox.widget.textbox
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},
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id = "first",
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layout = wibox.layout.fixed.horizontal,
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}
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s.mywibox.first.second:set_markup("changed!")
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s.mywibox:get_children_by_id("third")[1]:set_markup("Also changed!")
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### Extending the system
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This system is very flexible. Each section attribute (the entries with string
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keys) is directly linked to the layout or widget API. When setting the
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imaginary `myproperty`, it will first check if `set_myproperty` exists. If it
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doesn't, it will check if there is a `myproperty` method. Finally, it will
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just set the `mywidget.myproperty` directly in case it is used later or
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caught by a Lua `metatable` (operator overload).
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Code:
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-- "Monkeypatch" a new function to 3 widget classes to add vicious
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-- extension support
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for _, wdg in ipairs {
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wibox.widget.textbox , wibox.widget.progressbar, wibox.widget.graph
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} do
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function wdg:vicious(args)
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local f = unpack or table.unpack -- Lua 5.1 compat
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vicious.register(self, f(args))
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end
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end
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s.mywibox : setup {
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{
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vicious = {vicious.widgets.cpu, "CPU: $1%", 3},
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widget = wibox.widget.textbox
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},
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layout = wibox.layout.fixed.horizontal,
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}
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In this example, the system is extended so that the popular
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[Vicious](https://github.com/vicious-widgets/vicious) extension module can be
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used directly in the layout declaration. This example will update the textbox
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every 3 seconds to show the CPU usage.
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### Handling sections
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The system allows sections to be defined externally, then composed into
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the final layout declaration. Here is an example re-using one of the above
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example:
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Code:
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local circle = {
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fit = function(self, context, width, height)
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return height, height -- A square taking the full height
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end,
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draw = function(self, context, cr, width, height)
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cr:set_source_rgb(1, 0, 0) -- Red
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cr:arc(height/2, height/2, height/2, 0, math.pi*2)
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cr:fill()
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end,
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layout = wibox.widget.base.make_widget,
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}
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-- Define a layout with the imperative syntax
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local l = wibox.widget.align()
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-- 3 circle
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s.mywibox : setup {
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circle,
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circle,
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circle,
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l,
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layout = wibox.layout.align.horizontal
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}
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-- This can be done instead
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local three_circle = {layout = wibox.layout.align.horizontal}
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for i=1, 3 do
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table.insert(three_circle, circle)
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end
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s.mywibox : setup (three_circle)
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