awesome/tests/test-awful-widget-button.lua

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local runner = require( "_runner" )
local wibox = require( "wibox" )
local awful = require( "awful" )
local beautiful = require( "beautiful" )
local steps = {}
local w
local img
local button
-- create a wibox.
table.insert(steps, function()
w = wibox {
ontop = true,
width = 250,
height = 250,
visible = true,
}
button = awful.widget.button {
image = beautiful.awesome_icon
}
w : setup {
{
{
text = "foo",
widget = wibox.widget.textbox,
},
bg = "#ff0000",
widget = wibox.container.background
},
{
{
widget = button,
},
bg = "#ff00ff",
widget = wibox.container.background
},
{
{
text = "foo",
widget = wibox.widget.textbox,
},
bg = "#0000ff",
widget = wibox.container.background
},
layout = wibox.layout.flex.vertical
}
awful.placement.centered(w)
img = button._image
assert(img)
return true
end)
-- Test a button press
table.insert(steps, function()
awful.placement.centered(mouse)
root.fake_input("button_press", 1)
return true
end)
table.insert(steps, function()
assert(button._image ~= img)
return true
end)
-- Test a button release
table.insert(steps, function()
root.fake_input("button_release", 1)
assert(button._image ~= img)
return true
end)
-- Test a button press/release outside of the widget
table.insert(steps, function()
assert(button._image == img)
root.fake_input("button_press", 1)
return true
end)
table.insert(steps, function()
assert(button._image ~= img)
return true
end)
table.insert(steps, function()
-- just make sure the button is not released for nothing
assert(button._image ~= img)
-- test if the button is released when the mouse move out
awful.placement.right(mouse--[[, {parent = w}]])
root.fake_input("button_release", 1)
return true
end)
table.insert(steps, function()
assert(button._image == img)
return true
end)
runner.run_steps(steps)
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