awesome/lib/awful/screen.lua

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---------------------------------------------------------------------------
--- Screen module for awful
--
-- @author Julien Danjou <julien@danjou.info>
-- @copyright 2008 Julien Danjou
-- @module screen
---------------------------------------------------------------------------
-- Grab environment we need
local capi =
{
mouse = mouse,
screen = screen,
client = client,
awesome = awesome,
root = root,
}
local gdebug = require("gears.debug")
local gmath = require("gears.math")
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local object = require("gears.object")
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local grect = require("gears.geometry").rectangle
local function get_screen(s)
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return s and capi.screen[s]
end
-- we use require("awful.client") inside functions to prevent circular dependencies.
local client
local screen = {object={}}
local data = {}
data.padding = {}
--- Take an input geometry and substract/add a delta.
-- @tparam table geo A geometry (width, height, x, y) table.
-- @tparam table delta A delta table (top, bottom, x, y).
-- @treturn table A geometry (width, height, x, y) table.
local function apply_geometry_ajustments(geo, delta)
return {
x = geo.x + (delta.left or 0),
y = geo.y + (delta.top or 0),
width = geo.width - (delta.left or 0) - (delta.right or 0),
height = geo.height - (delta.top or 0) - (delta.bottom or 0),
}
end
--- Get the square distance between a `screen` and a point.
-- @deprecated awful.screen.getdistance_sq
-- @param s Screen
-- @param x X coordinate of point
-- @param y Y coordinate of point
-- @return The squared distance of the screen to the provided point.
-- @see screen.get_square_distance
function screen.getdistance_sq(s, x, y)
gdebug.deprecate("Use s:get_square_distance(x, y) instead of awful.screen.getdistance_sq", {deprecated_in=4})
return screen.object.get_square_distance(s, x, y)
end
--- Get the square distance between a `screen` and a point.
-- @method get_square_distance
-- @tparam number x X coordinate of point
-- @tparam number y Y coordinate of point
-- @treturn number The squared distance of the screen to the provided point.
function screen.object.get_square_distance(self, x, y)
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return grect.get_square_distance(get_screen(self).geometry, x, y)
end
--- Return the screen index corresponding to the given (pixel) coordinates.
--
-- The number returned can be used as an index into the global
-- `screen` table/object.
-- @staticfct awful.screen.getbycoord
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-- @tparam number x The x coordinate
-- @tparam number y The y coordinate
-- @treturn ?number The screen index
function screen.getbycoord(x, y)
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local s, sgeos = capi.screen.primary, {}
for scr in capi.screen do
sgeos[scr] = scr.geometry
end
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s = grect.get_closest_by_coord(sgeos, x, y) or s
return s and s.index
end
--- Move the focus to a screen.
--
-- This moves the mouse pointer to the last known position on the new screen,
-- or keeps its position relative to the current focused screen.
-- @staticfct awful.screen.focus
-- @screen _screen Screen number (defaults / falls back to mouse.screen).
function screen.focus(_screen)
client = client or require("awful.client")
if type(_screen) == "number" and _screen > capi.screen.count() then _screen = screen.focused() end
_screen = get_screen(_screen)
-- screen and pos for current screen
local s = get_screen(capi.mouse.screen)
local pos
if not _screen.mouse_per_screen then
-- This is the first time we enter this screen,
-- keep relative mouse position on the new screen.
pos = capi.mouse.coords()
local relx = (pos.x - s.geometry.x) / s.geometry.width
local rely = (pos.y - s.geometry.y) / s.geometry.height
pos.x = _screen.geometry.x + relx * _screen.geometry.width
pos.y = _screen.geometry.y + rely * _screen.geometry.height
else
-- restore mouse position
pos = _screen.mouse_per_screen
end
-- save pointer position of current screen
s.mouse_per_screen = capi.mouse.coords()
-- move cursor without triggering signals mouse::enter and mouse::leave
capi.mouse.coords(pos, true)
local c = client.focus.history.get(_screen, 0)
if c then
c:emit_signal("request::activate", "screen.focus", {raise=false})
end
end
--- Get the next screen in a specific direction.
--
-- This gets the next screen relative to this one in
-- the specified direction.
--
-- @method get_next_in_direction
-- @param self Screen.
-- @param dir The direction, can be either "up", "down", "left" or "right".
function screen.object.get_next_in_direction(self, dir)
local sel = get_screen(self)
if not sel then
return
end
local geomtbl = {}
for s in capi.screen do
geomtbl[s] = s.geometry
end
return grect.get_in_direction(dir, geomtbl, sel.geometry)
end
--- Move the focus to a screen in a specific direction.
--
-- This moves the mouse pointer to the last known position on the new screen,
-- or keeps its position relative to the current focused screen.
-- @staticfct awful.screen.focus_bydirection
-- @param dir The direction, can be either "up", "down", "left" or "right".
-- @param _screen Screen.
function screen.focus_bydirection(dir, _screen)
local sel = get_screen(_screen or screen.focused())
local target = sel:get_next_in_direction(dir)
if target then
return screen.focus(target)
end
end
--- Move the focus to a screen relative to the current one,
--
-- This moves the mouse pointer to the last known position on the new screen,
-- or keeps its position relative to the current focused screen.
--
-- @staticfct awful.screen.focus_relative
-- @tparam int offset Value to add to the current focused screen index. 1 to
-- focus the next one, -1 to focus the previous one.
function screen.focus_relative(offset)
return screen.focus(gmath.cycle(capi.screen.count(),
screen.focused().index + offset))
end
--- The area where clients can be tiled.
--
-- This property holds the (read only) area where clients can be tiled. Use
-- the `padding` property, `wibox.struts` and `client.struts` to modify this
-- area.
--
-- @DOC_screen_tiling_area_EXAMPLE@
--
-- @property tiling_area
-- @tparam table tiling_area
-- @tparam number tiling_area.x
-- @tparam number tiling_area.y
-- @tparam number tiling_area.width
-- @tparam number tiling_area.height
-- @see padding
-- @see get_bounding_geometry
function screen.object.get_tiling_area(s)
return s:get_bounding_geometry {
honor_padding = true,
honor_workarea = true,
}
end
--- Get or set the screen padding.
--
-- @deprecated awful.screen.padding
-- @param _screen The screen object to change the padding on
-- @param[opt=nil] padding The padding, a table with 'top', 'left', 'right' and/or
-- 'bottom' or a number value to apply set the same padding on all sides. Can be
-- nil if you only want to retrieve padding
-- @treturn table A table with left, right, top and bottom number values.
-- @see padding
function screen.padding(_screen, padding)
gdebug.deprecate("Use _screen.padding = value instead of awful.screen.padding", {deprecated_in=4})
if padding then
screen.object.set_padding(_screen, padding)
end
return screen.object.get_padding(_screen)
end
--- The screen padding.
--
-- This adds a "buffer" section on each side of the screen.
--
-- **Signal:**
--
-- * *property::padding*
--
-- @DOC_screen_padding_EXAMPLE@
--
-- @property padding
-- @param table
-- @tfield integer table.left The padding on the left.
-- @tfield integer table.right The padding on the right.
-- @tfield integer table.top The padding on the top.
-- @tfield integer table.bottom The padding on the bottom.
function screen.object.get_padding(self)
local p = data.padding[self] or {}
-- Create a copy to avoid accidental mutation and nil values.
return {
left = p.left or 0,
right = p.right or 0,
top = p.top or 0,
bottom = p.bottom or 0,
}
end
function screen.object.set_padding(self, padding)
if type(padding) == "number" then
padding = {
left = padding,
right = padding,
top = padding,
bottom = padding,
}
end
self = get_screen(self)
if padding then
data.padding[self] = padding
self:emit_signal("padding")
end
end
--- A list of outputs for this screen with their size in mm.
--
-- Please note that the table content may vary. In some case, it might also be
-- empty.
--
-- An easy way to check if a screen is the laptop screen is usually:
--
-- if s.outputs["LVDS-1"] then
-- -- do something
-- end
--
-- **Signal:**
--
-- * *property::outputs*
--
-- **Immutable:** true
-- @property outputs
-- @param table
-- @tfield table table.name A table with the screen name as key (like `eDP1` on a laptop)
-- @tfield integer table.mm_width The screen physical width.
-- @tfield integer table.mm_height The screen physical height.
-- @tfield integer table.name The output name.
-- @tfield integer table.viewport_id The identifier of the viewport this output
-- corresponds to.
function screen.object.get_outputs(s)
local ret = {}
local outputs = s._custom_outputs
or (s.data.viewport and s.data.viewport.outputs or s._outputs)
-- The reason this exists is because output with name as keys is very
-- convenient for quick name lookup by the users, but inconvenient in
-- the lower layers since knowing the output count (using #) is better.
for k, v in ipairs(outputs) do
ret[v.name or k] = v
end
return ret
end
function screen.object.set_outputs(self, outputs)
self._custom_outputs = outputs
self:emit_signal("property::outputs", screen.object.get_outputs(self))
end
capi.screen.connect_signal("property::_outputs", function(s)
if not s._custom_outputs then
s:emit_signal("property::outputs", screen.object.get_outputs(s))
end
end)
--- Get the preferred screen in the context of a client.
--
-- This is exactly the same as `awful.screen.focused` except that it avoids
-- clients being moved when Awesome is restarted.
-- This is used in the default `rc.lua` to ensure clients get assigned to the
-- focused screen by default.
-- @tparam client c A client.
-- @treturn screen The preferred screen.
-- @staticfct awful.screen.preferred
function screen.preferred(c)
return capi.awesome.startup and c.screen or screen.focused()
end
--- The defaults arguments for `awful.screen.focused`.
-- @tfield[opt={}] table awful.screen.default_focused_args
--- Get the focused screen.
--
-- It is possible to set `awful.screen.default_focused_args` to override the
-- default settings.
--
-- @staticfct awful.screen.focused
-- @tparam[opt] table args
-- @tparam[opt=false] boolean args.client Use the client screen instead of the
-- mouse screen.
-- @tparam[opt=true] boolean args.mouse Use the mouse screen
-- @treturn ?screen The focused screen object, or `nil` in case no screen is
-- present currently.
function screen.focused(args)
args = args or screen.default_focused_args or {}
return get_screen(
args.client and capi.client.focus and capi.client.focus.screen or capi.mouse.screen
)
end
--- Get a placement bounding geometry.
--
-- This method computes the different variants of the "usable" screen geometry.
--
-- @staticfct screen.get_bounding_geometry
-- @tparam[opt={}] table args The arguments
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-- @tparam[opt=false] boolean args.honor_padding Whether to honor the screen's padding.
-- @tparam[opt=false] boolean args.honor_workarea Whether to honor the screen's workarea.
-- @tparam[opt] int|table args.margins Apply some margins on the output.
-- This can either be a number or a table with *left*, *right*, *top*
-- and *bottom* keys.
-- @tag[opt] args.tag Use this tag's screen.
-- @tparam[opt] drawable args.parent A parent drawable to use as base geometry.
-- @tab[opt] args.bounding_rect A bounding rectangle. This parameter is
-- incompatible with `honor_workarea`.
-- @treturn table A table with *x*, *y*, *width* and *height*.
-- @usage local geo = screen:get_bounding_geometry {
-- honor_padding = true,
-- honor_workarea = true,
-- margins = {
-- left = 20,
-- },
-- }
function screen.object.get_bounding_geometry(self, args)
args = args or {}
-- If the tag has a geometry, assume it is right
if args.tag then
self = args.tag.screen
end
self = get_screen(self or capi.mouse.screen)
local geo = args.bounding_rect or (args.parent and args.parent:geometry()) or
self[args.honor_workarea and "workarea" or "geometry"]
if (not args.parent) and (not args.bounding_rect) and args.honor_padding then
local padding = self.padding
geo = apply_geometry_ajustments(geo, padding)
end
if args.margins then
geo = apply_geometry_ajustments(geo,
type(args.margins) == "table" and args.margins or {
left = args.margins, right = args.margins,
top = args.margins, bottom = args.margins,
}
)
end
return geo
end
--- The list of visible clients for the screen.
--
-- Minimized and unmanaged clients are not included in this list as they are
-- technically not on the screen.
--
-- The clients on tags that are currently not visible are not part of this list.
--
-- Clients are returned using the stacking order (from top to bottom).
-- See `get_clients` if you want them in the order used in the tasklist by
-- default.
--
-- @property clients
-- @param table The clients list, ordered from top to bottom.
-- @see all_clients
-- @see hidden_clients
-- @see client.get
--- Get the list of visible clients for the screen.
--
-- This is used by `screen.clients` internally (with `stacked=true`).
--
-- @method get_clients
-- @tparam[opt=true] boolean stacked Use stacking order? (top to bottom)
-- @treturn table The clients list.
function screen.object.get_clients(s, stacked)
local cls = capi.client.get(s, stacked == nil and true or stacked)
local vcls = {}
for _, c in pairs(cls) do
if c:isvisible() then
table.insert(vcls, c)
end
end
return vcls
end
--- Get the list of clients assigned to the screen but not currently visible.
--
-- This includes minimized clients and clients on hidden tags.
--
-- @property hidden_clients
-- @param table The clients list, ordered from top to bottom.
-- @see clients
-- @see all_clients
-- @see client.get
function screen.object.get_hidden_clients(s)
local cls = capi.client.get(s, true)
local vcls = {}
for _, c in pairs(cls) do
if not c:isvisible() then
table.insert(vcls, c)
end
end
return vcls
end
--- All clients assigned to the screen.
--
-- @property all_clients
-- @param table The clients list, ordered from top to bottom.
-- @see clients
-- @see hidden_clients
-- @see client.get
--- Get all clients assigned to the screen.
--
-- This is used by `all_clients` internally (with `stacked=true`).
--
-- @method get_all_clients
-- @tparam[opt=true] boolean stacked Use stacking order? (top to bottom)
-- @treturn table The clients list.
function screen.object.get_all_clients(s, stacked)
return capi.client.get(s, stacked == nil and true or stacked)
end
--- Tiled clients for the screen.
--
-- Same as `clients`, but excluding:
--
-- * fullscreen clients
-- * maximized clients
-- * floating clients
--
-- @property tiled_clients
-- @param table The clients list, ordered from top to bottom.
--- Get tiled clients for the screen.
--
-- This is used by `tiles_clients` internally (with `stacked=true`).
--
-- @method get_tiled_clients
-- @tparam[opt=true] boolean stacked Use stacking order? (top to bottom)
-- @treturn table The clients list.
function screen.object.get_tiled_clients(s, stacked)
local clients = s:get_clients(stacked)
local tclients = {}
-- Remove floating clients
for _, c in pairs(clients) do
if not c.floating
and not c.fullscreen
and not c.maximized_vertical
and not c.maximized_horizontal then
table.insert(tclients, c)
end
end
return tclients
end
--- Call a function for each existing and created-in-the-future screen.
--
-- @staticfct awful.screen.connect_for_each_screen
-- @tparam function func The function to call.
-- @screen func.screen The screen.
function screen.connect_for_each_screen(func)
for s in capi.screen do
func(s)
end
capi.screen.connect_signal("added", func)
end
--- Undo the effect of connect_for_each_screen.
-- @staticfct awful.screen.disconnect_for_each_screen
-- @tparam function func The function that should no longer be called.
function screen.disconnect_for_each_screen(func)
capi.screen.disconnect_signal("added", func)
end
--- A list of all tags on the screen.
--
-- This property is read only, use `tag.screen`, `awful.tag.add`,
-- `awful.tag.new` or `t:delete()` to alter this list.
--
-- @property tags
-- @param table
-- @treturn table A table with all available tags.
function screen.object.get_tags(s, unordered)
local tags = {}
for _, t in ipairs(capi.root.tags()) do
if get_screen(t.screen) == s then
table.insert(tags, t)
end
end
-- Avoid infinite loop and save some time.
if not unordered then
table.sort(tags, function(a, b)
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return (a.index or math.huge) < (b.index or math.huge)
end)
end
return tags
end
--- A list of all selected tags on the screen.
-- @property selected_tags
-- @param table
-- @treturn table A table with all selected tags.
-- @see tag.selected
-- @see client.to_selected_tags
function screen.object.get_selected_tags(s)
local tags = screen.object.get_tags(s, true)
local vtags = {}
for _, t in pairs(tags) do
if t.selected then
vtags[#vtags + 1] = t
end
end
return vtags
end
--- The first selected tag.
-- @property selected_tag
-- @param tag
-- @treturn ?tag The first selected tag or nil.
-- @see tag.selected
-- @see selected_tags
function screen.object.get_selected_tag(s)
return screen.object.get_selected_tags(s)[1]
end
local function normalize(ratios, size)
local sum = 0
for _, r in ipairs(ratios) do
sum = sum + r
end
-- Avoid to mutate the input.
local ret = {}
local sum2 = 0
for k, r in ipairs(ratios) do
ret[k] = (r*100)/sum
ret[k] = math.floor(size*ret[k]*0.01)
sum2 = sum2 + ret[k]
end
-- Ratios are random float number. Pixels cannot be divided. This adds the
-- remaining pixels to the end. A better approach would be to redistribute
-- them based on the ratios. However, nobody will notice.
ret[#ret] = ret[#ret] + (size - sum2)
return ret
end
--- Split the screen into multiple screens.
--
-- This is useful to turn ultrawide monitors into something more useful without
-- fancy client layouts:
--
-- @DOC_awful_screen_split1_EXAMPLE@
--
-- It can also be used to turn a vertical "side" screen into 2 smaller screens:
--
-- @DOC_awful_screen_split2_EXAMPLE@
--
-- @tparam[opt] table ratios The different ratios to split into. If none is
-- provided, it is split in half.
-- @tparam[opt] string mode Either "vertical" or "horizontal". If none is
-- specified, it will split along the longest axis.
-- @method split
function screen.object.split(s, ratios, mode, _geo)
s = get_screen(s)
_geo = _geo or s.geometry
ratios = ratios or {50,50}
-- In practice, this is almost always what the user wants.
mode = mode or (
_geo.height > _geo.width and "vertical" or "horizontal"
)
assert(mode == "horizontal" or mode == "vertical")
assert((not s) or s.valid)
assert(#ratios >= 2)
local sizes, ret = normalize(
ratios, mode == "horizontal" and _geo.width or _geo.height
), {}
assert(#sizes >=2)
if s then
if mode == "horizontal" then
s:fake_resize(_geo.x, _geo.y, sizes[1], _geo.height)
else
s:fake_resize(_geo.x, _geo.y, _geo.width, sizes[1])
end
table.insert(ret, s)
end
local pos = _geo[mode == "horizontal" and "x" or "y"]
+ (s and sizes[1] or 0)
for k=2, #sizes do
local ns
if mode == "horizontal" then
ns = capi.screen.fake_add(pos, _geo.y, sizes[k], _geo.height)
else
ns = capi.screen.fake_add(_geo.x, pos, _geo.width, sizes[k])
end
table.insert(ret, ns)
if s then
ns.data.viewport = s.data.viewport
if not ns.data.viewport then
ns.outputs = s.outputs
end
end
pos = pos + sizes[k]
end
return ret
end
--- Enable the automatic calculation of the screen DPI (experimental).
--
-- This will cause many elements such as the font and some widgets to be scaled
-- so they look the same (physical) size on different devices with different
-- pixel density.
--
-- It is calculated using the information provided from `xrandr`.
--
-- When enabled, the theme and configuration must avoid using pixel sizes for
-- different elements as this will cause misalignment or hidden content on some
-- devices.
--
-- Note that it has to be called early in `rc.lua` and requires restarting
-- awesome to take effect. It is disabled by default and changes introduced in
-- minor releases of Awesome may slightly break the behavior as more components
-- gain support for HiDPI.
--
-- When disabled the DPI is acquired from the `Xft.dpi` X resource (xrdb),
-- defaulting to 96.
--
-- @tparam boolean enabled Enable or disable automatic DPI support.
-- @staticfct awful.screen.set_auto_dpi_enabled
function screen.set_auto_dpi_enabled(enabled)
for s in capi.screen do
s.data.dpi_cache = nil
end
data.autodpi = enabled
end
--- The number of pixels per inch of the screen.
--
-- The default DPI comes from the X11 server. In most case, it will be 96. If
-- `autodpi` is set to `true` on the screen, it will use the least dense dpi
-- from the screen outputs. Most of the time, screens only have a single output,
-- however it will have two (or more) when "clone mode" is used (eg, when a
-- screen is duplicated on a projector).
--
-- @property dpi
-- @param number the DPI value.
--- The lowest density DPI from all of the (physical) outputs.
-- @property minimum_dpi
-- @param number the DPI value.
--- The highest density DPI from all of the (physical) outputs.
-- @property maximum_dpi
-- @param number the DPI value.
--- The preferred DPI from all of the (physical) outputs.
--
-- This is computed by normalizing all output to fill the area, then picking
-- the lowest of the resulting virtual DPIs.
--
-- @property preferred_dpi
-- @param number the DPI value.
--- The maximum diagonal size in millimeters.
--
-- @property mm_maximum_size
-- @param number
--- The minimum diagonal size in millimeters.
--
-- @property mm_minimum_size
-- @param number
--- The maximum diagonal size in inches.
--
-- @property inch_maximum_size
-- @param number
--- The minimum diagonal size in inches.
--
-- @property inch_minimum_size
-- @param number
--- Emitted when a new screen is added.
--
-- The handler(s) of this signal are responsible of adding elements such as
-- bars, docks or other elements to a screen. The signal is emitted when a
-- screen is added, including during startup.
--
-- The only default implementation is the one provided by `rc.lua`.
--
-- @signal request::desktop_decoration
-- @tparam screen s The screen object.
--- Emitted when a new screen needs a wallpaper.
--
-- The handler(s) of this signal are responsible to set the wallpaper. The
-- signal is emitted when a screen is added (including at startup), when its
-- DPI changes or when its geometry changes.
--
-- The only default implementation is the one provided by `rc.lua`.
--
-- @signal request::wallpaper
-- @tparam screen s The screen object.
--- When a new (physical) screen area has been added.
--
-- Important: This only exists when Awesome is started with `--screen off`.
-- Please also note that this doesn't mean it will appear when a screen is
-- physically plugged. Depending on the configuration a tool like `arandr` or
-- the `xrandr` command is needed.
--
-- The default handler will create a screen that fills the area.
--
-- To disconnect the default handler, use:
--
-- screen.disconnect_signal(
-- "request::create", awful.screen.create_screen_handler
-- )
--
-- @signal request::create
-- @tparam table viewport
-- @tparam table viewport.geometry A table with `x`, `y`, `width` and `height`
-- keys.
-- @tparam table viewport.outputs A table with the monitor name and possibly the
-- `mm_width` and `mm_height` values if they are available.
-- @tparam number viewport.id An identifier for this viewport (by pixel
-- resolution). It
-- will not change when outputs are modified, but will change when the
-- resolution changes. Note that if it fully disappear, the next time an
-- viewport with the same resolution appears, it will have a different `id`.
-- @tparam number viewport.minimum_dpi The least dense DPI.
-- @tparam number viewport.maximum_dpi The most dense DPI.
-- @tparam number viewport.preferred_dpi The relative least dense DPI.
-- @tparam table args
-- @tparam string args.context Why was this signal sent.
-- @see outputs
-- @see awful.screen.create_screen_handler
--- When a physical monitor viewport has been removed.
--
-- Important: This only exists when Awesome is started with `--screen off`.
--
-- If you replace the default handler, it is up to you to find the screen(s)
-- associated with this viewport.
--
-- To disconnect the default handler, use:
--
-- screen.disconnect_signal(
-- "request::remove", awful.screen.remove_screen_handler
-- )
--
-- @signal request::remove
-- @tparam table viewport
-- @tparam table viewport.geometry A table with `x`, `y`, `width` and `height`
-- keys.
-- @tparam table viewport.outputs A table with the monitor name and possibly the
-- `mm_width` and `mm_height` values if they are available.
-- @tparam number viewport.id An identifier for this viewport (by pixel
-- resolution). It will not change when outputs are modified, but will change
-- when the resolution changes. Note that if it fully disappear, the next time
-- an viewport with the same resolution appears, it will have a different `id`.
-- @tparam number viewport.minimum_dpi The least dense DPI.
-- @tparam number viewport.maximum_dpi The most dense DPI.
-- @tparam number viewport.preferred_dpi The relative least dense DPI.
-- @tparam table args
-- @tparam string args.context Why was this signal sent.
-- @see awful.screen.remove_screen_handler
--- When a physical viewport resolution has changed or it has been replaced.
--
-- Important: This only exists when Awesome is started with `--screen off`.
--
-- Note that given the viewports are not the same, the `id` wont be the same.
-- Also note that if multiple new viewports fit within a single "old" viewport,
-- the resized screen will be the one with the largest total overlapping
-- viewport (`intersection.width*intersection.height`), regardless of the
-- outputs names.
--
-- To disconnect the default handler, use:
--
-- screen.disconnect_signal(
-- "request::resize", awful.screen.resize_screen_handler
-- )
--
-- @signal request::resize
-- @tparam table old_viewport
-- @tparam table old_viewport.geometry A table with `x`, `y`, `width` and
-- `height` keys.
-- @tparam table old_viewport.outputs A table with the monitor name and
-- possibly the `mm_width` and `mm_height` values if they are available.
-- @tparam number old_viewport.id An identifier for this viewport (by pixel
-- resolution). It will not change when outputs are modified, but will change
-- when the resolution changes. Note that if it fully disappear, the next
-- time an viewport with the same resolution appears, it will have a different
-- `id`.
-- @tparam number old_viewport.minimum_dpi The least dense DPI.
-- @tparam number old_viewport.maximum_dpi The most dense DPI.
-- @tparam number old_viewport.preferred_dpi The relative least dense DPI.
-- @tparam table new_viewport
-- @tparam table new_viewport.geometry A table with `x`, `y`, `width` and
-- `height` keys.
-- @tparam table new_viewport.outputs A table with the monitor name and
-- possibly the
-- `mm_width` and `mm_height` values if they are available.
-- @tparam number new_viewport.id An identifier for this viewport (by pixel
-- resolution). It will not change when outputs are modified, but will change
-- when the resolution changes. Note that if it fully disappear, the next time
-- an viewport with the same resolution appears, it will have a different `id`.
-- @tparam number new_viewport.minimum_dpi The least dense DPI.
-- @tparam number new_viewport.maximum_dpi The most dense DPI.
-- @tparam number new_viewport.preferred_dpi The relative least dense DPI.
-- @tparam table args
-- @tparam string args.context Why was this signal sent.
-- @see awful.screen.resize_screen_handler
--- Default handler for `request::create`.
--
-- Important: This only exists when Awesome is started with `--screen off`.
--
-- A simplified implementation looks like:
--
-- function(viewport --[[, args]])
-- local geo = viewport.geometry
-- local s = screen.fake_add(geo.x, geo.y, geo.width, geo.height)
-- s:emit_signal("request::desktop_decoration")
-- s:emit_signal("request::wallpaper")
-- end
--
-- If you implement this by hand, you must also implement handler for the
-- `request::remove` and `request::resize`.
--
-- @signalhandler awful.screen.create_screen_handler
-- @see request::create
--- Default handler for `request::remove`.
--
-- Important: This only exists when Awesome is started with `--screen off`.
--
-- A simplified version of the logic is:
--
-- function (viewport --[[, args]])
-- local geo = viewport.geometry
-- for s in screen do
-- if gears.geometry.rectangle.are_equal(geo, s.geometry) then
-- s:fake_remove()
-- return
-- end
-- end
-- end
--
-- @signalhandler awful.screen.remove_screen_handler
-- @see request::remove
--- Default handler for `request::resize`.
--
-- Important: This only exists when Awesome is started with `--screen off`.
--
-- A simplified version of the logic is:
--
-- function (old_viewport, new_viewport --[[, args]])
-- local old_geo, new_geo = old_viewport.geometry, new_viewport.geometry
-- for s in screen do
-- local sgeo = new_viewport.geometry
-- if gears.geometry.rectangle.are_equal(old_geo, s.geometry) then
-- s:fake_resize(
-- sgeo.x, sgeo.y, sgeo.width, sgeo.height
-- )
-- end
-- end
-- end
--
-- @signalhandler awful.screen.resize_screen_handler
-- @see request::resize
-- Add the DPI properties.
require("awful.screen.dpi")(screen, data)
-- Set the wallpaper(s) and create the bar(s) for new screens
capi.screen.connect_signal("_added", function(s)
-- If it was emited from here when screens are created with fake_add,
-- the Lua code would not have an opportunity to polutate the screen
-- metadata. Thus, the DPI may be wrong when setting the wallpaper.
if s._managed ~= "Lua" then
s:emit_signal("added")
s:emit_signal("request::desktop_decoration")
s:emit_signal("request::wallpaper")
end
end)
-- Resize the wallpaper(s)
for _, prop in ipairs {"geometry", "dpi" } do
capi.screen.connect_signal("property::"..prop, function(s)
s:emit_signal("request::wallpaper")
end)
end
-- Create the bar for existing screens when an handler is added
capi.screen.connect_signal("request::desktop_decoration::connected", function(new_handler)
if capi.screen.automatic_factory then
for s in capi.screen do
new_handler(s)
end
end
end)
-- Set the wallpaper when an handler is added.
capi.screen.connect_signal("request::wallpaper::connected", function(new_handler)
if capi.screen.automatic_factory then
for s in capi.screen do
new_handler(s)
end
end
end)
--- When the tag history changed.
-- @signal tag::history::update
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-- Extend the luaobject
object.properties(capi.screen, {
getter_class = screen.object,
setter_class = screen.object,
auto_emit = true,
})
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--@DOC_object_COMMON@
return screen
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80