Merge pull request #2834 from sigprof/titlebar-widget-gc
Fix GC for titlebar widgets
This commit is contained in:
commit
b475c23fd3
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@ -13,6 +13,8 @@
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---------------------------------------------------------------------------
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local error = error
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local pairs = pairs
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local table = table
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local type = type
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local gmath = require("gears.math")
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local abutton = require("awful.button")
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@ -601,6 +603,33 @@ function titlebar.toggle(c, position)
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end
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end
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local instances = {}
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-- Do the equivalent of
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-- c:connect_signal(signal, widget.update)
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-- without keeping a strong reference to the widget.
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local function update_on_signal(c, signal, widget)
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local sig_instances = instances[signal]
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if sig_instances == nil then
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sig_instances = setmetatable({}, { __mode = "k" })
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instances[signal] = sig_instances
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capi.client.connect_signal(signal, function(cl)
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local widgets = sig_instances[cl]
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if widgets then
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for _, w in pairs(widgets) do
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w.update()
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end
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end
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end)
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end
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local widgets = sig_instances[c]
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if widgets == nil then
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widgets = setmetatable({}, { __mode = "v" })
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sig_instances[c] = widgets
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end
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table.insert(widgets, widget)
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end
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--- Create a new titlewidget. A title widget displays the name of a client.
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-- Please note that this returns a textbox and all of textbox' API is available.
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-- This way, you can e.g. modify the font that is used.
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@ -612,7 +641,8 @@ function titlebar.widget.titlewidget(c)
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local function update()
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ret:set_text(c.name or titlebar.fallback_name)
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end
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c:connect_signal("property::name", update)
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ret.update = update
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update_on_signal(c, "property::name", ret)
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update()
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return ret
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@ -717,8 +747,8 @@ function titlebar.widget.button(c, name, selector, action)
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-- We do magic based on whether a client is focused above, so we need to
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-- connect to the corresponding signal here.
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c:connect_signal("focus", update)
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c:connect_signal("unfocus", update)
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update_on_signal(c, "focus", ret)
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update_on_signal(c, "unfocus", ret)
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return ret
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end
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@ -728,7 +758,7 @@ end
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-- @staticfct awful.titlebar.widget.floatingbutton
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function titlebar.widget.floatingbutton(c)
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local widget = titlebar.widget.button(c, "floating", aclient.object.get_floating, aclient.floating.toggle)
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c:connect_signal("property::floating", widget.update)
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update_on_signal(c, "property::floating", widget)
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return widget
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end
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@ -741,7 +771,7 @@ function titlebar.widget.maximizedbutton(c)
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end, function(cl, state)
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cl.maximized = not state
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end)
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c:connect_signal("property::maximized", widget.update)
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update_on_signal(c, "property::maximized", widget)
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return widget
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end
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@ -752,7 +782,7 @@ function titlebar.widget.minimizebutton(c)
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local widget = titlebar.widget.button(c, "minimize",
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function() return "" end,
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function(cl) cl.minimized = not cl.minimized end)
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c:connect_signal("property::minimized", widget.update)
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update_on_signal(c, "property::minimized", widget)
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return widget
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end
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@ -770,7 +800,7 @@ function titlebar.widget.ontopbutton(c)
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local widget = titlebar.widget.button(c, "ontop",
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function(cl) return cl.ontop end,
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function(cl, state) cl.ontop = not state end)
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c:connect_signal("property::ontop", widget.update)
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update_on_signal(c, "property::ontop", widget)
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return widget
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end
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@ -781,7 +811,7 @@ function titlebar.widget.stickybutton(c)
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local widget = titlebar.widget.button(c, "sticky",
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function(cl) return cl.sticky end,
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function(cl, state) cl.sticky = not state end)
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c:connect_signal("property::sticky", widget.update)
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update_on_signal(c, "property::sticky", widget)
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return widget
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end
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@ -4,8 +4,9 @@ local awful = require("awful")
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local wibox = require("wibox")
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local gtable = require("gears.table")
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-- "Enable" titlebars (so that the titlebar can prevent garbage collection)
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client.connect_signal("manage", function (c)
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-- Create a titlebar and return a table with references to its member widgets.
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local function create_titlebar(c)
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local parts = {}
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local buttons = gtable.join(
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awful.button({ }, 1, function()
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client.focus = c
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@ -20,25 +21,39 @@ client.connect_signal("manage", function (c)
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)
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-- Widgets that are aligned to the left
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local left_layout = wibox.layout.fixed.horizontal(awful.titlebar.widget.iconwidget(c))
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parts.icon = awful.titlebar.widget.iconwidget(c)
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local left_layout = wibox.layout.fixed.horizontal(parts.icon)
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left_layout:buttons(buttons)
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-- The title goes in the middle
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local title = awful.titlebar.widget.titlewidget(c)
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title:set_align("center")
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local middle_layout = wibox.layout.flex.horizontal(title)
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parts.title = awful.titlebar.widget.titlewidget(c)
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parts.title:set_align("center")
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local middle_layout = wibox.layout.flex.horizontal(parts.title)
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middle_layout:buttons(buttons)
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parts.floating_button = awful.titlebar.widget.floatingbutton(c)
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parts.maximized_button = awful.titlebar.widget.maximizedbutton(c)
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parts.sticky_button = awful.titlebar.widget.stickybutton(c)
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parts.ontop_button = awful.titlebar.widget.ontopbutton(c)
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parts.close_button = awful.titlebar.widget.closebutton(c)
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awful.titlebar(c):set_widget(wibox.layout.align.horizontal(
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left_layout,
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middle_layout,
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wibox.layout.fixed.horizontal(
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awful.titlebar.widget.floatingbutton(c),
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awful.titlebar.widget.maximizedbutton(c),
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awful.titlebar.widget.stickybutton(c),
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awful.titlebar.widget.ontopbutton(c),
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awful.titlebar.widget.closebutton(c)
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parts.floating_button,
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parts.maximized_button,
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parts.sticky_button,
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parts.ontop_button,
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parts.close_button
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)), { position = "bottom"})
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return parts
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end
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-- "Enable" titlebars (so that the titlebar can prevent garbage collection)
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client.connect_signal("manage", function (c)
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create_titlebar(c)
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end)
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-- We tell the garbage collector when to work, disable it
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@ -49,6 +64,7 @@ collectgarbage("stop")
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-- closes it and the last one checks that the client object is GC'able.
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local objs = nil
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local second_call = false
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local state
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local steps = {
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function(count)
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if count == 1 then
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@ -78,6 +94,55 @@ local steps = {
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return true
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end
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end,
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-- Test that titlebar widgets are GC'able even when the corresponding client
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-- still exists.
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function(count)
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if count == 1 then
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awful.spawn("xterm")
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state = 1
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elseif state == 1 then
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local c = client.get()[1]
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if c then
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-- Create the titlebar and store references to its widgets in a
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-- weak table.
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objs = setmetatable({}, { __mode = "v" })
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gtable.crush(objs, create_titlebar(c))
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state = 2
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end
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elseif state == 2 then
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local c = client.get()[1]
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-- Recreate the titlebar; at this point old titlebar widgets should
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-- become unreferenced, except for some delayed calls.
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create_titlebar(c)
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-- Wait for one iteration so that delayed calls would complete and
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-- release remaining references to widgets.
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state = 3
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elseif state == 3 then
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-- Check that old titlebar widgets have been destroyed.
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for _ = 1, 10 do
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collectgarbage("collect")
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end
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local num_objs = 0
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for k in pairs(objs) do
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if num_objs == 0 then
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print("Error: titlebar widgets remaining after GC:")
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end
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num_objs = num_objs + 1
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print(k)
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end
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assert(num_objs == 0)
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client.get()[1]:kill()
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state = 4
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elseif state == 4 then
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if #client.get() == 0 then
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return true
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end
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end
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end,
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}
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runner.run_steps(steps)
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