naughty: avoid notification flickering on replace (#1785)
Fixes https://github.com/awesomeWM/awesome/issues/1737.
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@ -334,8 +334,9 @@ end
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--
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-- @param notification Notification object to be destroyed
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-- @param reason One of the reasons from notificationClosedReason
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-- @param[opt=false] keep_visible If true, keep the notification visible
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-- @return True if the popup was successfully destroyed, nil otherwise
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function naughty.destroy(notification, reason)
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function naughty.destroy(notification, reason, keep_visible)
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if notification and notification.box.visible then
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if suspended then
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for k, v in pairs(naughty.notifications.suspended) do
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@ -350,8 +351,12 @@ function naughty.destroy(notification, reason)
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if notification.timer then
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notification.timer:stop()
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end
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notification.box.visible = false
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arrange(scr)
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if not keep_visible then
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notification.box.visible = false
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arrange(scr)
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end
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if notification.destroy_cb and reason ~= naughty.notificationClosedReason.silent then
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notification.destroy_cb(reason or naughty.notificationClosedReason.undefined)
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end
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@ -610,11 +615,13 @@ function naughty.notify(args)
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local notification = { screen = s, destroy_cb = destroy_cb, timeout = timeout }
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-- replace notification if needed
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local reuse_box
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if args.replaces_id then
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local obj = naughty.getById(args.replaces_id)
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if obj then
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-- destroy this and ...
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naughty.destroy(obj, naughty.notificationClosedReason.silent)
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naughty.destroy(obj, naughty.notificationClosedReason.silent, true)
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reuse_box = obj.box
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end
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-- ... may use its ID
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if args.replaces_id <= counter then
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@ -747,6 +754,10 @@ function naughty.notify(args)
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shape = shape,
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type = "notification" })
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if reuse_box then
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notification.box = reuse_box
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end
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if hover_timeout then notification.box:connect_signal("mouse::enter", hover_destroy) end
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notification.size_info = {
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