Ported awful.mouse to lua 5.2

Tested with lua 5.1: all good

Signed-off-by: Arvydas Sidorenko <asido4@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit is contained in:
Arvydas Sidorenko 2012-06-14 01:33:27 +02:00 committed by Uli Schlachter
parent c3ebfd99fc
commit dd8ecdce24
2 changed files with 77 additions and 68 deletions

View File

@ -31,7 +31,9 @@ local setmetatable = setmetatable
-- The mouse_finder color<br/> -- The mouse_finder color<br/>
-- <code>theme.mouse_finder_color = "#ff0000"</code><br/> -- <code>theme.mouse_finder_color = "#ff0000"</code><br/>
-- </p> -- </p>
module("awful.mouse.finder")
-- awful.mouse.finder
local finder = { mt = {} }
-- Mouse finder private data. -- Mouse finder private data.
-- @name data -- @name data
@ -112,7 +114,7 @@ end
--- Find the mouse on the screen --- Find the mouse on the screen
-- @param self A mouse finder object. -- @param self A mouse finder object.
function find(self) function finder.find(self)
show(self) show(self)
end end
@ -143,6 +145,10 @@ local function new()
return self return self
end end
setmetatable(_M, { __call = function(_, ...) return new(...) end }) function finder.mt:__call(...)
return new(...)
end
return setmetatable(finder, finder.mt)
-- vim: ft=lua:et:sw=4:ts=4:sts=4:enc=utf-8:tw=78 -- vim: ft=lua:et:sw=4:ts=4:sts=4:enc=utf-8:tw=78

View File

@ -23,17 +23,18 @@ local capi =
mousegrabber = mousegrabber, mousegrabber = mousegrabber,
} }
require("awful.mouse.finder") local finder = require("awful.mouse.finder")
--- Mouse module for awful --- Mouse module for awful
module("awful.mouse") -- awful.mouse
local mouse = {}
client = {} mouse.client = {}
wibox = {} mouse.wibox = {}
--- Get the client object under the pointer. --- Get the client object under the pointer.
-- @return The client object under the pointer, if one can be found. -- @return The client object under the pointer, if one can be found.
function client_under_pointer() function mouse.client_under_pointer()
local obj = capi.mouse.object_under_pointer() local obj = capi.mouse.object_under_pointer()
if type(obj) == "client" then if type(obj) == "client" then
return obj return obj
@ -42,7 +43,7 @@ end
--- Get the wibox object under the pointer. --- Get the wibox object under the pointer.
-- @return The wibox object under the pointer, if one can be found. -- @return The wibox object under the pointer, if one can be found.
function wibox_under_pointer() function mouse.wibox_under_pointer()
local obj = capi.mouse.object_under_pointer() local obj = capi.mouse.object_under_pointer()
if type(obj) == "wibox" then if type(obj) == "wibox" then
return obj return obj
@ -51,7 +52,7 @@ end
--- Get the widget under the pointer. --- Get the widget under the pointer.
-- @return The widget object under the pointer, if it can be found. -- @return The widget object under the pointer, if it can be found.
function widget_under_pointer() function mouse.widget_under_pointer()
local obj, obj2 = capi.mouse.object_under_pointer() local obj, obj2 = capi.mouse.object_under_pointer()
if type(obj2) == "widget" then if type(obj2) == "widget" then
return obj2 return obj2
@ -105,9 +106,9 @@ end
-- @param y The client y coordinate. -- @param y The client y coordinate.
-- @param fixed_x True if the client isn't allowed to move in the x direction. -- @param fixed_x True if the client isn't allowed to move in the x direction.
-- @param fixed_y True if the client isn't allowed to move in the y direction. -- @param fixed_y True if the client isn't allowed to move in the y direction.
function client.snap(c, snap, x, y, fixed_x, fixed_y) function mouse.client.snap(c, snap, x, y, fixed_x, fixed_y)
local snap = snap or 8 local snap = snap or 8
local c = c or client.focus local c = c or mouse.client.focus
local cur_geom = c:geometry() local cur_geom = c:geometry()
local geom = c:geometry() local geom = c:geometry()
geom.width = geom.width + (2 * c.border_width) geom.width = geom.width + (2 * c.border_width)
@ -162,7 +163,7 @@ end
--- Move a client. --- Move a client.
-- @param c The client to move, or the focused one if nil. -- @param c The client to move, or the focused one if nil.
-- @param snap The pixel to snap clients. -- @param snap The pixel to snap clients.
function client.move(c, snap) function mouse.client.move(c, snap)
local c = c or capi.client.focus local c = c or capi.client.focus
if not c if not c
@ -183,28 +184,28 @@ function client.move(c, snap)
local fixed_x = c.maximized_horizontal local fixed_x = c.maximized_horizontal
local fixed_y = c.maximized_vertical local fixed_y = c.maximized_vertical
capi.mousegrabber.run(function (mouse) capi.mousegrabber.run(function (_mouse)
for k, v in ipairs(mouse.buttons) do for k, v in ipairs(_mouse.buttons) do
if v then if v then
local lay = layout.get(c.screen) local lay = layout.get(c.screen)
if lay == layout.suit.floating or aclient.floating.get(c) then if lay == layout.suit.floating or aclient.floating.get(c) then
local x = mouse.x - dist_x local x = _mouse.x - dist_x
local y = mouse.y - dist_y local y = _mouse.y - dist_y
c:geometry(client.snap(c, snap, x, y, fixed_x, fixed_y)) c:geometry(mouse.client.snap(c, snap, x, y, fixed_x, fixed_y))
elseif lay ~= layout.suit.magnifier then elseif lay ~= layout.suit.magnifier then
-- Only move the client to the mouse -- Only move the client to the mouse
-- screen if the target screen is not -- screen if the target screen is not
-- floating. -- floating.
-- Otherwise, we move if via geometry. -- Otherwise, we move if via geometry.
if layout.get(capi.mouse.screen) == layout.suit.floating then if layout.get(capi.mouse.screen) == layout.suit.floating then
local x = mouse.x - dist_x local x = _mouse.x - dist_x
local y = mouse.y - dist_y local y = _mouse.y - dist_y
c:geometry(client.snap(c, snap, x, y, fixed_x, fixed_y)) c:geometry(mouse.client.snap(c, snap, x, y, fixed_x, fixed_y))
else else
c.screen = capi.mouse.screen c.screen = capi.mouse.screen
end end
if layout.get(c.screen) ~= layout.suit.floating then if layout.get(c.screen) ~= layout.suit.floating then
local c_u_m = client_under_pointer() local c_u_m = mouse.client_under_pointer()
if c_u_m and not aclient.floating.get(c_u_m) then if c_u_m and not aclient.floating.get(c_u_m) then
if c_u_m ~= c then if c_u_m ~= c then
c:swap(c_u_m) c:swap(c_u_m)
@ -219,18 +220,18 @@ function client.move(c, snap)
end, "fleur") end, "fleur")
end end
client.dragtotag = { } mouse.client.dragtotag = { }
--- Move a client to a tag by drag'n'dropping it over a taglist widget --- Move a client to a tag by drag'n'dropping it over a taglist widget
-- @param c The client to move -- @param c The client to move
function client.dragtotag.widget(c) function mouse.client.dragtotag.widget(c)
capi.mousegrabber.run(function (mouse) capi.mousegrabber.run(function (_mouse)
local button_down = false local button_down = false
for _, v in ipairs(mouse.buttons) do for _, v in ipairs(_mouse.buttons) do
if v then button_down = true end if v then button_down = true end
end end
if not button_down then if not button_down then
local w = widget_under_pointer() local w = mouse.widget_under_pointer()
if w and widget.taglist.gettag(w) then if w and widget.taglist.gettag(w) then
local t = widget.taglist.gettag(w) local t = widget.taglist.gettag(w)
if t.screen ~= c.screen then if t.screen ~= c.screen then
@ -246,16 +247,16 @@ end
--- Move a client to a tag by dragging it onto the left / right side of the screen --- Move a client to a tag by dragging it onto the left / right side of the screen
-- @param c The client to move -- @param c The client to move
function client.dragtotag.border(c) function mouse.client.dragtotag.border(c)
capi.mousegrabber.run(function (mouse) capi.mousegrabber.run(function (_mouse)
local button_down = false local button_down = false
for _, v in ipairs(mouse.buttons) do for _, v in ipairs(_mouse.buttons) do
if v then button_down = true end if v then button_down = true end
end end
local wa = capi.screen[c.screen].workarea local wa = capi.screen[c.screen].workarea
if mouse.x >= wa.x + wa.width then if _mouse.x >= wa.x + wa.width then
capi.mouse.coords({ x = wa.x + wa.width - 1 }) capi.mouse.coords({ x = wa.x + wa.width - 1 })
elseif mouse.x <= wa.x then elseif _mouse.x <= wa.x then
capi.mouse.coords({ x = wa.x + 1 }) capi.mouse.coords({ x = wa.x + 1 })
end end
if not button_down then if not button_down then
@ -267,11 +268,11 @@ function client.dragtotag.border(c)
idx = i idx = i
end end
end end
if mouse.x > wa.x + wa.width - 10 then if _mouse.x > wa.x + wa.width - 10 then
local newtag = tags[util.cycle(#tags, idx + 1)] local newtag = tags[util.cycle(#tags, idx + 1)]
aclient.movetotag(newtag, c) aclient.movetotag(newtag, c)
tag.viewnext() tag.viewnext()
elseif mouse.x < wa.x + 10 then elseif _mouse.x < wa.x + 10 then
local newtag = tags[util.cycle(#tags, idx - 1)] local newtag = tags[util.cycle(#tags, idx - 1)]
aclient.movetotag(newtag, c) aclient.movetotag(newtag, c)
tag.viewprev() tag.viewprev()
@ -284,8 +285,8 @@ end
--- Move the wibox under the cursor --- Move the wibox under the cursor
--@param w The wibox to move, or none to use that under the pointer --@param w The wibox to move, or none to use that under the pointer
function wibox.move(w) function mouse.wibox.move(w)
local w = w or wibox_under_pointer() local w = w or mouse.wibox_under_pointer()
if not w then return end if not w then return end
local offset = { local offset = {
@ -293,7 +294,7 @@ function wibox.move(w)
y = w.y - capi.mouse.coords().y y = w.y - capi.mouse.coords().y
} }
capi.mousegrabber.run(function (mouse) capi.mousegrabber.run(function (_mouse)
local button_down = false local button_down = false
if awibox.get_position(w) == "floating" then if awibox.get_position(w) == "floating" then
w.x = capi.mouse.coords().x + offset.x w.x = capi.mouse.coords().x + offset.x
@ -312,7 +313,7 @@ function wibox.move(w)
end end
w.screen = capi.mouse.screen w.screen = capi.mouse.screen
end end
for k, v in ipairs(mouse.buttons) do for k, v in ipairs(_mouse.buttons) do
if v then button_down = true end if v then button_down = true end
end end
if not button_down then if not button_down then
@ -327,7 +328,7 @@ end
-- @param corner The corner to use: auto, top_left, top_right, bottom_left, -- @param corner The corner to use: auto, top_left, top_right, bottom_left,
-- bottom_right. Default is auto, and auto find the nearest corner. -- bottom_right. Default is auto, and auto find the nearest corner.
-- @return Actual used corner and x and y coordinates. -- @return Actual used corner and x and y coordinates.
function client.corner(c, corner) function mouse.client.corner(c, corner)
local c = c or capi.client.focus local c = c or capi.client.focus
if not c then return end if not c then return end
@ -369,7 +370,7 @@ function client.corner(c, corner)
end end
local function client_resize_magnifier(c, corner) local function client_resize_magnifier(c, corner)
local corner, x, y = client.corner(c, corner) local corner, x, y = mouse.client.corner(c, corner)
capi.mouse.coords({ x = x, y = y }) capi.mouse.coords({ x = x, y = y })
local wa = capi.screen[c.screen].workarea local wa = capi.screen[c.screen].workarea
@ -377,11 +378,11 @@ local function client_resize_magnifier(c, corner)
local center_y = wa.y + wa.height / 2 local center_y = wa.y + wa.height / 2
local maxdist_pow = (wa.width^2 + wa.height^2) / 4 local maxdist_pow = (wa.width^2 + wa.height^2) / 4
capi.mousegrabber.run(function (mouse) capi.mousegrabber.run(function (_mouse)
for k, v in ipairs(mouse.buttons) do for k, v in ipairs(_mouse.buttons) do
if v then if v then
local dx = center_x - mouse.x local dx = center_x - _mouse.x
local dy = center_y - mouse.y local dy = center_y - _mouse.y
local dist = dx^2 + dy^2 local dist = dx^2 + dy^2
-- New master width factor -- New master width factor
@ -439,11 +440,11 @@ local function client_resize_tiled(c, lay)
capi.mouse.coords({ y = wa.y + wa.height * (1 - mwfact), x= g.x + offset }) capi.mouse.coords({ y = wa.y + wa.height * (1 - mwfact), x= g.x + offset })
end end
capi.mousegrabber.run(function (mouse) capi.mousegrabber.run(function (_mouse)
for k, v in ipairs(mouse.buttons) do for k, v in ipairs(_mouse.buttons) do
if v then if v then
local fact_x = (mouse.x - wa.x) / wa.width local fact_x = (_mouse.x - wa.x) / wa.width
local fact_y = (mouse.y - wa.y) / wa.height local fact_y = (_mouse.y - wa.y) / wa.height
local mwfact local mwfact
local g = c:geometry() local g = c:geometry()
@ -453,15 +454,15 @@ local function client_resize_tiled(c, lay)
local wfact local wfact
local wfact_x, wfact_y local wfact_x, wfact_y
if (g.y+g.height+15) > (wa.y+wa.height) then if (g.y+g.height+15) > (wa.y+wa.height) then
wfact_y = (g.y + g.height - mouse.y) / wa.height wfact_y = (g.y + g.height - _mouse.y) / wa.height
else else
wfact_y = (mouse.y - g.y) / wa.height wfact_y = (_mouse.y - g.y) / wa.height
end end
if (g.x+g.width+15) > (wa.x+wa.width) then if (g.x+g.width+15) > (wa.x+wa.width) then
wfact_x = (g.x + g.width - mouse.x) / wa.width wfact_x = (g.x + g.width - _mouse.x) / wa.width
else else
wfact_x = (mouse.x - g.x) / wa.width wfact_x = (_mouse.x - g.x) / wa.width
end end
@ -489,14 +490,14 @@ local function client_resize_tiled(c, lay)
end end
local function client_resize_floating(c, corner, fixed_x, fixed_y) local function client_resize_floating(c, corner, fixed_x, fixed_y)
local corner, x, y = client.corner(c, corner) local corner, x, y = mouse.client.corner(c, corner)
local g = c:geometry() local g = c:geometry()
-- Warp mouse pointer -- Warp mouse pointer
capi.mouse.coords({ x = x, y = y }) capi.mouse.coords({ x = x, y = y })
capi.mousegrabber.run(function (mouse) capi.mousegrabber.run(function (_mouse)
for k, v in ipairs(mouse.buttons) do for k, v in ipairs(_mouse.buttons) do
if v then if v then
-- Ignore screen changes -- Ignore screen changes
if not aclient.floating.get(c) if not aclient.floating.get(c)
@ -506,21 +507,21 @@ local function client_resize_floating(c, corner, fixed_x, fixed_y)
local ng local ng
if corner == "bottom_right" then if corner == "bottom_right" then
ng = { width = mouse.x - g.x, ng = { width = _mouse.x - g.x,
height = mouse.y - g.y } height = _mouse.y - g.y }
elseif corner == "bottom_left" then elseif corner == "bottom_left" then
ng = { x = mouse.x, ng = { x = _mouse.x,
width = (g.x + g.width) - mouse.x, width = (g.x + g.width) - _mouse.x,
height = mouse.y - g.y } height = _mouse.y - g.y }
elseif corner == "top_left" then elseif corner == "top_left" then
ng = { x = mouse.x, ng = { x = _mouse.x,
width = (g.x + g.width) - mouse.x, width = (g.x + g.width) - _mouse.x,
y = mouse.y, y = _mouse.y,
height = (g.y + g.height) - mouse.y } height = (g.y + g.height) - _mouse.y }
else else
ng = { width = mouse.x - g.x, ng = { width = _mouse.x - g.x,
y = mouse.y, y = _mouse.y,
height = (g.y + g.height) - mouse.y } height = (g.y + g.height) - _mouse.y }
end end
if ng.width <= 0 then ng.width = nil end if ng.width <= 0 then ng.width = nil end
if ng.height <= 0 then ng.height = nil end if ng.height <= 0 then ng.height = nil end
@ -554,7 +555,7 @@ end
--- Resize a client. --- Resize a client.
-- @param c The client to resize, or the focused one by default. -- @param c The client to resize, or the focused one by default.
-- @param corner The corner to grab on resize. Auto detected by default. -- @param corner The corner to grab on resize. Auto detected by default.
function client.resize(c, corner) function mouse.client.resize(c, corner)
local c = c or capi.client.focus local c = c or capi.client.focus
if not c then return end if not c then return end
@ -588,4 +589,6 @@ end
-- Set the cursor at startup -- Set the cursor at startup
capi.root.cursor("left_ptr") capi.root.cursor("left_ptr")
return mouse
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80 -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80