Ported awful.mouse to lua 5.2
Tested with lua 5.1: all good Signed-off-by: Arvydas Sidorenko <asido4@gmail.com> Signed-off-by: Uli Schlachter <psychon@znc.in>
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@ -31,7 +31,9 @@ local setmetatable = setmetatable
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-- The mouse_finder color<br/>
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-- <code>theme.mouse_finder_color = "#ff0000"</code><br/>
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-- </p>
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module("awful.mouse.finder")
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-- awful.mouse.finder
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local finder = { mt = {} }
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-- Mouse finder private data.
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-- @name data
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@ -112,7 +114,7 @@ end
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--- Find the mouse on the screen
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-- @param self A mouse finder object.
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function find(self)
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function finder.find(self)
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show(self)
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end
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@ -143,6 +145,10 @@ local function new()
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return self
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end
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setmetatable(_M, { __call = function(_, ...) return new(...) end })
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function finder.mt:__call(...)
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return new(...)
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end
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return setmetatable(finder, finder.mt)
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-- vim: ft=lua:et:sw=4:ts=4:sts=4:enc=utf-8:tw=78
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@ -23,17 +23,18 @@ local capi =
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mousegrabber = mousegrabber,
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}
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require("awful.mouse.finder")
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local finder = require("awful.mouse.finder")
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--- Mouse module for awful
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module("awful.mouse")
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-- awful.mouse
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local mouse = {}
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client = {}
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wibox = {}
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mouse.client = {}
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mouse.wibox = {}
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--- Get the client object under the pointer.
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-- @return The client object under the pointer, if one can be found.
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function client_under_pointer()
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function mouse.client_under_pointer()
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local obj = capi.mouse.object_under_pointer()
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if type(obj) == "client" then
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return obj
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@ -42,7 +43,7 @@ end
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--- Get the wibox object under the pointer.
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-- @return The wibox object under the pointer, if one can be found.
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function wibox_under_pointer()
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function mouse.wibox_under_pointer()
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local obj = capi.mouse.object_under_pointer()
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if type(obj) == "wibox" then
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return obj
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@ -51,7 +52,7 @@ end
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--- Get the widget under the pointer.
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-- @return The widget object under the pointer, if it can be found.
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function widget_under_pointer()
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function mouse.widget_under_pointer()
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local obj, obj2 = capi.mouse.object_under_pointer()
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if type(obj2) == "widget" then
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return obj2
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@ -105,9 +106,9 @@ end
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-- @param y The client y coordinate.
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-- @param fixed_x True if the client isn't allowed to move in the x direction.
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-- @param fixed_y True if the client isn't allowed to move in the y direction.
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function client.snap(c, snap, x, y, fixed_x, fixed_y)
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function mouse.client.snap(c, snap, x, y, fixed_x, fixed_y)
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local snap = snap or 8
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local c = c or client.focus
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local c = c or mouse.client.focus
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local cur_geom = c:geometry()
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local geom = c:geometry()
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geom.width = geom.width + (2 * c.border_width)
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@ -162,7 +163,7 @@ end
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--- Move a client.
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-- @param c The client to move, or the focused one if nil.
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-- @param snap The pixel to snap clients.
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function client.move(c, snap)
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function mouse.client.move(c, snap)
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local c = c or capi.client.focus
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if not c
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@ -183,28 +184,28 @@ function client.move(c, snap)
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local fixed_x = c.maximized_horizontal
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local fixed_y = c.maximized_vertical
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capi.mousegrabber.run(function (mouse)
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for k, v in ipairs(mouse.buttons) do
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capi.mousegrabber.run(function (_mouse)
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for k, v in ipairs(_mouse.buttons) do
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if v then
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local lay = layout.get(c.screen)
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if lay == layout.suit.floating or aclient.floating.get(c) then
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local x = mouse.x - dist_x
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local y = mouse.y - dist_y
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c:geometry(client.snap(c, snap, x, y, fixed_x, fixed_y))
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local x = _mouse.x - dist_x
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local y = _mouse.y - dist_y
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c:geometry(mouse.client.snap(c, snap, x, y, fixed_x, fixed_y))
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elseif lay ~= layout.suit.magnifier then
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-- Only move the client to the mouse
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-- screen if the target screen is not
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-- floating.
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-- Otherwise, we move if via geometry.
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if layout.get(capi.mouse.screen) == layout.suit.floating then
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local x = mouse.x - dist_x
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local y = mouse.y - dist_y
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c:geometry(client.snap(c, snap, x, y, fixed_x, fixed_y))
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local x = _mouse.x - dist_x
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local y = _mouse.y - dist_y
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c:geometry(mouse.client.snap(c, snap, x, y, fixed_x, fixed_y))
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else
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c.screen = capi.mouse.screen
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end
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if layout.get(c.screen) ~= layout.suit.floating then
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local c_u_m = client_under_pointer()
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local c_u_m = mouse.client_under_pointer()
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if c_u_m and not aclient.floating.get(c_u_m) then
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if c_u_m ~= c then
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c:swap(c_u_m)
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@ -219,18 +220,18 @@ function client.move(c, snap)
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end, "fleur")
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end
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client.dragtotag = { }
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mouse.client.dragtotag = { }
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--- Move a client to a tag by drag'n'dropping it over a taglist widget
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-- @param c The client to move
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function client.dragtotag.widget(c)
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capi.mousegrabber.run(function (mouse)
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function mouse.client.dragtotag.widget(c)
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capi.mousegrabber.run(function (_mouse)
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local button_down = false
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for _, v in ipairs(mouse.buttons) do
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for _, v in ipairs(_mouse.buttons) do
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if v then button_down = true end
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end
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if not button_down then
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local w = widget_under_pointer()
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local w = mouse.widget_under_pointer()
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if w and widget.taglist.gettag(w) then
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local t = widget.taglist.gettag(w)
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if t.screen ~= c.screen then
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@ -246,16 +247,16 @@ end
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--- Move a client to a tag by dragging it onto the left / right side of the screen
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-- @param c The client to move
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function client.dragtotag.border(c)
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capi.mousegrabber.run(function (mouse)
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function mouse.client.dragtotag.border(c)
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capi.mousegrabber.run(function (_mouse)
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local button_down = false
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for _, v in ipairs(mouse.buttons) do
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for _, v in ipairs(_mouse.buttons) do
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if v then button_down = true end
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end
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local wa = capi.screen[c.screen].workarea
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if mouse.x >= wa.x + wa.width then
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if _mouse.x >= wa.x + wa.width then
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capi.mouse.coords({ x = wa.x + wa.width - 1 })
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elseif mouse.x <= wa.x then
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elseif _mouse.x <= wa.x then
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capi.mouse.coords({ x = wa.x + 1 })
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end
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if not button_down then
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@ -267,11 +268,11 @@ function client.dragtotag.border(c)
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idx = i
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end
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end
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if mouse.x > wa.x + wa.width - 10 then
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if _mouse.x > wa.x + wa.width - 10 then
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local newtag = tags[util.cycle(#tags, idx + 1)]
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aclient.movetotag(newtag, c)
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tag.viewnext()
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elseif mouse.x < wa.x + 10 then
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elseif _mouse.x < wa.x + 10 then
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local newtag = tags[util.cycle(#tags, idx - 1)]
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aclient.movetotag(newtag, c)
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tag.viewprev()
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@ -284,8 +285,8 @@ end
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--- Move the wibox under the cursor
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--@param w The wibox to move, or none to use that under the pointer
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function wibox.move(w)
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local w = w or wibox_under_pointer()
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function mouse.wibox.move(w)
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local w = w or mouse.wibox_under_pointer()
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if not w then return end
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local offset = {
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@ -293,7 +294,7 @@ function wibox.move(w)
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y = w.y - capi.mouse.coords().y
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}
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capi.mousegrabber.run(function (mouse)
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capi.mousegrabber.run(function (_mouse)
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local button_down = false
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if awibox.get_position(w) == "floating" then
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w.x = capi.mouse.coords().x + offset.x
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@ -312,7 +313,7 @@ function wibox.move(w)
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end
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w.screen = capi.mouse.screen
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end
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for k, v in ipairs(mouse.buttons) do
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for k, v in ipairs(_mouse.buttons) do
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if v then button_down = true end
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end
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if not button_down then
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@ -327,7 +328,7 @@ end
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-- @param corner The corner to use: auto, top_left, top_right, bottom_left,
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-- bottom_right. Default is auto, and auto find the nearest corner.
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-- @return Actual used corner and x and y coordinates.
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function client.corner(c, corner)
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function mouse.client.corner(c, corner)
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local c = c or capi.client.focus
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if not c then return end
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@ -369,7 +370,7 @@ function client.corner(c, corner)
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end
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local function client_resize_magnifier(c, corner)
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local corner, x, y = client.corner(c, corner)
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local corner, x, y = mouse.client.corner(c, corner)
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capi.mouse.coords({ x = x, y = y })
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local wa = capi.screen[c.screen].workarea
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@ -377,11 +378,11 @@ local function client_resize_magnifier(c, corner)
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local center_y = wa.y + wa.height / 2
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local maxdist_pow = (wa.width^2 + wa.height^2) / 4
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capi.mousegrabber.run(function (mouse)
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for k, v in ipairs(mouse.buttons) do
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capi.mousegrabber.run(function (_mouse)
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for k, v in ipairs(_mouse.buttons) do
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if v then
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local dx = center_x - mouse.x
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local dy = center_y - mouse.y
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local dx = center_x - _mouse.x
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local dy = center_y - _mouse.y
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local dist = dx^2 + dy^2
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-- New master width factor
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@ -439,11 +440,11 @@ local function client_resize_tiled(c, lay)
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capi.mouse.coords({ y = wa.y + wa.height * (1 - mwfact), x= g.x + offset })
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end
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capi.mousegrabber.run(function (mouse)
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for k, v in ipairs(mouse.buttons) do
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capi.mousegrabber.run(function (_mouse)
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for k, v in ipairs(_mouse.buttons) do
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if v then
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local fact_x = (mouse.x - wa.x) / wa.width
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local fact_y = (mouse.y - wa.y) / wa.height
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local fact_x = (_mouse.x - wa.x) / wa.width
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local fact_y = (_mouse.y - wa.y) / wa.height
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local mwfact
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local g = c:geometry()
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@ -453,15 +454,15 @@ local function client_resize_tiled(c, lay)
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local wfact
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local wfact_x, wfact_y
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if (g.y+g.height+15) > (wa.y+wa.height) then
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wfact_y = (g.y + g.height - mouse.y) / wa.height
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wfact_y = (g.y + g.height - _mouse.y) / wa.height
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else
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wfact_y = (mouse.y - g.y) / wa.height
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wfact_y = (_mouse.y - g.y) / wa.height
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end
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if (g.x+g.width+15) > (wa.x+wa.width) then
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wfact_x = (g.x + g.width - mouse.x) / wa.width
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wfact_x = (g.x + g.width - _mouse.x) / wa.width
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else
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wfact_x = (mouse.x - g.x) / wa.width
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wfact_x = (_mouse.x - g.x) / wa.width
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end
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@ -489,14 +490,14 @@ local function client_resize_tiled(c, lay)
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end
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local function client_resize_floating(c, corner, fixed_x, fixed_y)
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local corner, x, y = client.corner(c, corner)
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local corner, x, y = mouse.client.corner(c, corner)
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local g = c:geometry()
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-- Warp mouse pointer
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capi.mouse.coords({ x = x, y = y })
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capi.mousegrabber.run(function (mouse)
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for k, v in ipairs(mouse.buttons) do
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capi.mousegrabber.run(function (_mouse)
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for k, v in ipairs(_mouse.buttons) do
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if v then
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-- Ignore screen changes
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if not aclient.floating.get(c)
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@ -506,21 +507,21 @@ local function client_resize_floating(c, corner, fixed_x, fixed_y)
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local ng
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if corner == "bottom_right" then
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ng = { width = mouse.x - g.x,
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height = mouse.y - g.y }
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ng = { width = _mouse.x - g.x,
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height = _mouse.y - g.y }
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elseif corner == "bottom_left" then
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ng = { x = mouse.x,
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width = (g.x + g.width) - mouse.x,
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height = mouse.y - g.y }
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ng = { x = _mouse.x,
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width = (g.x + g.width) - _mouse.x,
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height = _mouse.y - g.y }
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elseif corner == "top_left" then
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ng = { x = mouse.x,
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width = (g.x + g.width) - mouse.x,
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y = mouse.y,
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height = (g.y + g.height) - mouse.y }
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ng = { x = _mouse.x,
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width = (g.x + g.width) - _mouse.x,
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y = _mouse.y,
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height = (g.y + g.height) - _mouse.y }
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else
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ng = { width = mouse.x - g.x,
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y = mouse.y,
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height = (g.y + g.height) - mouse.y }
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ng = { width = _mouse.x - g.x,
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y = _mouse.y,
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height = (g.y + g.height) - _mouse.y }
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end
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if ng.width <= 0 then ng.width = nil end
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if ng.height <= 0 then ng.height = nil end
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@ -554,7 +555,7 @@ end
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--- Resize a client.
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-- @param c The client to resize, or the focused one by default.
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-- @param corner The corner to grab on resize. Auto detected by default.
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function client.resize(c, corner)
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function mouse.client.resize(c, corner)
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local c = c or capi.client.focus
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if not c then return end
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@ -588,4 +589,6 @@ end
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-- Set the cursor at startup
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capi.root.cursor("left_ptr")
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return mouse
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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