The ID for startup notification is transmitted to the spawned process via the
DESKTOP_STARTUP_ID environment variable. Before this commit, we set this
variable in the main process. This meant that if we started something "without"
a startup id, then it might get the ID that was used by the last spawn and which
was still saved in our env. Fix this by setting the environment variable only
after fork().
Small anecdote: The above wasn't enough to make Daniel's test case succeed and
at first I couldn't figure out why.
Turns out that rxvt-unicode doesn't unset the DESKTOP_STARTUP_ID environment
variable (I think it should, according to some spec), even though it supports
startup notification. So awesome was already started with DESKTOP_STARTUP_ID set
and thus all spawned processes used this ID.
Fix this by explicitly unsetting DESKTOP_STARTUP_ID if we don't set any new
value (even though this breaks encapsulation; we shouldn't have to care about
this "implementation detail" of libstartup-notification).
Signed-off-by: Uli Schlachter <psychon@znc.in>
This adds three new arguments to awesome.spawn() that tell it to return pipes
for stdin, stdout and stderr of the spawned process.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Everything that needs the lua_State should create a local variable like this:
lua_State *L = globalconf_get_lua_State();
This ensures that the compiler warns if there are two variables with name "L" in
scope. The idea here is that it should become harder to accidentally use the
global lua state instead of the state of the current state.
While writing this commit, I found another place that gets its wrong: Reading
client.focus from a coroutine was broken, since it was returning the result on
the main thread instead of the current one.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Every .c file has to include the corresponding .h file first to make sure the
headers are self-contained. Additionally, this moves some unneeded includes
around.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This allow to spawn something, then apply some properties or rules when
the client show up ("manage").
This commit add:
* "startup_id" property for all clients object (immutable, can be nil)
* Second return value to awful.util.spawn() with the startup_id
* Update the documentation
Example:
local wait_for_it = {}
local pid,snid = awful.util.spawn("urxvtc")
wait_for_it[snid] = {ontop=true,sticky=false,
tag = awful.tag.gettags(mouse.screen)[1] }
client.connect_signal("manage", function (c, startup)
if c.startup_id and wait_for_it[c.startup_id] then
for k,v in pairs(wait_for_it[c.startup_id]) do
c[k] = v
end
if wait_for_it[c.startup_id].tag then
c:tags({wait_for_it[c.startup_id].tag})
end
end
end)
Signed-off-by: Uli Schlachter <psychon@znc.in>
Since commit 3c40d6b, the passed in argument is decomposed into an array of
strings before the sn-related code runs. This means we already know argv[0] and
thus we don't need the code here that tries to figure it out again.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously, any not-string-convertible entry in the array argument would result
in lua_tostring() returning NULL which g_strdup() would pass through. Thus, we
would end up with a NULL entry in an array whose end is marked with a NULL
entry. This mainly means that we had a memory leak.
Fix this by actually verifying that we only have strings in the table that we
are looking at.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When e.g. calling awesome.spawn({}), our argv array would be empty, so just a
pointer to a NULL pointer that marks the end of the array.
Since startup notification was enabled, this would then try to figure out the
name of the started binary. This would immediately dereference a NULL pointer
and crash.
Signed-off-by: Uli Schlachter <psychon@znc.in>
With this change, awesome.spawn() can be called with a table as its command line
argument. This gets rid of lots of problems with escaping the arguments. For
example, the following call is now possible:
awesome.spawn({ "bash", "-c", "echo \"foo\"" })
Thanks to Ignas Anikevičius for inspiring me to this.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit ports awesome from libev to the glib main loop. This means that
awesome has fewer dependencies, because we were already depending on glib before
and now no longer need glib.
However, the main reason for this change is that, thanks to lgi, we have glib
bindings for lua. This means that lua code can add all kinds of event sources to
the main loop (timeouts, fd watchers, SIGCHLD watchers, ....). Yay
Signed-off-by: Uli Schlachter <psychon@znc.in>
This option is no longer valid in modelines, so it has been removed from
all modelines using the following shellscript:
#!/bin/ksh
git ls-tree -r HEAD | cut -f2 | while read f; do
egrep -e '^(//|--) vim: .*encoding=' $f >/dev/null || continue
sed -E -e '/^(\/\/|--) vim:/s/:encoding=utf-8//' $f > /tmp/foo
mv /tmp/foo $f
done
Signed-off-by: Gregor Best <gbe@ring0.de>
Signed-off-by: Uli Schlachter <psychon@znc.in>
Each process spawned from awesome now gets its own session and process group.
This makes sure they aren't connected to awesome in any way any more. This
especially fixes some problems with signals.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit makes it an error if an unknown signal is connected, disconnected or
emitted. All signals have to be added before they can be used.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes awesome support only a single X11 protocol screen. If you are still
using zaphod mode, you can run multiple instances of awesome on the single
screens, e.g.:
DISPLAY=:1.0 awesome & DISPLAY=:1.1 awesome &
Signed-off-by: Uli Schlachter <psychon@znc.in>
This modifies awesome.spawn() to return the process ID of the started process
which could e.g. be used for matching against _NET_WM_PID.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
This adds a small function which behaves exactly like libc's system(), but also
clears the masked signal set in the child process.
This is needed because libev 3.8 masks signals. :(
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
This adds a callback function which glib calls after it fork()'d and did all the
necessary setup. This callback function clears our signal mask.
This is necessary because libev 3.8 and later use signalfd and therefor have to
add those signals to the signal mask. Processes started through awesome would
inherit this signal mask and I can tell you, some app which ignores ctrl-c
confuses people a lot.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
This adds a new function spawn_proc_helper() which just contains a copy of
g_spawn_command_line_async()'s source code. This means that there should be no
behavior change at all here.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
Lua can preallocate space in table for array or non-array elements type.
This should improve performance when setting table, so when we can we
use lua_createtable() since this is just a gain.
Signed-off-by: Julien Danjou <julien@danjou.info>
Pretty much every single source file needs this struct, so it makes sense to
define it in a common header instead of in every single .c file.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>