We were only creating an X11 window for a new drawin after we handled all the
options that were passed in. However, this means that drawin({ height = 4 })
would try to resize the window before we created a window, which caused an X11
error.
Fix this by moving our initialization before of the handling of construction
arguments.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This option is no longer valid in modelines, so it has been removed from
all modelines using the following shellscript:
#!/bin/ksh
git ls-tree -r HEAD | cut -f2 | while read f; do
egrep -e '^(//|--) vim: .*encoding=' $f >/dev/null || continue
sed -E -e '/^(\/\/|--) vim:/s/:encoding=utf-8//' $f > /tmp/foo
mv /tmp/foo $f
done
Signed-off-by: Gregor Best <gbe@ring0.de>
Signed-off-by: Uli Schlachter <psychon@znc.in>
Replacing a popup only worked when it wasn't the newest notification we had. Fix
this to also work if no new notification showed up in between.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of creating a pango layout all the time (e.g. twice per redraw), we now
only create a single layout which we keep around all the time and update as
needed. Hopefully this helps a little.
Signed-off-by: Uli Schlachter <psychon@znc.in>
X11 only let's you query the state of mouse button 1 to 5. However, it can
generate ButtonPress and ButtonRelease events for up to 256 mouse buttons.
Instead of asking the server which buttons are pressed, we will now remember
the button state from those ButtonPress and ButtonRelease events. Currently
this let's us keep track of up to 32 mouse buttons.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This handles corner case where a client has no tags (e.g. stickied), but
is moved across screens.
Signed-off-by: Perry Hargrave <resixian@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
Open some windows, select a layout which does something (=not floating) and
restart awesome. It's likely that it will crash during the shutdown.
The reason is that awesome cleans up various state before going down. This is
mostly all the lua state. However, drawin_wipe, which is called for cleaning up
after a drawin, dared to emit a sigal which then let various lua code run which
had access to objects which were already destroyed.
Various bad things can happen this way, in this situation it was a crash when an
already-destroyed client was resized.
The fix is to move the signal out of drawin_wipe. It doesn't belong there
anyway. Instead, property::workarea should be emitted when the drawin's visible
property changes as this is when the workarea changes, too (screen_area_get()
only looks at visible drawins).
Signed-off-by: Uli Schlachter <psychon@znc.in>
Only do a tag.viewonly() if the urgent client is not visible.
Further, if the boolean 'merge' parameter is true [default false], then
to a tag.viewmore() with all the currently visible tags.
Signed-off-by: Uli Schlachter <psychon@znc.in>
xcb-util is now split into several repositories since 0.3.8. This
release also cleaned up the API a lot, thus update the code
accordingly.
Signed-off-by: Arnaud Fontaine <arnau@debian.org>
Signed-off-by: Uli Schlachter <psychon@znc.in>
Let's just quote the bug report:
A regression was introduced in commit f5a5af4001
which causes wiboxes to position themselves incorrectly on Xinerama screens
besides the first one. In lib/awful/wibox.lua.in line 49, function
set_position(), the screen number used to use wibox.screen but now just defaults
to 1. Since the screen parameter is never actually passed to set_position(),
that means that wiboxes will always use screen 1's geometry when determining the
proper position. So, if a different screen is larger or smaller or isn't aligned
with the primary screen, the wibox will either be offscreen or not on the edge.
This should be fixed by explicitly passing the right screen argument to all
functions which need it.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Minimized clients can't have the input focus, so this key binding can't be used
for unminimizing them. Hopefully this clarifies the reason why.
Signed-off-by: Uli Schlachter <psychon@znc.in>
In the bundled rc.lua, mouse button 1 on a tasklist entry was configured to
bring the corresponding client to focus. Modify it to minimize the client if
already focussed.
Such (default) behavior seems more natural.
Signed-off-by: Anurag Priyam <anurag08priyam@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
Apparently some people start a timer, switch to an empty tag and then let the
timer move a client to that empty tag. This change makes sure that this new
client will get the input focus in this case.
Signed-off-by: Uli Schlachter <psychon@znc.in>
There is no point in keeping this font cache alive for longer than needed.
Letting lua garbage-collect fonts should provide sane cache-behavior in that we
forgot about the font once no one uses it anymore.
Signed-off-by: Uli Schlachter <psychon@znc.in>
awesome.c contains this comment:
There can be no events yet, so if his function returns something, it must be
an error.
Sadly, this wasn't true. It seems like something managed to generate
MappingNotify events (no idea how).
Fix this by discarding all pending events after our GrabServer, but before we
ask for SubstructureRedirect on the root window.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The menu was first made visible and then placed correctly. This caused a short,
black flicker in the top, left corner of the screen.
Fix this by removing a too early "visible = true".
This was introduced by me in 4d280365ad, sorry.
Signed-off-by: Uli Schlachter <psychon@znc.in>
So you want to make all Firefox windows floating except the main window
(instance = Navigator). You can either list all possible windows in
rules and make them floating, or make all of them floating except one:
{ rule = { class = "Firefox" },
except = { instance = "Navigator" },
properties = {floating = true},
}
More examples in the docs.
Signed-off-by: Anurag Priyam <anurag08priyam@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
This fixes a crash when the opacity of a not-visible drawin is changed. This
happened because we got a PropertyNotify for our own change of _NET_WM_OPACITY
and then tried to set the drawin's opacity to this new value.
However, the drawin was only reachable through globalconf.drawins and wasn't
ref'd in lua. This means that the luaA_object_push() call in
property_handle_net_wm_opacity() didn't find the drawin and instead pushed a
nil. This then later caused an unprotected lua error in window_set_opacity().
Signed-off-by: Uli Schlachter <psychon@znc.in>
Both client_isvisible() and client_maybevisible() where almost exclusively
called with the client's screen as their second argument. Remove this second
argument and let these functions instead always act on the client's screen.
Signed-off-by: Uli Schlachter <psychon@znc.in>
There isn't much point in the screen property of a drawin because the geometry
already defines on which screen the drawin is.
The biggest chunk of changes from this is due to removing the functions
drawin_detach and drawin_attach which where called when the screen property was
set/unset.
The code from drawin_detach is moved into drawin_set_visible and drawin_wipe.
drawin_attach is moved into drawin_init.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When some client sets an invalid window title, a lua error was generated while
updating the tasklist. This caused all later tasklist entries to be skipped /
missing and the last entry to be empty.
Fix this by catching lua errors with pcall.
Signed-off-by: Uli Schlachter <psychon@znc.in>