Commit Graph

71 Commits

Author SHA1 Message Date
Uli Schlachter f0512eeaab Introduce drawables
A drawable is something that you can draw to, just like a drawin. However, a
drawable isn't necessarily its own windows. This will later on be used to
implement titlebars where the titlebars are drawables.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2012-10-14 17:30:54 +02:00
Tumin Alexander 531f8b415c Added initial support for Xlib cursor themes
I hope this time i got all right with git format-patch.

Signed-off-by: Tumin Alexander <iamtakingiteasy@eientei.org>
Signed-off-by: Uli Schlachter <psychon@znc.in>
2012-10-07 12:39:56 +02:00
Arvydas Sidorenko d61cdb86c9 Renamed luaL_reg to luaL_Reg
The original struct name is luaL_Reg, but Lua v5.1 had a
`typedef luaL_reg luaL_Reg`, which in v5.2 was removed
and as a result breaking the build in Awesome which uses luaL_reg
version exclusively.

Signed-off-by: Arvydas Sidorenko <asido4@gmail.com>
2012-06-12 10:52:10 +02:00
Uli Schlachter 4f30dfd198 Switch from oocairo to lgi.cairo
Signed-off-by: Uli Schlachter <psychon@znc.in>
2012-05-27 19:20:34 +02:00
Uli Schlachter 20cafb4851 drawin: Remove bg_color property
The default background color (None) means that the server will leave the
window's content untouched when an exposure happens. This should get rid of all
cases of "flashing window".

The real background will later be drawn while awesome is handling the expose
event.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2011-12-23 16:54:55 +01:00
Uli Schlachter e40bfedd30 drawin: Don't cause X11 errors during allocation
We were only creating an X11 window for a new drawin after we handled all the
options that were passed in. However, this means that drawin({ height = 4 })
would try to resize the window before we created a window, which caused an X11
error.

Fix this by moving our initialization before of the handling of construction
arguments.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2011-09-12 19:38:20 +02:00
Gregor Best c2ea920ca0 remove encoding=utf-8 from modelines
This option is no longer valid in modelines, so it has been removed from
all modelines using the following shellscript:

    #!/bin/ksh

    git ls-tree -r HEAD | cut -f2 | while read f; do
        egrep -e '^(//|--) vim: .*encoding=' $f >/dev/null || continue
        sed -E -e '/^(\/\/|--) vim:/s/:encoding=utf-8//' $f > /tmp/foo
        mv /tmp/foo $f
    done

Signed-off-by: Gregor Best <gbe@ring0.de>
Signed-off-by: Uli Schlachter <psychon@znc.in>
2011-09-11 17:34:09 +02:00
Uli Schlachter 2729357ad2 Fix possible crash on shutdown (FS#904)
Open some windows, select a layout which does something (=not floating) and
restart awesome. It's likely that it will crash during the shutdown.

The reason is that awesome cleans up various state before going down. This is
mostly all the lua state. However, drawin_wipe, which is called for cleaning up
after a drawin, dared to emit a sigal which then let various lua code run which
had access to objects which were already destroyed.

Various bad things can happen this way, in this situation it was a crash when an
already-destroyed client was resized.

The fix is to move the signal out of drawin_wipe. It doesn't belong there
anyway. Instead, property::workarea should be emitted when the drawin's visible
property changes as this is when the workarea changes, too (screen_area_get()
only looks at visible drawins).

Signed-off-by: Uli Schlachter <psychon@znc.in>
2011-05-14 16:54:33 +02:00
Uli Schlachter 13364a0181 Turn globalonf.drawins into the list of visible drawins
This fixes a crash when the opacity of a not-visible drawin is changed. This
happened because we got a PropertyNotify for our own change of _NET_WM_OPACITY
and then tried to set the drawin's opacity to this new value.

However, the drawin was only reachable through globalconf.drawins and wasn't
ref'd in lua.  This means that the luaA_object_push() call in
property_handle_net_wm_opacity() didn't find the drawin and instead pushed a
nil. This then later caused an unprotected lua error in window_set_opacity().

Signed-off-by: Uli Schlachter <psychon@znc.in>
2011-03-28 08:29:30 +02:00
Uli Schlachter 08cd44dda7 drawin: Remove screen property
There isn't much point in the screen property of a drawin because the geometry
already defines on which screen the drawin is.

The biggest chunk of changes from this is due to removing the functions
drawin_detach and drawin_attach which where called when the screen property was
set/unset.

The code from drawin_detach is moved into drawin_set_visible and drawin_wipe.
drawin_attach is moved into drawin_init.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2011-03-27 16:21:49 +02:00
Uli Schlachter 4e31c72497 drawin: Remove some dead code
Thanks to a recent commit, a drawin's window will always be a valid and existing
window. This means we can remove all the code which checks this before doing
something.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2011-03-09 16:21:20 +01:00
Uli Schlachter 61fde273ca drawin: Update the drawing-stuff less often
We don't need an up-to-date pixmap and cairo surface for a drawin which isn't
visible. Thus, only bring those up-to-date when the drawin is visible.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2011-03-09 16:21:20 +01:00
Uli Schlachter 2f406a9385 Simplify drawin screen handling
Instead of creating/destroying a window whenever the drawin is attached/detached
from some screen, a window is now created when the drawin is created and it
isn't destroyed until the drawin is garbage collected.

Since we can now safely assume that a drawin always has a associated window,
this should make it possible to simplify some stuff.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2011-03-09 16:21:08 +01:00
Uli Schlachter f57dbb6a78 Remove a possibility for lua to cause X11 errors
The lua code could keep a reference to out cairo surface for a drawin after it
was destroyed. So make sure the surface is finished before the associated
drawable is destroyed.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-12-19 14:29:52 +01:00
Uli Schlachter da78a89dcd Remove some pointless code
This is a left-over from when widgets where removed (commit
d213f19c5f).

Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-12-19 14:26:34 +01:00
Uli Schlachter 1076a6ea47 Drawin: Add bg_color property
We actually have to set a proper background color on all our drawins, else the
default black will "flicker through" while the window is drawn.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-12-12 21:14:04 +01:00
Uli Schlachter 742c0dead0 Systray: Fix
Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-10-06 15:38:44 +02:00
Uli Schlachter d9aa194cb3 drawin: Let lua access the drawing surface
Lua now has access to a cairo surface via drawin.surface. When the drawing to
this surface is finished, it should call drawin:refresh() to make the result
visible.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-10-06 14:15:34 +02:00
Uli Schlachter 9c7ebf55fa Fix some style errors
Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-10-06 13:53:07 +02:00
Uli Schlachter 1ba7f28d06 Drawin: Keep a surface for all drawing isntead of a context
Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-10-06 13:53:07 +02:00
Uli Schlachter 5f5787d97b Wibox: Rename to drawin
Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-10-06 13:36:02 +02:00