The code in luaA_client_swap() is incorrect, because
luaA_object_emit_signal() already pops the arguments to the signal.
Still, the code here tried to remove the arguments from the Lua stack
again, thereby corrupting the stack (removing more items than there are
in the stack).
Normally, popping more things from the stack than it has entries
silently corrupts the Lua stack. Apparently this doesn't necessarily
cause any immediate issues, because this code has been broken since nine
months and no one noticed. This mistakes was introduced in commit
55190646.
This issue was only noticed by accident. Thus, this commit also adds a
small integration test that exercises this bug. This test catches the
issue, but only on Travis, because there we are building our own version
of Lua 5.3 and that one has assertions enabled.
Signed-off-by: Uli Schlachter <psychon@znc.in>
It does not provide much value. The version number is already known to
ldoc globally in the "description" variable.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Daniel sees a short flicker of his wallpaper when he closes a client.
This happens because the window is destroyed immediately, but other
clients are re-arranged only shortly later. In the mean time, the X
server updates the display and repaints the root window (= wallpaper
becomes visible).
Work around this by delaying the destruction of frame windows to the end
of the current main loop iteration. This means that we first update the
position of all other windows and later destroy the window that was
actually closed.
Signed-off-by: Uli Schlachter <psychon@znc.in>
There are some situations where we do things that can make the mouse pointer
enter another window. We do not want to react to these "self inflicted" mouse
enter and leave events, because they aren't "real" (= generated by the user).
Before this commit, this is done by going through all windows and toggling the
"please send us enter and leave events"-bit on them. This becomes slower when
many windows are visible and floods the server with requests.
This commit changes this to a constant-time logic. Each event contains the
sequence number of the last request that the X11 server handled. Thus, we just
remember the right sequence numbers and ignore any events that comes in whose
sequence number falls into the ignored range.
In detail, we keep a list of "begin" and "end" sequence numbers and ignore any
enter and leave events that fall in this range. If we get any event with a
sequence number higher than "end", we remove this pair from the list, since it
is no longer needed.
To generate these pairs, we use a GrabServer request in
client_ignore_enterleave_events(). This gives us a sequence number and makes
sure that nothing else besides us can cause events. The server is ours! In
client_restore_enterleave_events(), we first do a NoOperation request to
generate the sequence number for the end of the pair and then do UngrabServer.
Any event that is generated after UngrabServer will have at least the sequence
number of the UngrabServer request and thus no longer fails between begin and
end.
Fixes: https://github.com/awesomeWM/awesome/issues/1107
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit makes the function only call client_ignore_enterleave_events() when
it actually has to. Since we expect that most of the time, no client's geometry
is changed, this means that most of the time this function is not called.
Fixes: https://github.com/awesomeWM/awesome/issues/1107
Signed-off-by: Uli Schlachter <psychon@znc.in>
This should "protect" the user from some stupidities that Lua code might be
doing that e.g. makes a client jump to another position and then immediately
back to where it was before. Only the last change in a single main loop
iteration will actually have any effect.
Original idea by Daniel here: https://github.com/awesomeWM/awesome/pull/174
Signed-off-by: Uli Schlachter <psychon@znc.in>
A client c could have no c.machine or no c.pid because the corresponding
properties are not set on its window. Previously, the C code would return an
empty string or 0 for these values. This commit makes the C code give Lua no
value instead (not even a nil).
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of computing the workarea whenever some Lua code asks for it, it is now
remembered explicitly as a property on a screen. This allows us to only emit
property::workarea if the workarea actually changed.
Fixes: https://github.com/awesomeWM/awesome/issues/756
Signed-off-by: Uli Schlachter <psychon@znc.in>
Apparently the spec allows to set the _NET_STARTUP_ID value on the property that
WM_CLIENT_LEADER points to instead of the window itself. Thus, if we don't find
a _NET_STARTUP_ID on the window itself, check again on the client leader window.
Apparently GTK even does this (for whatever reason...)...
Signed-off-by: Uli Schlachter <psychon@znc.in>
Remove request::fullscreen and request::maximized_* and use
a single request for them. The other client resizing features
will soon also start to use this.
In the case where one want to put the cursor at the middle of the
workarea, it is logic to do:
x=screen.workarea.x+screen.workasrea.width/2
However, this can cause floating points. This commit move the
burden back to the C-API so the Lua placement code doesn't have
to add a large number of rounding methods. Given 1 type of rounding
cover a vast majority of use cases for each types of coordinates,
the C-API can take care of it in peace. For the other corner cases,
it is still possible for the Lua code to do the rounding there, but
no longer necessary. The convenstions are:
'x' and 'y': use round (move to the closest point)
'width' and 'height': use ceil (to avoid involontary truncating)
This change catches things like c:geometry { width = -42 }.
Helps-a-bit-with: https://github.com/awesomeWM/awesome/pull/820 (fixes X errors)
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of focusing the root window, we now create a "focus window" inside of
our frame window. This window is placed so that it is not visible, but we can
grab key bindings on it to simulate the window having the input focus.
Fixes: https://github.com/awesomeWM/awesome/issues/699
Signed-off-by: Uli Schlachter <psychon@znc.in>
Even when a screen is just an integer, the code becomes a bit more
self-documenting. Even better, if we start to handle screen objects to Lua
instead of screen indicies, there will only be one place that needs to be
changed.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When we manage the transient before the main window, the client object's
.transient_for property would stay nil. This happens because the property points
to a window which we don't know (yet) and thus is ignored.
Fix this by remembering the value of WM_TRANSIENT_FOR and checking in
client_manage() if the new client is the "missing window we did not find
before".
Fixes: https://github.com/awesomeWM/awesome/issues/181
Signed-off-by: Uli Schlachter <psychon@znc.in>
This creates a new helper function for setting the transient_for property of a
client. This is a preparation for a following commit. No behaviour changes
intended.
Signed-off-by: Uli Schlachter <psychon@znc.in>
To quote from ICCCM (§4.1.2): "The window manager will not change properties
written by the client."
We tried to do this anyway to update WM_HINTS so that the current urgency state
is reflected. Apparently, Chrome does a similar read-modify-set cycle and the
resulting race condition meant that the "accepts input" hint on Chromium's
window was permanently disabled.
This helps with https://github.com/awesomeWM/awesome/issues/670, but I still
think that Chrome shouldn't try to implement "please don't focus me when I do
the following" by temporarily claiming "please don't ever focus me".
Signed-off-by: Uli Schlachter <psychon@znc.in>
ICCCM specifies when the WM has to send a ConfigureNotify. Java does not care
and wants one all the time. Meh.
Fixes: #248
Signed-off-by: Uli Schlachter <psychon@znc.in>
This allow layout "arrange" to be called less often and react on
the cause of the change itself rather than it's consequences
(usually, the "focus" signal).
Previously, the layout were re-arranged everytime the focus changed.
Now, with "raised" and "lowered", it require less "arrange".
"swapped" allow smarted layouts. Currently, swapped cause a full
re-arrange. It re-read the "index" list from scratch and create
a "new" layout. With "swapped", incremental layout changes are
possible.
Fixes https://github.com/awesomeWM/awesome/issues/616
When a client is unmanaged, we know emit mouse::leave on its titlebar before the
client object is invalidated, so that Lua can still work with it. Before, this
event was emitted only when we got a LeaveNotify from the X11 server.
Fixes: #620
Signed-off-by: Uli Schlachter <psychon@znc.in>
Before this, we grabbed the keys on the frame window. That meant we only got key
events for things that nothing else grabbed directly on the key window.
After this, we grab directly on the client window itself and so we "fight" with
everything else which wants to grab keys. I don't actually know how the winner
is decided... First come, first serve, the rest gets an error?
Signed-off-by: Uli Schlachter <psychon@znc.in>
The bit that indicates that the base size is set is
XCB_ICCCM_SIZE_HINT_BASE_SIZE. However, instead this code checked
XCB_ICCCM_SIZE_HINT_P_SIZE which is set to indicate how the initial window
position is chosen. So we were checking the complete wrong bit. Whoops...
Fixes: https://github.com/awesomeWM/awesome/issues/456
Signed-off-by: Uli Schlachter <psychon@znc.in>
Together with the previous changes, this also fixes the initial positions for
metacity's test-gravity.c.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Whenever client.focus == nil, we set the input focus to the root window to
express "nothing has the input focus". However, thanks to the way X11 input
works, this means that whatever is under the mouse cursor gets keyboard input
events. This can easily be reproduced with urxvt and some small addition to the
config to unfocus things.
This commit changes things. Instead of focusing the root window, we create a
special "no focus" window that gets focused if we want nothing to have the
focus.
Closes https://github.com/awesomeWM/awesome/pull/470.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes it possible to add something similar to a __index / __newindex
metamethod to all our C objects. Based on this, Lua can then easily implement
arbitrary properties on our capi objects.
From http://standards.freedesktop.org/wm-spec/latest/ar01s05.html:
> _NET_WM_STATE_FULLSCREEN indicates that the window should fill the
> entire screen and have no window decorations. Additionally the Window
> Manager is responsible for restoring the original geometry after a
> switch from fullscreen back to normal window. For example, a
> presentation program would use this hint.
awesome prefers fullscreen internally already. With this patch, the
previous maximized state will be restored after leaving fullscreen mode.
Fixes https://github.com/awesomeWM/awesome/issues/245.
Closes https://github.com/awesomeWM/awesome/pull/418.
This will skip calling `client_resize_do` in case of honored size hints.
This could be also done in `client_resize_do`, but it appears to be
meant to force the resize.
Closes https://github.com/awesomeWM/awesome/pull/383.
Instead of `client.client`, the client object is now referred to as
`client.object` and the client class as `client.class`.
This moves the documentation of `client.focus` to the class.
Closes https://github.com/awesomeWM/awesome/pull/349.
When minimizing a client, we temporarily ignore events for the client window (so
that we don't get the UnmapNotify event that we are causing for the unmap) and
for the root window (I don't actually know why, no "harmful" events should be
caused...).
However, we weren't ignoring events on the frame window itself. This commit
fixes that oversight.
The problem here is that the pointer could be inside the window that is being
minimized. When we then unmap said window, the pointer will now be inside of the
frame window and the X11 server will thus generate an EnterNotify. When we
handle this event later on, we emit mouse::enter on the client and e.g. the
default config then focuses this client, which undoes the minimization.
This fixes a regression introduced in commit 3aeac3870c and fixes#92.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This function gets a width and height of a client, applies the client's size
hints to these numbers and returns the result.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This fix two things:
(1) Clients asking to be urgent while focussed, this have been reported
a few time for urxvt and I usually link a patch that fix this. This may
not be considered a bug by some, but I think it is.
(2) Add the ability to stop noisy clients from setting the urgent state
themselves.
Because ICCCM pretty much mandates that minimized (aka "iconic") clients are
unmapped. In detail: To go back to normal state, the client should map its
window and for this to work, the window needs to be unmapped.
Thanks to Oleg Shparber for reporting some issue he had with a self-written Qt
program and for providing a simple and short test case.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Fun fact: ICCCM specifies that icon_pixmap must have depth 1. Xterm uses a
pixmap with depth 24. Yay... As such, I don't have any test for the depth == 1
case and will just assume that it does the right thing. If it doesn't, I bet no
one will notice anyway.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Everything that needs the lua_State should create a local variable like this:
lua_State *L = globalconf_get_lua_State();
This ensures that the compiler warns if there are two variables with name "L" in
scope. The idea here is that it should become harder to accidentally use the
global lua state instead of the state of the current state.
While writing this commit, I found another place that gets its wrong: Reading
client.focus from a coroutine was broken, since it was returning the result on
the main thread instead of the current one.
Signed-off-by: Uli Schlachter <psychon@znc.in>
tag_client() said that it refers to the tag ontop of the lua stack. However, it
implicitly used globalconf.L as its stack. So if you tagged a client with a tag
from a coroutine, thinks would Go Wrong (tm). Fix this by adding an explicit
lua_State* argument.
Signed-off-by: Uli Schlachter <psychon@znc.in>
A stack index without the corresponding lua_State pointer is useless, because it
could reference another coroutine than the main thread and thus just assuming
globalconf.L is wrong. Fix this by also passing around the corresponding
lua_State pointer.
This improves the result for the following test:
coroutine.resume(coroutine.create(function()
drawin({}).visible = true
end))
Signed-off-by: Uli Schlachter <psychon@znc.in>
Every .c file has to include the corresponding .h file first to make sure the
headers are self-contained. Additionally, this moves some unneeded includes
around.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes the screen objects use our existing infrastructure for implementing
classes and objects with lua instead of hand-rolling an own version.
This results in some small API change: Screen objects no longer have an
add_signal() function and instead this function exists on the parent screen
class.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously we would get a short black flicker when a client closes. This
happened because first the client's window would get hidden and only a short
moment later would awesome react to this and close its own window. In the mean
time, the X server filled the frame window with its background-pixel which was
black.
Just removing the background-pixel means we get the default value which is None.
This means that the content will be left untouched and the client's window will
be visible for a moment longer.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The X11 server tells us about things that need to be redrawn via expose events.
When we get such an expose event before lua drew the drawable, we just fill the
exposed area with old data (which is black for newly-created drawables).
Fix this by tracking if we have any usable data in a drawable's double buffering
pixmap. This flag is unset whenever we throw away the old content (e.g. due to a
resize) and is set when lua gave us some new content to display.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We now handle all "important" EWMH messages in lua and lua can decide to do
different things than the current obvious one.
Consistency!
Signed-off-by: Uli Schlachter <psychon@znc.in>