I just realized this variable was unused in the original code, and in my
patched version. I removed it.
Signed-off-by: Alex Cornejo <acornejo@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>
Now we support a list of fallback targets when opening the socket, and
socket binding/connect is done inside socket.* instead of luaa.c or
awesome-client.c
Signed-off-by: Alex Cornejo <acornejo@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>
On corporate/university environments it is not uncommon for the home
folder of each user to be hosted on OpenAFS (so you can work from any
terminal and IT services can backup everything at will).
However it is not possible to create sockets in AFS, hence when awesome
attempts to create a socket at ~/.awesome-ctl it fails. To fix this
awesome now uses /tmp/.awesome-ctl as a fallback before giving up.
Signed-off-by: Alex Cornejo <acornejo@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>
This patch makes awesome-client give up after 10 tries when it lost the
connection to awesome. Also it now waits for some time between reconnect
attempts.
I like the behaviour of this, but some of the code seems a little icky...
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
After recieving a command from awesome-client, awesome will send
the result of that command in return and awesome-client will print it out.
Signed-off-by: Nathan Weizenbaum <nex342@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>
At every build ("make", "make all"), if necessary, this
version message will be updated.
Note that "make awesome{,-client}" will NOT update the
version message.
Signed-off-by: Julien Danjou <julien@danjou.info>
awesome-client.c manipulates the string returned from getenv("DISPLAY"),
removing anything after the first dot ('.'). awesome.c however has no
such thing, leading to awesome listening on a '...0.0' socket. Anyway,
this seems like something that should be in get_client_addr as opposed
to hardwired in awesome-client.c or awesome.c. The attached patch moves
it into awesome-client-common.c:get_client_addr() and teaches
awesome-client.c of the change.
As discussed on #awesome, the attached patch makes awesome-client exit
with a meaningful value (i.e. that of errno) when it encounters an
error. Since the most frequent error with awesome-client is a mismatch
in the socket path, there is an explicit case for ENOENT errors. I
thought of adding a matching fprintf in awesome.c, but you can tell what
socket awesome is listening on by looking at what ~/.awesome_ctl.* file
you have.
CAVEAT: Exiting on error may break setups such as:
while true; do
echo "some text"
done | /path/to/awesome-client
which relied on awesome-client continuing to send to the given socket
(although failing) until EOF was encountered on stdin.