* refactor(awful: hotkeys_popup): expose configuration options for a widget instance and use more object-oriented structure for the widget
closes#1352closes#1497
* doc(awful: hotkeys_popup): add @beautiful docstrings
* fix(awful: hotkeys_popup): add label_bg for misc labels; improve @beautiful docstrings
This was previously done in a callback, but wasn't really
clean and/or bug free. Borders could end up leaking on other
screens as proven by an integration test.
Fix#171
And stop listening to property::geometry, it's no longer needed.
This also remove messing up the border without saving it
somewhere. The concept is sound, but not the implementation.
Before this commit, do this:
c.maximize_hoizontal = true
c.maximize = true
c.maximize = false
assert(c.maximize_hoizontal)
Would not work because the states were not preserved individually.
This commit fixes that. Awesome wont be confused about it's own
state anymore.
This may seem pointless, but when it come to undoing these
maximizations, it was ambiguous.
Before 4.0, maximizing could only be done in 2 operations.
4.0 add an unified way, but kept doing 2 operations. The old
Lua EWMH code to serialize the 2 operations was dropped when
the codepath was simplified and replaced by a generic version
in awful.placement. However this version never implemented
combining multiple mementos into 1.
This commit unify the maximize C code, drop the ugly macro
template and actually fixes a couple more issues that were
caused because request::geometry was sent twice.
There is already a way to prevent them from moving them, but the
next few commits will remove it. There is no reasons to handle
this differently from fullscreen clients.
The functions awful.client.shape.update.bounding and .clip handle both
the client's shape and the shape set by Lua. However,
awful.client.shape.update.all only handles the shape set by Lua and
ignores the client's own shape. This can easily be noticed with xeyes.
When update.all ran last and you move around xeyes, the wallpaper behind
it is moved along, because it is not actually outside of the window.
Fix this by partly reverting 1a5f6b7ad2 and having update.all just
call the other two functions again.
Signed-off-by: Uli Schlachter <psychon@znc.in>
In theory it would be enough to only update the old and new screen of
the tag whose screen changed. However, we cannot easily get the old
screen, so just update all layoutboxes.
Fixes: https://github.com/awesomeWM/awesome/issues/1503
Signed-off-by: Uli Schlachter <psychon@znc.in>
As documented in
<https://keithp.com/~keithp/talks/xtc2001/paper/xft.html#sec-editing>,
the fallback value for Xft.dpi should be the vertical DPI reported by X.
On Xorg, this will generally be 96, unless the user has overridden the
value by either forcing Xorg to report the EDID-derived DPI, or by
setting the DPI themselves (via configuration, command line, or xrandr).
The 96 value is kept as ultimate fallback if anything goes wrong.
Commit c50d62749b added an empty table as a default theme. However,
when loading the actual theme fails, we will end up with theme having
value nil. This commit fixes this by reverting back to an empty table.
Fixes: https://github.com/awesomeWM/awesome/issues/1417
Signed-off-by: Uli Schlachter <psychon@znc.in>
This removes some @EXPANSIONS@ from Lua files and removes a hack that
was needed. All is better now! :-)
Signed-off-by: Uli Schlachter <psychon@znc.in>
Also save some boilerplate code.
This closes the gap between timer.start_new and timer.new. Now the
only difference is that one have a special callback format while
the other only has predefined properties.
When menubar.refresh() is called, it tries to update the menubar widget.
The call chain looks like this: menulist_update -> common.list_update ->
get_current_page. get_current_page then tries to query information about
the size of the menubar.
Since there is not much point in this, just skip the whole callback in
this case.
Side note: What is the point of menubar.get()? It seems quite useless to
me.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This bridges between gears.shape and the shapes. So far, it does not try
to do any kind of anti-aliasing magic, so you get "steep edges".
Signed-off-by: Uli Schlachter <psychon@znc.in>
Up to now, a drawable always figured out the screen that it is on by
looking at its position. This causes memleak-like problems with wibars:
A wibar has a screen assigned, but its underlying drawable will end up
referring to another screen. Via this, we were managing to build a long
reference chain of screens and drawable that meant that none of the fake
screens that our test suite added could be garbage collected.
To fix this, add wibox.drawable._force_screen(s). After this function is
called, the normal screen detection based on the position is skipped and
instead the given screen is always used. This breaks the above reference
chain and things become garbage-collectable.
Also, this chains the drawable to the life time of the screen: When the
screen becomes invalid (.valid == false), the drawable will stop
redrawing.
Fixes: https://github.com/awesomeWM/awesome/issues/1237
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit doesn't add any useful documentation, but adds
previously hidden documentation variables. It can be the basis
of a better layout documentation.
Fix#1246
The function that is documented as awful.wibox.stretch is deprecated,
because it was removed (that's not a deprecation, is it?!?). For the
replacement, we used "@see stretch". However, LDoc was randomly
resolving this reference to awful.wibar.stretch (good) or
awful.wibox.stretch (bad; the see points to the element where it
appears).
Fix this by spelling out the "full name" of the function in the @see.
Related-to: https://github.com/awesomeWM/awesome/issues/834
Signed-off-by: Uli Schlachter <psychon@znc.in>
The only other swap function is awful.tag.swap and that one is
deprecated. Thus, it should not be linked to.
Signed-off-by: Uli Schlachter <psychon@znc.in>
People who use a plain "make install" to install awesome will likely
also use the same approach to update their installation. However, this
does not actually work, because in awesome 3.5 there are beautiful.lua
and naughty.lua. These modules have since been split up into multiple
files and we now have beauitful/init.lua and naughty/init.lua instead.
The result is that the newer awesome will use some code from an older
version of awesome.
This commit has a work-around for this: We add "empty" beautiful.lua and
naughty.lua files whose only purpose is to load the real file. These
"empty" files will then overwrite files from an older installation and
everything works.
Sadly, this bad hack will have to be kept around forever and in the
future we will only have more instances of it. I would like to just say
people to fix their system, but apparently this should be worked around
instead.
Fixes: https://github.com/awesomeWM/awesome/issues/244
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously, the API to set the data that should be displayed was
:set_data(t) where t is a table. This table has the labels to use as its
keys and the numbers as its values. With this API, it was not possible
to influence the order in which the "pie pieces" were drawn.
This commit adds and uses a new API called :set_data_list(t). Here, t is
a table with integer keys and tables as values, thus one can iterate
over this with ipairs() and the order is well-defined. The tables used
as values contain the label as their first entry and the number as their
second entry.
Fixes: https://github.com/awesomeWM/awesome/issues/1249
Signed-off-by: Uli Schlachter <psychon@znc.in>
Spawn callbacks were never invoked when no startup-notification-rules were
given. This commit fixes the code so that "startup done" callbacks are also
called when no rules were given.
Fixes: https://github.com/awesomeWM/awesome/issues/1218
Signed-off-by: Uli Schlachter <psychon@znc.in>
The usual "a or b"-trick to simulate C's ?:-operator does not work when
"false" is a valid value. Fix the code to handle this correctly and add
a short unit test which would have caught this problem.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We already have a variant of this function for transforming an actual
matrix. This adds the corresponding static factory.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of doing Linux-specific magic with error codes and trying to
read the first byte of a file, just use Gio to check if a file exists
and is readable.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When adding callbacks as a `callback` entry in a property, the callback
is run by `awful.rules`, because it does `c.callback =
result_of_function`. This is obviously not intended. Also, this causes
the callbacks to run twice, because the code already handled this
`callback` property specially.
Fix this by just not merging callbacks with the normal rules at all.
Fixes: https://github.com/awesomeWM/awesome/issues/1159
Signed-off-by: Uli Schlachter <psychon@znc.in>
For some reason, the code here tried to handle widget::redraw_needed
signals even though it should apparently/obviously only produce a
current snapshot of the widget's look.
Fix this by just removing the redraw code.
While here, also factor out the widget context table into a local
variable and re-use it for the initial layout and for the later draw.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When awesome calls any Lua code, it does so with a protected call. This
means that any kind of Lua error should (there are exceptions) just
result in an error message being printed and everything continuing as
usual. When LGI calls Lua code, it uses a normal call. This means that
in an asynchronous context, that is, when there is no more call
generated by awesome's C code on the call stack, we must be careful,
since any error results in Awesome's unprotected error handler to be
called which restarts the WM.
menubar.utils.parse_dir() asynchronously parses a directory containing
.desktop files. This means that it is no longer in a protected call
context. Let's assume that the code itself is fine. However, the
callback that the caller provided for handling the results can be quite
arbitrary. Make sure that it is run in a protected context.
Helps-with: https://github.com/awesomeWM/awesome/issues/1173
Signed-off-by: Uli Schlachter <psychon@znc.in>
It does not provide much value. The version number is already known to
ldoc globally in the "description" variable.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of using magic with a weak table, the code now saves this data
as a property under the tag object. This avoids all kinds of leaks, for
example caused by t.foo = t.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of using magic with a weak table, the code now saves this cache
as a property under the tag object.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of using a weak table to save the last mouse position, this is
now saved directly as a property under the screen.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of using a weak table with some magic to save properties of a
client, the code now uses the c.data table provided by the C code
instead.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of having an extra weak table to save a boolean per client, this
now sets a property directly on the client.
Signed-off-by: Uli Schlachter <psychon@znc.in>
No idea what self referencing loops this refers to. Lua 5.1's and
LuaJIT's garbage collector both should handle cycles just fine. Things
only start getting complicated when you start using weak tables.
Unless someone comes up with an example where this patch causes a leak,
let's remove the weak table magic.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Matrix operations are hard. Apparently I always keep confusing the order
that transformations are applied in the matrix resulting from a matrix
multiplication.
This commit fixes things in wibox.hierarchy that were wrong due to the
wrong order and changes a unit test so that it would now catch the
breakage (and makes sure that it does not happen again).
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of matrix_to_device and matrix_to_parent, this now provides the
full hierarchy instance managing the current widget.
In addition to x, y, width and height (which are an over-approximation
of the widget's extents on the drawable), this now also provides
widget_width and widget_height in the widget's local coordinate system.
These last two values are exact.
For example, the tooltip needs x/y/width/height while a widget that
wants to figure out which point on it was hit with a mouse press will
need widget_width and widget_height (together with the position argument
that is passed in with mouse::press).
I don't know how to document the return type of this function properly.
Hopefully just describing the structure of the resulting table is good
enough.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Similar to the previous commit, this makes the drawable not apply a
pending relayout while it is not visible. When it becomes visible again,
the relayout is done.
The hope here is that less work is done while a drawable is not visible,
saving CPU time.
Signed-off-by: Uli Schlachter <psychon@znc.in>
LGI does not protect against use-after-free issues that can occur due to
using an object after finalisation. This manifests itself as occasional
crashes on Travis in cairo_region_union_rectangle() (AFAIK no one ran
into this issue in real-world usage).
Since visible drawables are always strongly reachable, the issue can
only occur with invisible drawables. The previous commit made sure that
those are fully repainted when they become visible, so we can just
ignore redraws for those and fix the crash issue.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of tracking all drawables that are alive, the code now only
tracks visible drawables. When a drawable is made visible it is
completely repainted. This should not cause a difference when a wibox is
initially made visible, because it has to be redrawn anyway. However,
this introduces a full repaint when a wibox is hidden and then made
visible again.
Thanks to this change, we can stop using weak tables. Visible drawables
cannot be collected and so we can keep a strong reference to them. This
allows us to get rid of the weak tables which solves various problems
involving finalizers and using objects after finalisation.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This new function is called whenever the visibility of the drawable
changes. Later commits can use this for explicitly tracking the lifetime
of drawables instead of using magic weak tables.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This is the first step in deprecating them. A function with so
many optional arguments is just bad design.
The next few commits will rewrite the documentation and deprecate
the old arguments.
For a while, it was often suggested on IRC to replace the default
request::activate handler to implement custom focus stealing policies.
While it is working, it isn't user friendly. This commit add a simple
mechanism to add such policies.
This adds a tparam alias "@screen" for "@tparam screen" (when used to
document e.g. arguments for callbacks), and "@screen_or_idx" when a
function accepts a "screen" or "number".
The default config had tables like mywibox and mywibox[s] was the wibox
that is visible on screen s. When a screen is removed, nothing cleans up
these tables and so the screen and the wibox could not be garbage
collected. The same applies to the layoutbox, taglist etc.
This commit removes the global mywibox table and instead saves it as a
property on the screen. This way, the screen is not explicitly
referenced and when it is removed, the screen, its wibox and all of its
widgets become unreachable and can be garbage collected.
This commit also updates the docs and the tests that referenced things
(mostly the wibox) via mywibox[s] to now use s.mywibox.
Fixes: https://github.com/awesomeWM/awesome/issues/1125
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously, gears.object.properties used a weak table for adding
additional information to a C object. However, weak tables can easily
cause leaks when the value references the key.
This commit makes the code instead use the new .data property that is
available on all C objects. This means we have no more magic with a weak
table and instead only use "regular" tables instead.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This restore a feature that was available in Awesome 2.1-3.2.
The reason margin is implemented rather than use a container is to
be able to make the background smaller than the bar.
The current progressbar code dates from a time when Awesome had
a very limited drawing API. This commit first re-write the
algorithm to remove the workaround used to draw the border using
full rectangles only. It then add support for outer and inner
shapes with their respective border settings.
This commit also add clip support. This is enabled by default, but
could be disabled to have the bar taller than the background.
Twice now we had problems with the garbage collector which caused signals
established via weak_connect_signal() not to be disconnected when we wanted them
to be disconnected. The effect was that we tried to redraw a drawable after it
was garbage collected which caused errors.
Instead of playing whack-a-mole with all the various ways that might make us
redraw a drawable after GC, let's just fix all of these issues by explicitly
checking for this case and turning it into a no-op.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The previous commit made wibox.drawable turn a "normal redraw" into a complete
repaint when it was moved to another screen. However, nothing happened until
that normal redraw.
This commit triggers a normal redraw when we are (possibly) moved to another
screen. More precise, this means that whenever a screen appears, disappears or
changes its geometry and when the drawable is moved, we trigger a normal redraw.
This redraw will likely do nothing, because no relayout is pending and no part
of the surface needs a redraw, so it is cheap.
However, if the drawable really ends up on another screen, then the code from
the previous commits makes us do a full relayout and redraw.
This commit likely fixes the current instability of test-screen-changes.lua. See
https://github.com/awesomeWM/awesome/issues/982#issuecomment-231712056.
As explained there, the test fails because the fake screen that it created is
still referenced, so cannot be garbage collected, but the test doesn't succeed
unless the screen is garbage collected. So something is still referencing the
screen that was removed. This something can be a client's titlebar, because the
underlying drawable still has a context member referring to the old screen.
This commit should fix that problem, because we now trigger a redraw which will
compute a new context and thus the reference to the old screen is released.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The previous commit made the hierarchy do a re-layout when the context changes.
However, widgets could change their appearance depending on the context without
changing their layout. Thus, the previous commit is not enough.
This commit also makes the drawable redraw everything when the context changes.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When the context for widget changes (e.g. we are on a new different screen or
have a different DPI value), widgets might change their appearance even though
they didn't emit widget::layout_changed. Thus, update the hierarchy in these
cases.
Signed-off-by: Uli Schlachter <psychon@znc.in>
widget_at() no longer exists since 0aa4304bda (and the surrounding commits
stopped us using this function).
Signed-off-by: Uli Schlachter <psychon@znc.in>
The magnifier layout wants to ignore floating clients. Before 82342f0 this was
done by calling awful.client.floating.get(focus). If "focus" was nil, this might
have checked the floating status of a wrong client (if some other client was
focused, and the code in magnifier set focus=nil before). This issue can easily
be missed and might exist since forever. After 82342f, floating status is
checked via "focus.floating" and this now causes an "attempt to index nil value"
error instead. Much easier to notice.
Fix this by adding the missing nil check and while touching the code, merge this
with the previous "if" and correct another error (the wrong thing happened if we
had #cls=0).
Fixes: https://github.com/awesomeWM/awesome/issues/1103
Signed-off-by: Uli Schlachter <psychon@znc.in>
A client is supposed to go to a screen when:
* It has been started using `awful.spawn` with explicit instructions [1]
* An `awful.rules` rule **or any of its callbacks** set the screen [2]
* When something handle `request::screen` and/or `request::tag` in some
custom ways. [3]
* Some clients can request a screen and mean it (like MythTV/Kodi/XBMC and
some multi-window DAW) [4]
A client is supposed to go to the focused screen when none of the above are
true [5].
Other constraints:
* The screen need to be set only once, anything will will emit
`property::screen` many time and cause side effects.
* There has to be a single entry point to the algorithm, no multiple
"manage" handler.
* Awesome internals must use the `request::` signal API and not force
their decision outside of request handlers.
* Restarting Awesome must not change the client screen
Commit 2178744 fix use case number [1] and [2]. It actually fix [4] too, but
it is an accident and I am not sure we care about [4] anyway. Use case [1]
and [2], however, are very important.
Fix#1091
The geometry storage has been moved into awful.placement. This
code was never executed as data[] was never populated.
There is some behavior that is indeed lost, but it is unlikely
someone will ever notice (it has been broken for 6 months).
The previous code attempted to handle scrren changes while
maximized. The new code organization shift this responsability
to awful.placement. However, it doesn't yet fully implement the
previous logic.
Awesome 3.5.9 accepts `_active`/`_inactive` names for `beautiful`
minimize keys (such as "titlebar_minimize_button_focus_inactive").
Some themes rely on those, meaning that when they loaded under
the current Git, the minimize button went missing. This adds a
fallback, to improve compatibility with the existing themes.
This commit remove the `awful.tag` "manage" hook. The relevant
code has been moved to ewmh.lua request::tag handler. The handler
is called either by a volontary screen change or by a forced one.
It also require the awful.rules to be executed. This is done by
default and the user would have to explicitly disable that
behavior. From now on, disabling the rules require the user to
handle tag selection.
Fixes#1028#1052
There was still a problem that caused the "old" tags to be
inserted in the wrong position when "saved" from a screen being
removed.
Also, this use a :get_tags(true) to save an uneeded sorting pass.
The index was updated on an unordered table. As the elements
order did not match the relative indices once they have been
changed, further calls to set_index produced garbage.
The default taglist didn't notice because it use screen.tags
table index instead of the tag index. A debug using
echo 'for _,t in ipairs(mouse.screen.tags) do
print("INDEX:", _, t.index, t.name) end' | awesome-client
Would have shown two or more elements with the same index. To
debug issues related to tag indices, this bash script can be
enabled:
while true; do
echo 'for _,t in ipairs(mouse.screen.tags) do
assert( _==t.index) end' | awesome-client
sleep 0.5
done
This commit add the last placement function imported from the
Radical module.
It allows to place a wibox/client next to another object. It tries
to find the best fit. It also support wibox widgets.
This is intended for tooltips and menus, but can also be used in
`awful.rules` to place the new client as close as possible to the
focused one without overlap.
This reverts commit facf676b13.
Using capi.client.focus.screen to decide which screen is focused breaks
a multiscreen setup. At least makes it extremely annoying to use.
In particular, if you have a focused client on screen 1, move the mouse
to screen 2 and launch a new client, the new client appears in screen 1,
since screen.focused reports that current focused screen is 1, not 2
because of the focused client.
Close#1035Fix#1029
The deprecation wrapper that we still have for this function didn't return
anything. However, awful.util.pread() used to return strings. This breaks
script.
Work around this by returning an empty string. That way code will still break,
but at least it should not error out.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The default config creates the same set of tags for all screens ("1" to "9"). An
awful.rules-rule with e.g. screen = 2, tag = "3" should obviously tag matching
clients with tag "3" of the second screen.
However, the implementation used the first matching tag in the list of all tags
and thus the client ended up tagged with tag "3" from screen 1. Fix this by
calling find_by_name() with the screen that the client is assigned to.
The existing implementation of awful.rules guarantees that any
"screen"-properties are applied before the code touched by this commit is run,
thus this should always work.
This commit does not add a test catching this because we are currently quite bad
at testing multi-screen scenarios and I don't want to invent the necessary
machinery right now.
Fixes: https://github.com/awesomeWM/awesome/issues/988
Signed-off-by: Uli Schlachter <psychon@znc.in>
Commit 0318c61328 added an image for the minimize button which was
missing before. However, only the default theme and xresources where fixed to
contain the path to the image.
This commit adds the path to all themes.
Also, minimized clients aren't visible, just as closed (=killed) clients aren't
visible. Thus, we don't need an "active" version of this image.
This commit makes us handle the image for the minimize button just like we
handle the close button: There is no difference between "active" and "inactive"
and the file path in the theme doesn't get any path suffix.
Fixes: https://github.com/awesomeWM/awesome/issues/387
Signed-off-by: Uli Schlachter <psychon@znc.in>
The actual bg is drawn either with fake transparency over the wallpaper (this
uses operator OVER) or for true transparency with operator SOURCE. The bgimage
should be drawn ontop of this without erasing the background and thus needs
operator OVER.
However, before this commit the bgimage was drawn in the same way as the bg and
thus inherited its SOURCE operator if a compositor is running. Fix this by
restoring the default operator (OVER) and also e.g. the default source before
drawing the bgimage.
Fixes: https://github.com/awesomeWM/awesome/issues/954
Signed-off-by: Uli Schlachter <psychon@znc.in>
When called with the file name of an image, this function failed to turn that
file name into a cairo surface.
Fixes: https://github.com/awesomeWM/awesome/issues/954
Signed-off-by: Uli Schlachter <psychon@znc.in>
All other shape did it. While it usually have no side effects,
as seen in #920 screenshot from @actionless, there is instances
where this produce a invalid rectangle.