When a tag is specified by name, awful.rules only searched for the tag
on the client's screen. This commit extends the search to all screens,
but only if no specific screen was specified for the new client by some
rule.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The typo was introduced in commit a1941efc9.
Its effect should be minimal: :item_enter() itself does not care about
the 'mouse' option, but it forwards to :exec(). Here, an action is
invoked either if it was not caused by the mouse, or if it was caused by
the mouse and either auto_expand is enabled (which is the default), or
the item-to-be-executed is actually the active item.
In other words, it is quite non-trivial to come up with a case where
this typo made a difference. But of course that's no reason to leave the
typo in.
Fixes: https://github.com/awesomeWM/awesome/issues/2347
Signed-off-by: Uli Schlachter <psychon@znc.in>
The old keygrabber API wasn't doing what the users want from a
keygrabber module. With tons of boilerplate code, everything could
be done, but it wasn't trivial.
This commit add a default grabber function that implements the
keybinding API already used by `awful.key` and `awful.prompt`.
It also add syntax candy left and right to make the module "feel"
like a native CAPI object.
Nothing is perfect and some parts, like adding root keybindings, are not
vevy pleasing. However it fulfill its goal when it comes to make
previously non-trivial use case very easy to implement and deploy.
This code was attached to mouse::enter in `rc.lua` instead of being part
of the unified request::activate architecture.
There is currently no way to detach this focus filter because it is
generally correct.
There is currently no centralized way to manage active keybindings so
the description data case be used to fill part of that role until an
official API is added.
Layouts work with the client's geometry in "space on screen that is
assigned to this client". This means that the geometry should include
decoration (titlebar and borders) and useless gaps.
Everything else (especially the C code) works with client's geometry in
"space that the client can draw on". This means that the titlebar,
borders and the useless gaps are not included into this size.
Thus, when applying size hints, the tile layout has to convert between
these two representations. Otherwise, size hints are applied incorrectly
and to a wrong geometry.
Fixes: https://github.com/awesomeWM/awesome/issues/1418
Signed-off-by: Uli Schlachter <psychon@znc.in>
I do not know how a GDataInputStream / GBufferedInputStream decides
about the size of its internal buffer when reading input by line, but in
issue #2288, an example where the output of date (about 30 bytes) was
read ten times per second caused ten megabytes of memory usage for this
internal buffer. Try to save some memory by explicitly shrinking the
buffer size when we are done reading from the stream.
Reference: https://github.com/awesomeWM/awesome/issues/2288
Signed-off-by: Uli Schlachter <psychon@znc.in>
This change makes errors messages show up in the replies, too.
Before (notice how the third command does not generate output):
$ awesome-client 'return 42' ; awesome-client 'sdfsdf' ; awesome-client 'error("foo")'
double 42
string "[string "sdfsdf"]:1: syntax error near <eof>"
After:
$ awesome-client 'return 42' ; awesome-client 'sdfsdf' ; awesome-client 'error("foo")'
double 42
string "[string "sdfsdf"]:1: syntax error near <eof>"
string "Error during execution: [string "error("foo")"]:1: foo"
Signed-off-by: Uli Schlachter <psychon@znc.in>
For "stuff around screen's 'removed' signal", it might make sense to
temporarily set a tags screen to nil. The idea is that it will only
later be assigned to a new screen, not immediately.
However, currently a tag with screen nil causes quite some problems in
the set_screen() function. This commit works around this with a generous
amount of "wrap this in if".
Signed-off-by: Uli Schlachter <psychon@znc.in>
Before this commit, there was a conflict between the spawn and
awful.rules rules.
Also, modules such as Tryannical monkey-patched this function to
add their own rules to the mix. This commit introduce a proper
API to add handlers.
The order is crutial for this to work, so a dependency system is
also added.
Fix#1482
The code here has things like "if cache.bgb" which suggests that "bgb"
(great name, by the way) is supposed to be optional. However,
31b8623ff6 made this thing definitely not optional by making it
*the* widget that is displayed. That feels wrong.
Also, after the above commit, the ".primary" entry is no longer used,
which is at least surprising for something which is called "primary".
None of this is explicitly documented (I didn't find anything when
looking for "primary" in common.lua nor tasklist.lua; I know that there
are examples for using this, but still that doesn't say how this is
supposed to work), so I'm not quite sure how this was intended to work.
Instead, I am just proposing this commit as a better fix with the above
rational and see what feedback I get...
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit allow user defined delegates to be used as list elements.
This put an end to the endless attempt to cram more features into this
code.
A widget template (non-instantiated) is passed to the arguments and
is created by the common code. It also supports "roles" where some
user defined widgets can replace the old textbox or imagebox.
The old function didn't scale at all. As no replacements are going
to be merged anytime soon, start to make it meta-extensible.
This is the first step to be able to let the widget be extended
directly from rc.lua without adding yet more silly parameters.
It never scaled and has reached the point of no return a very long
time ago.
My first ever contribution to Awesome was to attempt to fix this,
but the solution was a bad hack. The radical module later solved
this by delegating the style, layout, theme, item layout and item
style to various "visitor" objects. While this is superior to this
commit, it was also a very large and complicated codebase. After
5 years, it is now obvious it will never be merged "whole".
Do it now since the future awful.popup and notification widget
also uses it.
The `load_ldoc.cmake` changes allow to include `.ldoc` blocks in
existing ldoc comments. Previously, it added some extra newlines
and an autogenerated comments saying the content below was imported.
The problem is that this prevented the system to be used for shared
function arguments.
This commit also renames the `wibar` argument table from `arg` to
`args` as the name has to be the same in the `wibox` and `wibar`
constructor for this to work.
As long as Awesome provides APIs that uses pixels are points, this
cannot be enabled by default.
For example, a wibar size defined in pixels may be too small to
render the text once a dense display is connected.
If a tag is specified by name, but no such tags exist, awful.rules would
cause an error (attempt to index a nil value). Fix this and add a test
for this case.
Fixes: https://github.com/awesomeWM/awesome/issues/2087
Signed-off-by: Uli Schlachter <psychon@znc.in>
For example, Xephyr reports its output with a size of 0x0. Since a
division by zero is in no one's interest, just ignore such outputs when
trying to compute the DPI value.
Thanks to @timroes for pointing this out:
c8fac753c4 (commitcomment-25072296)
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit makes awesome automatically compute the DPI of a screen
based on its RandR outputs. If multiple outputs exist, the lowest DPI is
used.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Once upon a time, beautiful.xresources.get_dpi was added to query
Xft.dpi. That made sense since this queried an xresources property. Over
time, other, non-xresources-based ways to query DPI were added to this
function. Now, it makes no more sense to have this function here.
Also, recently it became possible to add new properties to C objects
from Lua code. Thus, we no longer need to have a get_dpi() function
somewhere, but can add s.dpi directly.
Thus, this commit adds s.dpi and makes everything use it. No functional
changes are intended.
Signed-off-by: Uli Schlachter <psychon@znc.in>
To apply the shape of a client, we have to create an image and draw the
shape we want to it. Since clients can be quite large, we have to make
sure that we do not keep this image alive unnecessarily long.
The code in awful.client.shape.get_transformed() however needs another
temporary surface in case the client has its own shape and another one
was set in Lua (side note: currently the code also creates this extra
temporary surface if the client does not have its own shape; that might
be worth fixing). This temporary surface is then used as the source of a
cairo context to draw it to the image that will be used as the client's
final source.
After we are done, the temporary surface is still kept alive since it is
the current source of the cairo context. The cairo context in turn is
only freed when Lua's garbage collector collects it, which may take
quite a while.
Improve this by setting a different source to the cairo context. Thus,
it now releases the temporary surface as soon as possible and it is only
allocated for a short time.
Fixes: https://github.com/awesomeWM/awesome/issues/2050
Signed-off-by: Uli Schlachter <psychon@znc.in>
The magnifier layout handles the currently focused client specially.
However, if the currently floating client is floating, it should not be
handled by the layout at all. A bug caused the magnifier layout to
handle a focused and floating client anyway if it was the only tiled
client.
Fix this by removing the '#cls > 0'-case. If #cls == 0, then no client
is available to be managed. Thus, cls[1] will be nil, which is fine
since, well, no client is available to be managed. This only made a
difference in the specific bug that I described above. Thus, drop this
case.
Fixes: https://github.com/awesomeWM/awesome/issues/2045
Signed-off-by: Uli Schlachter <psychon@znc.in>
* feat(awful: widget: calendar_popup: attach): implement 'on_hover' option
* feat(awful: widget: calendar_popup): smarter handling of click and hover at the same time
Several themes use `dpi(2)` which is quite thick, and it is better to
use the default of 0 here, instead of `beautiful.border_width`, which is
meant for borders on clients.
For setting the shape of the tooltip, this code creates an image surface
describing the wanted shape. After this commit, this image surface is
finished when it is no longer needed. This results in most of the
image's memory to be freed immediately instead of only later when the
garbage collector collects the image surface.
Related-to: https://github.com/awesomeWM/awesome/issues/1958
Signed-off-by: Uli Schlachter <psychon@znc.in>
This function creates a temporary image surface to set the shape of a
wibox. After this commit, the image is now finished after use. This
results in most of the image's memory to be freed immediately instead of
waiting for the garbage collected to collect it.
Related-to: https://github.com/awesomeWM/awesome/issues/1958
Signed-off-by: Uli Schlachter <psychon@znc.in>
This function queries the shape of a client and then does something with
it. This commit makes sure the image is finished afterwards, which means
that most of its memory is released immediately instead of waiting for
the garbage collector to collect it.
Related-to: https://github.com/awesomeWM/awesome/issues/1958
Signed-off-by: Uli Schlachter <psychon@znc.in>
I am not sure what exactly goes on in the below bug report, so this will
just paper over the problem. I still think that this patch is a good
idea even when it is not a proper fix, since keyboard layouts are
complicated and so this code should be robust and hard to break.
Fixes: https://github.com/awesomeWM/awesome/issues/1933
Signed-off-by: Uli Schlachter <psychon@znc.in>