For each widget, the layout function checks whether placing it would
make the function exceed the allowed geometry.
If not, the function places both the widget and a spacing widget.
This check ignores the size of the spacing widget itself, this can cause
overloading of widgets on top of each other.
For example, the following scenario with these widgets:
widgets: widget1 { width = 10, height = 10 }
widget2 { width = 10, height = 10 }
widget3 { width = 10, height = 10 }
and a call to horizontal layout with the
{ width = 10, height = 10, spacing = -5 } parameters.
The function would layout the widgets the following way:
{
widget1: { x = 0, y = 0, width = 10, height = 10 }
spacing: { x = 5, y = 0, width = 5, height = 10 }
widget2: { x = 5, y = 0, width = 5, height = 10 }
spacing: { x = 5, y = 0, width = 5, height = 10 }
widget3: { x = 5, y = 0, width = 5, height = 10 }
}
This behaviour would be the same for any number of widgets for negative
layout.
This patch changes the layout function to check whether the current
widget uses up the whole space.
It also removes 'pos' variable. Its purpose isn't intuitive in the
presence of x and y. This helps to understand where each widget is
placed now that x, y don't hold the end location of the widget in the
previous loop iteration.
The result of the previous example becomes:
{
widget1: { x = 0, y = 0, width = 10, height = 10 }
}
While this might not be the wanted behaviour exactly, distinguishing
between the scenario where 2 widgets are drawn and a scenario where 3
are drawn might complicate the layout function too much.
This patch also adds unit testing that catches the described behaviour.
Signed-off-by: Shay Agroskin <agrosshay@gmail.com>
The fit function is called twice in row.
- The first time it gets the maximum available width, and returns how
much of it it needs (with 0 spacing it would be 477)
- The second time the available width it gets is the same as it returned
last phase (and probably is expected to return the same result again)
The width fit requests is the total width of all widgets together + the
spacing (e.g. if each tag widget is 53 px and spacing is -10 then the
requested width 53 * 9 - 80).
The function tries to first fit all its widgets (the tag numbers) in the
amount of width it received, and only then adds the spacing to it. This
is problematic because in the second phase the widgets need to fit
themselves in the same width they requested earlier minus the spacing
(in case of negative spacing). This is of course impossible and so some
widgets are just not being drawn correctly.
This patch makes fit function take into account the spacing while
placing the widgets and not afterwards.
Also add unit-testing that test the bug described.
Signed-off-by: Shay Agroskin <agrosshay@gmail.com>
The function has several expressions of the form
if self._private.dir == "y" then
This patch stores the result of
self._private.dir == "y"
to avoid code duplication.
Also remove the 'used_in_dir' and 'in_dir' variables since their values
can be calculated using other variables in the function and updating
them individually is error prone.
This patch doesn't do any functional changes.
Signed-off-by: Shay Agroskin <agrosshay@gmail.com>
When wrapping container widgets to create reusable composite widgets,
`drill` will be called twice on the same widget definition. The first
call happens within the wrapping function and applies the children
widgets fine. The second call happens when the composite widget is used,
but since there are no children widgets defined, the call to
`set_children` sets the existing child to `nil` instead.
Fixes#3213.
Signed-off-by: Lucas Schwiderski <lucas@lschwiderski.de>
There seem to be two issues here. First, the if-statement at the
beginning of the function will return prematurely if
`self._private.widgets[index]` exists. There seems to be a
missing `not` there.
Second, index 1 is interpreted as the top of the stack (although the
documentation says otherwise), but the widget is inserted at the end of
`self._private.widgets`, so it gets pushed to the bottom
instead of the top.
If the user copy/pasted `naughty.config.*` into their config rather
than set values 1 by 1, we could no longer add new values since they
would get removed. To prevent more users being affected by this, we
now silently ignore the new table while still setting all the values.
Fix#3145
At some point we added an unified `maximized` property to the
client class. Originally it was just setting both horizontal
and vertical maximization. LAter on, this was rewritten to
make the state change more atomic and reversible.
Soon after, we added `immobilized_horizontal` and
`immobilized_vertical` to make most `if` simpler.
`screen.tiled_clients` was missed in that refactoring.
Fix#3169
Signed-off-by: ArenaL5 <arenal5@gmx.com>
Extend `fkeys` to F35
Signed-off-by: ArenaL5 <arenal5@gmx.com>
Reducing `numpad` to its most aggreable subset
Signed-off-by: ArenaL5 <arenal5@gmx.com>
Add method to select a layout directly
using the Super key + the numeric keypad. This method uses the layout list from the currently selected tag in the currently focused screen. (If there is no selected tag, it does nothing.)
To allow this, the keygroups `numpad` and `fkeys` were added to `awful.key.keygroups`.
Refit to avoid error by nil and to remove imperative code, as per recommendation from @Elv13.
Signed-off-by: ArenaL5 <arenal5@gmx.com>
When adding human-readable key names to `lib/awful/hotkeys_popup/widget.lua`, I forgot to add the Enter key in the numeric keypad to the list.
Signed-off-by: ArenaL5 <arenal5@gmx.com>
This allows to control which kind of icon actions can be done
on individual notifications. Once the second part of the permission
system will be merged, this will mostly be used in `ruled.notification`.
Currently, emit_signal always call all connected function. However,
it is very wasteful for some I/O intensive operations like icon
lookup. This commit adds a trick (private API) to stop once
a condition is met.
It will also in the future be used for the permission system, but
this is not yet implementd.
My initial implementation was overly optimistic. It turns out there
is no end in sight to "correctly" support icons. Apps randomly use
XDG name, paths and URLs. Rather than baloon the size of the
implementation, this commit moves toward to request:: pattern
found in other APIs. This will allow people who wish to "fix"
specific icons to do so in a way that scales.
The next 2 commits will move the current implementation to request
handlers.
Most of the notification code is from 2017. Soon after being written,
the permission system started to take shape. This required to
standardize the `request::` signals into the "object, context, args"
style. The notification code wasn't merged during that refactoring
and was accidently merged without the fixes.
Since this is still unreleased, I break the API now before it is too
late. Sorry about this.
Since it is used only one, use require() directly. This allows
to require it from `beautiful` without a circular dependency.
In turn, this allows to set colors using the rules rather than
adding an endless amount of theme variables.
This commit introduce the new "ruled" module. This new top level
module will eventually host all "rules" related modules.
As for the content of the commit, it adds rules for notification. They
are mostly identical to the client rules and can be used to customize
or filter the notifications. It replaces the old "preset" API. The
preset API inner working was mostly a duplication of the early
`awful.rules` API, but was never as flexible. Thus the idea behind this
work is to converge all "core" classes to use a similar declarative API.
When less space is available than was asked, systray:draw() has to
compute the right base size so that all the icons fit into the available
space. This computation so far ignored the icon spacing, resulting in a
too large base size.
Fixes: https://github.com/awesomeWM/awesome/issues/2981
Signed-off-by: Uli Schlachter <psychon@znc.in>
The tag history kept a strong reference to a screen even after that
screen was removed. This prevented the garbage collector from cleaning
up.
Fix this by getting rid of the tag history on screen removal.
Related-to: https://github.com/awesomeWM/awesome/issues/2983#issuecomment-584249568
Signed-off-by: Uli Schlachter <psychon@znc.in>
The function returns the geometry of the parent object. As it was used,
it was passed the parent object directly. The means the parent geometry
of the parent object was used instead of the geometry of the parent
object. This worked "fine" as long as the mouse was in the same screen,
but it was just hiding the bug.