This adds a new argument to awesome.spawn that can be used to specify
the environment of the spawned process.
Signed-off-by: Uli Schlachter <psychon@znc.in>
project() automatically sets the PROJECT_NAME variable. Thus, when this
CMake code is run due to being included by awesome, this commit has no
effect.
When this CMake code is run on its own, CMake will no longer check for a
C and C++ compiler.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This was changed in ec9a981d for no good reason, and using a temporary
file removes the requirement to restore it on exit.
And it is necessary in case the original file is not writable (e.g. in
case of a read-only Docker mount).
- add colors
- count test files
- display error summary
- filter out a_dbus_connect warnings and "Test finished successfully." message
- print current step with VERBOSE=1
- kill clients at the end of tests in an extra step
A test counts as having failed if it prints any error. However, the
search path can very well contain non-existing directories which are not
a problem. Thus, handle this by monkey-patching gears.debug.print_error.
Ref: https://github.com/awesomeWM/awesome/pull/1872#issuecomment-311224439
Signed-off-by: Uli Schlachter <psychon@znc.in>
This test runs into an lgi bug that causes awesome to segfault. Work
around this by just disabling the test where needed.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This does not actually test anything. It just makes sure that the code
runs. A proper test still seems to need some time and some hacks, but
this basic test is enough to check that the menubar does not cause any
Lua errors.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Just re-arranging on every focus change would cause useless/needless
re-arranges (which have no effect except to waste CPU time). Thus, this
adds a special (undocumented) flag on layouts that makes sure that a
rearrange occurs when the focus changes.
Fixes: https://github.com/awesomeWM/awesome/issues/1799
Signed-off-by: Uli Schlachter <psychon@znc.in>
When the border width changes, we move the client according to its
gravity. This can cause problems with the following code. Fix this by
restoring the original border width again, which undoes the move.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This adds a C program which tests if the window manager handles
gravities correctly. This program is loosely based on metacity's
test-gravity.c, but completely rewritten and this version does automatic
tests instead of allowing the user to perform testing by hand.
By having this as a self-contained C program, it is possible to compare
awesome's behaviour with the behaviour of other WMs.
In my testing, only metacity and awesome pass this test. This is not
that much of a big surprise since awesome was fixed in
https://github.com/awesomeWM/awesome/pull/505 to work correctly with
metacity's test-gravity.c. However, I am surprised that e.g. Fluxbox
gets this wrong.
Signed-off-by: Uli Schlachter <psychon@znc.in>
There are some cases where a client's floating state "silently" changes.
For example, a fullscreen client will be considered floating. However,
even though c.floating changes its value in this case, we did not emit
the property::floating signal.
Fix this by explicitly tracking the "implicitly floating" state. When
some property that influences this "implicitly floating" state changes,
we update it and if a client which was not explicitly assigned a
floating state observes a change in this value, property::floating is
emitted.
This was tested by running a terminal and two xeyes in a tag with a
tiling layout where awful.ewmh was patched so that clients do not change
their geometry when fullscreening or maximizing. It was observable that
after this patch e.g. the titlebar and the tasklist update to show the
floating state of the client which became implicitly floating due to
being maximized.
Fixes: https://github.com/awesomeWM/awesome/issues/1662
Signed-off-by: Uli Schlachter <psychon@znc.in>
For a while now we had our code coverage tools tell us that the coverage
for one line of code fluctuated. Sometimes it was being executed and
other times it was not. This is useless noise.
I think what is happening here is that the coverage depends on the order
of iteration over a table. Either the tooltip that is being created was
first made visible and then it text changed, or things happened in the
opposite order.
Fix this by doing this by explicitly changing the tooltip's text while
it is surely visible.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously it would print a table which would include the memory
location where the table was stored. Thus, this produces a different
result on every build.
Signed-off-by: Uli Schlachter <psychon@znc.in>