This has some positive results on the "benchmark test". Each single number is
the best one out of three runs.
Before:
create wibox: 0.0826502 sec/iter ( 13 iters, 1.157 sec for benchmark)
update textclock: 0.0186952 sec/iter ( 57 iters, 2.473 sec for benchmark)
relayout textclock: 0.0158112 sec/iter ( 64 iters, 1.028 sec for benchmark)
redraw textclock: 0.0015197 sec/iter (662 iters, 1.861 sec for benchmark)
After:
create wibox: 0.0825672 sec/iter ( 13 iters, 1.154 sec for benchmark)
update textclock: 0.00378412 sec/iter (277 iters, 4.216 sec for benchmark)
relayout textclock: 0.00259056 sec/iter (420 iters, 1.09 sec for benchmark)
redraw textclock: 0.00105128 sec/iter (958 iters, 1.79 sec for benchmark)
We see no significant change in the creation of wiboxes (99.9% compared to
before). Update (20% of the previous run time), relayout (16%) and redraw (69%)
are all sped up by this change.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of going through LGI to call cairo, this now implements the various
matrix operations directly in Lua. The plan is to avoid the overhead that we hit
due to LGI.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When a complete repaint is scheduled, also do a relayout, because this is also
the case that we go through when the underlying cairo surface is resized. For
example, resizing a client with a titlebar would trigger this.
Also, going through this code path is necessary since this is the only place
where the dirty area is updated so that it includes "everything". Before this
change, nothing was actually redrawn, because the dirty area was empty.
Fixes: https://github.com/awesomeWM/awesome/issues/449
Signed-off-by: Uli Schlachter <psychon@znc.in>
Add a path to awesomeConfig.cmake for searching an iconv library and the
corresponding header file automatically if the build system is on Mac OS
X which needs to pass the header and library paths explicitly to the
compiler to build Awesome successfully.
Closes https://github.com/awesomeWM/awesome/pull/440.
Extend the range of the 'group_names' patterns which is currently
restricted to typical ones like
pc+us+ru:2+de:3+ba:4+inet
to more general ones such as
macintosh_vndr/apple(alukbd)+macintosh_vndr/jp(usmac)+macintosh_vndr/jp(mac):2
so that the keyboardlayout widget can handles all possible patterns
returned by awesome.xkb_get_layout_group().
This accidentally called the draw callbacks with a nil argument instead of the
context. This was introduced in some badly done rebase, sorry! :-(
Signed-off-by: Uli Schlachter <psychon@znc.in>
The default config has this:
awful.key({ modkey, }, "o", awful.client.movetoscreen ),
This moves the client to the next screen and focuses that screen.
But it does not ensure that the client is raised above any existing
windows, e.g. when moving a floating client.
This patch emits the `request::activate` signal if the client is
currently focused, but only if the screen property actually has changed.
Closes https://github.com/awesomeWM/awesome/pull/98.
The parent was needed for :get_matrix_to_device() which recursively walked
parents and multiplied together their transformation matrices. This is now
replaced by calculating all these matrices while constructing the hierarchy.
Signed-off-by: Uli Schlachter <psychon@znc.in>
There once was a function :get_root() on hierarchies, but that wasn't needed any
more and thus was removed. This commit also removes the internal code that was
used to record the root element of the hierarchy.
Signed-off-by: Uli Schlachter <psychon@znc.in>
These caches, well, cache the result of the :layout and :fit callbacks on
widgets.
Clearing caches is done by recording dependencies between a widget. When a call
to base.fit_widget() or base.layout_widget() recursively causes another call to
such a function, this means that the earlier widget depends on the later widget.
This dependency is recorded and when the later widget emits
widget::layout_changed, the caches of all the widgets involved are cleared.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes the tests for wibox.hierarchy use test_utils.widget_stub() instead of
having its own implementation of "fake widgets".
Signed-off-by: Uli Schlachter <psychon@znc.in>
A widget hierarchy describes the position of widgets. The hierarchy is a
recursive tree of widget hierarchy instances. This functionality depends on a
:layout function that is not yet implemented on widgets, but will be added
later.
Signed-off-by: Uli Schlachter <psychon@znc.in>