We once had the problem that with the nvidia blob, the X11 server told us that
"yes, I do support RandR; there is just a single big screen" even though there
were multiple screens and they could be queried for via Xinerama. To work around
this, we started to ignore RandR if it only provided information about a single
screen.
Our long-term goal is to stop restarting on RandR screen changes. Thus, even if
only a single screen is defined during startup, we should still use RandR later
when another screen is added. This means that we cannot just ignore RandR if it
only mentions a single screen.
This commit copies what GTK+ does: If there is an output named "default", then
some compatibility layer is assumed and we ignore RandR.
I have no way to test if this really does the right thing.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of adding all screens directly to globalconf.screens, the individual
"scanner functions" now get a screen_array_t as their argument and add the
screens there. Also, they no longer emit the "added" signal themselves (through
screen_add()), but the caller does now does this instead once all screens are
found.
This commit drops the "deduplication" of screens. This likely means that clone
mode causes duplicate screens. This will have to be re-added later.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Remove request::fullscreen and request::maximized_* and use
a single request for them. The other client resizing features
will soon also start to use this.
In the case where one want to put the cursor at the middle of the
workarea, it is logic to do:
x=screen.workarea.x+screen.workasrea.width/2
However, this can cause floating points. This commit move the
burden back to the C-API so the Lua placement code doesn't have
to add a large number of rounding methods. Given 1 type of rounding
cover a vast majority of use cases for each types of coordinates,
the C-API can take care of it in peace. For the other corner cases,
it is still possible for the Lua code to do the rounding there, but
no longer necessary. The convenstions are:
'x' and 'y': use round (move to the closest point)
'width' and 'height': use ceil (to avoid involontary truncating)
This change catches things like c:geometry { width = -42 }.
Helps-a-bit-with: https://github.com/awesomeWM/awesome/pull/820 (fixes X errors)
Signed-off-by: Uli Schlachter <psychon@znc.in>
Commit c543f59696 introduced the following warnings:
objects/screen.c:307:1: warning: return type defaults to ‘int’ [-Wimplicit-int]
objects/screen.c:307:1: warning: no previous prototype for ‘screen_scan_randr_monitors’ [-Wmissing-prototypes]
Signed-off-by: Uli Schlachter <psychon@znc.in>
XRandR 1.5 adds support for the new monitor objects.
'Monitor' is a rectangular subset of the screen which represents a
coherent collection of pixels presented to the user. Each Monitor is be
associated with a list of outputs (which may be empty).
The patch below matches 1:1 screens in AwesomeWM with XRandR's Monitors.
This way I get one screen across my 4K monitor, which is represented by
two CRTCs.
Background info: http://keithp.com/blogs/MST-monitors/
Signed-off-by: Kirill A. Shutemov <kirill@shutemov.name>
This commit makes all C code that previously returned a screen index now return
a screen object, continuing the deprecation of screen indicies. Note that this
is an API break and will likely cause all kinds of problems for users.
The change also breaks some tests which are suitably fixed in this commit.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of focusing the root window, we now create a "focus window" inside of
our frame window. This window is placed so that it is not visible, but we can
grab key bindings on it to simulate the window having the input focus.
Fixes: https://github.com/awesomeWM/awesome/issues/699
Signed-off-by: Uli Schlachter <psychon@znc.in>
Right now this just always returns the first screens, but this can easily be
implemented properly later.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Even when a screen is just an integer, the code becomes a bit more
self-documenting. Even better, if we start to handle screen objects to Lua
instead of screen indicies, there will only be one place that needs to be
changed.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When we manage the transient before the main window, the client object's
.transient_for property would stay nil. This happens because the property points
to a window which we don't know (yet) and thus is ignored.
Fix this by remembering the value of WM_TRANSIENT_FOR and checking in
client_manage() if the new client is the "missing window we did not find
before".
Fixes: https://github.com/awesomeWM/awesome/issues/181
Signed-off-by: Uli Schlachter <psychon@znc.in>
This creates a new helper function for setting the transient_for property of a
client. This is a preparation for a following commit. No behaviour changes
intended.
Signed-off-by: Uli Schlachter <psychon@znc.in>
To quote from ICCCM (§4.1.2): "The window manager will not change properties
written by the client."
We tried to do this anyway to update WM_HINTS so that the current urgency state
is reflected. Apparently, Chrome does a similar read-modify-set cycle and the
resulting race condition meant that the "accepts input" hint on Chromium's
window was permanently disabled.
This helps with https://github.com/awesomeWM/awesome/issues/670, but I still
think that Chrome shouldn't try to implement "please don't focus me when I do
the following" by temporarily claiming "please don't ever focus me".
Signed-off-by: Uli Schlachter <psychon@znc.in>
E.g. trying to press mouse button 1.5 via root.fake_input() doesn't make sense.
Previously the code silently truncated the number to an integer. Now it
complains about this instead.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The only remaining calls are for a window's opacity and in the DBus type
handling. Everything else wants integers, not something with a comma.
Signed-off-by: Uli Schlachter <psychon@znc.in>
ICCCM specifies when the WM has to send a ConfigureNotify. Java does not care
and wants one all the time. Meh.
Fixes: #248
Signed-off-by: Uli Schlachter <psychon@znc.in>
This allow layout "arrange" to be called less often and react on
the cause of the change itself rather than it's consequences
(usually, the "focus" signal).
Previously, the layout were re-arranged everytime the focus changed.
Now, with "raised" and "lowered", it require less "arrange".
"swapped" allow smarted layouts. Currently, swapped cause a full
re-arrange. It re-read the "index" list from scratch and create
a "new" layout. With "swapped", incremental layout changes are
possible.
Fixes https://github.com/awesomeWM/awesome/issues/616
When a client is unmanaged, we know emit mouse::leave on its titlebar before the
client object is invalidated, so that Lua can still work with it. Before, this
event was emitted only when we got a LeaveNotify from the X11 server.
Fixes: #620
Signed-off-by: Uli Schlachter <psychon@znc.in>
luaA_warn() prints a Lua backtrace and thus generates more useful output. warn()
should only be used in awesome-internal places (e.g. receiving an error from the
X11 server).
Closes https://github.com/awesomeWM/awesome/pull/608.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Some words about X11 event handling: Every X11 client can select input on any
window. For this, inside the X11 server each window has for each client a
bitmask for the kind of events that this client is interested in. When a mouse
button is pressed inside of a window, a corresponding event is generated for
that window and sent to all X11 clients which asked for
XCB_EVENT_MASK_BUTTON_PRESS. When no client is interested in this event, the
event is propagated to the parent window and the same procedure is done again
here. This continues up until the root window is reached.
Some words about the event masks that awesome uses: For clients, we ask for
button press events on the frame window that we reparent the client window into
so that we get any kind of press on the titlebar (and also events inside of the
client window if the client itself doesn't care for click events?). We are also
interested in button presses / releases on the root window. However, before this
commit, we didn't actually ask for button events on drawins (e.g. the wibox).
This worked fine, because no one asked for these events and the event propagated
to the root window where it was then sent to awesome.
However, newer Qt versions do something weird and the above broke. I don't
actually know what is going on. I know about the above propagation rules, but
looking at protocol traces of what Qt does, awesome should still get the button
events. During startup, Qt asks for button events on its own windows. After a
hotplug event, it asks the same again, but now also includes the root window.
So... how can Qt asking for button events on the root window cause awesome not
to get them? I have no idea.
(And yes, I guess that Qt asking for mouse events on the root window is a bug,
but I have no idea how exactly this happens nor about any other side effects of
it).
This commit makes us ask for button events on our drawins so that the server
will send them to us. This is the right thing to do anyway and it was reported
to have some positive effects.
Ref: https://github.com/awesomeWM/awesome/issues/415
Signed-off-by: Uli Schlachter <psychon@znc.in>
The only exception is the window for _NET_SUPPORTING_WM_CHECK. That window
already had a _NET_WM_NAME property before and doesn't get a WM_NAME property in
this commit. I just decided for myself that it doesn't need one. :-)
Right after startup with the default config we now have the following situation:
$ xwininfo -root -tree
xwininfo: Window id: 0x2d7 (the root window) (has no name)
Root window id: 0x2d7 (the root window) (has no name)
Parent window id: 0x0 (none)
7 children:
0x200011 "Awesome drawin": ("awesome" "awesome") 1500x20+0+0 +0+0
0x200010 "Awesome drawin": ("awesome" "awesome") 1x1+0+0 +0+0
0x20000d "Awesome drawin": ("awesome" "awesome") 100x30+0+0 +0+0
0x20000a "Awesome no input window": ("awesome" "awesome") 1x1+-1+-1 +-1+-1
0x200009 "Awesome systray window": ("awesome" "awesome") 1x1+-1+-1 +-1+-1
0x200008 "awesome": ("awesome" "awesome") 1x1+-1+-1 +-1+-1
0x200007 "Awesome WM_Sn selection owner window": ("awesome" "awesome") 1x1+-1+-1 +-1+-1
One of those drawin is the awful.wibox. Another drawin is created by awful.menu.
I guess that the third one is created by awful.tooltip, but I'm not sure. Wow,
so many windows...
Closes https://github.com/awesomeWM/awesome/pull/556.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This is an enhancement to make non-ASCII symbol keys usable for
implementation and configuration of Awesome.
The enhancement was proposed and had been developed under the
initiative of Daniel Hahler. Thanks to his sharing of his results with our
community, we gradually deepened our understanding on the issue. This
commit is the fruit his enthusiasm spawned.
Closes https://github.com/awesomeWM/awesome/pull/538.
Before this, we grabbed the keys on the frame window. That meant we only got key
events for things that nothing else grabbed directly on the key window.
After this, we grab directly on the client window itself and so we "fight" with
everything else which wants to grab keys. I don't actually know how the winner
is decided... First come, first serve, the rest gets an error?
Signed-off-by: Uli Schlachter <psychon@znc.in>
The bit that indicates that the base size is set is
XCB_ICCCM_SIZE_HINT_BASE_SIZE. However, instead this code checked
XCB_ICCCM_SIZE_HINT_P_SIZE which is set to indicate how the initial window
position is chosen. So we were checking the complete wrong bit. Whoops...
Fixes: https://github.com/awesomeWM/awesome/issues/456
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of comparing only the top-left corner of the screen to the provided
coordinate, this now compares the screen in a more intuitive way, e.g.
coordinates inside of the screen have a distance of zero.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Together with the previous changes, this also fixes the initial positions for
metacity's test-gravity.c.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Whenever client.focus == nil, we set the input focus to the root window to
express "nothing has the input focus". However, thanks to the way X11 input
works, this means that whatever is under the mouse cursor gets keyboard input
events. This can easily be reproduced with urxvt and some small addition to the
config to unfocus things.
This commit changes things. Instead of focusing the root window, we create a
special "no focus" window that gets focused if we want nothing to have the
focus.
Closes https://github.com/awesomeWM/awesome/pull/470.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes it possible to add something similar to a __index / __newindex
metamethod to all our C objects. Based on this, Lua can then easily implement
arbitrary properties on our capi objects.
From http://standards.freedesktop.org/wm-spec/latest/ar01s05.html:
> _NET_WM_STATE_FULLSCREEN indicates that the window should fill the
> entire screen and have no window decorations. Additionally the Window
> Manager is responsible for restoring the original geometry after a
> switch from fullscreen back to normal window. For example, a
> presentation program would use this hint.
awesome prefers fullscreen internally already. With this patch, the
previous maximized state will be restored after leaving fullscreen mode.
Fixes https://github.com/awesomeWM/awesome/issues/245.
Closes https://github.com/awesomeWM/awesome/pull/418.
This adds luaA_getopt_integer, luaA_optinteger and luaA_checkinteger.
Lua 5.2 does not have support for this, but it would be available in Lua
5.3.
Closes https://github.com/awesomeWM/awesome/pull/320.
This will skip calling `client_resize_do` in case of honored size hints.
This could be also done in `client_resize_do`, but it appears to be
meant to force the resize.
Closes https://github.com/awesomeWM/awesome/pull/383.
While debugging #331, I have noticed that the call to `client_resize`
might have changed the screen (and emitted the signal) already, via
a call to `screen_client_moveto` with `doresize=False`.
Closes https://github.com/awesomeWM/awesome/pull/332.
Instead of `client.client`, the client object is now referred to as
`client.object` and the client class as `client.class`.
This moves the documentation of `client.focus` to the class.
Closes https://github.com/awesomeWM/awesome/pull/349.
Calling lua_tostring() on a number/integer, turns that stack slot into a string.
This patch changes the code to only call lua_tostring() if the function argument
really is a string.
This partly also caused https://github.com/awesomeWM/awesome/issues/238.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When minimizing a client, we temporarily ignore events for the client window (so
that we don't get the UnmapNotify event that we are causing for the unmap) and
for the root window (I don't actually know why, no "harmful" events should be
caused...).
However, we weren't ignoring events on the frame window itself. This commit
fixes that oversight.
The problem here is that the pointer could be inside the window that is being
minimized. When we then unmap said window, the pointer will now be inside of the
frame window and the X11 server will thus generate an EnterNotify. When we
handle this event later on, we emit mouse::enter on the client and e.g. the
default config then focuses this client, which undoes the minimization.
This fixes a regression introduced in commit 3aeac3870c and fixes#92.
Signed-off-by: Uli Schlachter <psychon@znc.in>