This commits makes awesome remove systray windows from the save set when they
are unmapped. This happens for the same reason as with normal client windows.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This will store the widgets references that the wibox have inside their
environment table, and not in the global registry, avoiding memory leaks.
This should fix FS#771.
Signed-off-by: Julien Danjou <julien@danjou.info>
Second try:
Turns out I messed up with XCB_EVENT_SENT() and had a "!" too much. The old code
already tried to cope with this, but forgot to actually unmap the window which
it just set to withdrawn state.
This time I tested the patch *again* and now I found even less bugs than on my
last try.
P.S.: I suck.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
According to the Inter-Client Communication Conventions Manual, if you want to
switch your window to withdrawn state, you unmap it and send a synthetic
UnmapNotify to the root window.
This synthetic event fixes a race condition. When you map and unmap a window
quickly, the map will generate a MapRequest for the WM but won't actually map
the window. Thus, the unmap will be discarded (-> window not yet mapped) and the
window stays map once the WM handles the MapRequest
Before this patch, awesome just ignored the synthetic unmap notify which caused
the bug to appear again. With this patch it doesn't happen anymore.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
This changes wibox_t::mouse_over to a proper reference. That way one can't
remove that widget from underneath us which would lead to an unprotected lua error.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
Wiboxes are lazily updated. This means that we could receive an expose event on
them between making them visible and actually painting their content.
Due to this we were copying undefined content to the wibox, because the pixmap
was only created just now, but it wasn't actually filled with anything yet.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
This avoid the problem we can had while modifying globalconf.keys in a
callback function from a key or button event. Now we push all matching
objects on the stack, and call each callback function. If something
modify globalconf.keys, we do not care.
Signed-off-by: Julien Danjou <julien@danjou.info>
This variable didn't really have any effect on anything. It was only ever
checked in a function that would never be called if this flag was false.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
This patch fixes focus hooks calls - for every call to focus hook, there
should be call to unfocus hook.
Focus related info:
In this shape, awesome doesn't support multiple focused clients, that
means it follows the rule "there is only a single focus", which is not
true for MPX. To change this, I think it will need some magic with
FocusOut events handling and changes to some structures
(e.g. globalconf.screen_focus, screen_t.client_focus should be arrays) :p
Now we don't need to handle FocusOut events.
Signed-off-by: Mariusz Ceier <mceier@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>