Commit Graph

8678 Commits

Author SHA1 Message Date
Yauhen Kirylau 70f9999a06 fix(rc.lua): don't pass arguments to awesome.quit from menu
Closes #1197
2016-10-29 21:14:52 +02:00
Uli Schlachter dfa7d44ebd Add LGI version number to --version output
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-29 13:13:34 +02:00
Uli Schlachter e1d05e5209 Add more information to the --version output
This should now handle all #ifdef's that we react to.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-29 11:57:02 +02:00
Uli Schlachter 7712383475 Add a test for screen :swap()
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-29 09:36:31 +02:00
Uli Schlachter 3189996507 screen: Implement :swap(s)
This allows to change the order in which screens appear in our list of
screens.

Fixes: https://github.com/awesomeWM/awesome/issues/1122
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-29 09:36:31 +02:00
Uli Schlachter c347c0a54c screen: Add a "list" signal
Similarly to what we do with the client list, this signal is emitted
whenever the list of screens changes.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-29 09:35:02 +02:00
Uli Schlachter c218b1da72 Test and fix swapping clients
The code in luaA_client_swap() is incorrect, because
luaA_object_emit_signal() already pops the arguments to the signal.
Still, the code here tried to remove the arguments from the Lua stack
again, thereby corrupting the stack (removing more items than there are
in the stack).

Normally, popping more things from the stack than it has entries
silently corrupts the Lua stack. Apparently this doesn't necessarily
cause any immediate issues, because this code has been broken since nine
months and no one noticed. This mistakes was introduced in commit
55190646.

This issue was only noticed by accident. Thus, this commit also adds a
small integration test that exercises this bug. This test catches the
issue, but only on Travis, because there we are building our own version
of Lua 5.3 and that one has assertions enabled.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-29 09:34:45 +02:00
Uli Schlachter d71bb665d1 awesome.quit(): Add exit code argument (#1192)
Fixes: https://github.com/awesomeWM/awesome/issues/1184
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-27 10:40:53 +02:00
Daniel Hahler d0dc447dd5 Emit screen::arrange signal outside of arrange_lock (#1191)
This will handle changes in the layout recursively, e.g. when changing
the border_width of clients.

Ref: https://github.com/awesomeWM/awesome/issues/171#issuecomment-256146578
2016-10-26 16:20:34 +02:00
Uli Schlachter d07fc822a1 Fix awful.tag.object.get_gap_single_client (#1190)
The usual "a or b"-trick to simulate C's ?:-operator does not work when
"false" is a valid value. Fix the code to handle this correctly and add
a short unit test which would have caught this problem.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-26 01:43:45 +02:00
Uli Schlachter f71592a00a gears.matrix: Add create_rotate_at() (#1181)
We already have a variant of this function for transforming an actual
matrix. This adds the corresponding static factory.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-25 15:37:49 +02:00
Uli Schlachter c1b6b204d6 awful.util.file_readable: Use Gio (#1187)
Instead of doing Linux-specific magic with error codes and trying to
read the first byte of a file, just use Gio to check if a file exists
and is readable.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-25 00:23:18 +02:00
Uli Schlachter 70d4961a3e awful.spawn: Separate rules from callbacks (#1186)
When adding callbacks as a `callback` entry in a property, the callback
is run by `awful.rules`, because it does `c.callback =
result_of_function`. This is obviously not intended. Also, this causes
the callbacks to run twice, because the code already handled this
`callback` property specially.

Fix this by just not merging callbacks with the normal rules at all.

Fixes: https://github.com/awesomeWM/awesome/issues/1159
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-25 00:22:36 +02:00
Daniel Hahler 80832601fc Merge pull request #1161 from psychon/ldoc-errors
Ignore warnings from ldoc by default
2016-10-22 17:46:38 +02:00
Uli Schlachter 56d4cdfa32 CMake: Automatically collect generated doc files
Instead of hardcoding the list of generated doc files as dependencies to
ldoc, we jump through some hoops to compute this dynamically.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-22 11:22:16 +02:00
Uli Schlachter 4f1897b256 Ignore warnings from ldoc by default
A while ago, we made errors from ldoc fatal by default. Then a new ldoc
release appeared and caused problems for all of our users, because
awesome failed to work.

This patch reverts the previous fix so that we ignore ldoc warnings by
default again. However, to catch ldoc warnings on Travis, another
ldoc-building-target is added that fails on warnings. This new target is
included in our "check" target.

This fixes the intend of issue #1098 ("Users with ldoc version X cannot
build awesome"), but it does not actually employ the solution proposed
there ("Blacklist those ldoc versions"). Still, since this fixes the
intend of the issue, I count it as fixed.

Fixes: https://github.com/awesomeWM/awesome/issues/1098
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-22 11:03:56 +02:00
Uli Schlachter 3bd045b57c Check for pending events after the main loop (#1163)
At the beginning of every main loop iteration, we check for new events
from the X11 server. However, it's theoretically possible that during a
main loop iteration new events arrive and are read by libxcb into its
internal buffer. This would mean that the fd connected to the X11 server
is not readable and thus we do not wake up to handle these events.

Handle this by checking for pending events before calling poll(). If a
new events appears, we set the timeout for poll() to zero and will then
handle the new event in the following iteration of the main loop.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-22 10:46:49 +02:00
Uli Schlachter 0b17e5dac3 Fix unbalanced Lua stack operation (#1162)
Add a single "do" to the beginning of the config. This causes a parsing
error ("'end' expected") and then another warning saying "something was
left on the Lua stack.

Fix this by popping the error message where we need to do so.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-22 10:44:54 +02:00
Uli Schlachter 7292be1add Merge branch 'fix-missing-args' of https://github.com/hexchain/awesome 2016-10-22 10:31:45 +02:00
Uli Schlachter ed3aac711d Fix traceback in gears.protected_call (#1178)
The traceback should not include the error handler because this is confusing.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-22 00:54:08 +02:00
Uli Schlachter 289dfd1615 gears.surface.widget_to_*: Ignore repaints (#1155)
For some reason, the code here tried to handle widget::redraw_needed
signals even though it should apparently/obviously only produce a
current snapshot of the widget's look.

Fix this by just removing the redraw code.

While here, also factor out the widget context table into a local
variable and re-use it for the initial layout and for the later draw.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-19 12:32:30 +02:00
Uli Schlachter bc75ef5689 menubar.utils: Use a protected call (#1174)
When awesome calls any Lua code, it does so with a protected call. This
means that any kind of Lua error should (there are exceptions) just
result in an error message being printed and everything continuing as
usual. When LGI calls Lua code, it uses a normal call. This means that
in an asynchronous context, that is, when there is no more call
generated by awesome's C code on the call stack, we must be careful,
since any error results in Awesome's unprotected error handler to be
called which restarts the WM.

menubar.utils.parse_dir() asynchronously parses a directory containing
.desktop files. This means that it is no longer in a protected call
context. Let's assume that the code itself is fine. However, the
callback that the caller provided for handling the results can be quite
arbitrary. Make sure that it is run in a protected context.

Helps-with: https://github.com/awesomeWM/awesome/issues/1173
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-19 12:29:54 +02:00
Haochen Tong a6af703c5d menubar: Fix missing exe_callback in args table (#1173)
Signed-off-by: Haochen Tong <i@hexchain.org>
2016-10-18 12:40:47 +08:00
Emmanuel Lepage Vallée 6b90ed7e73 Merge pull request #1169 from Elv13/fix_prompt_deprecation_warnings
Fix prompt deprecation warnings
2016-10-12 15:52:15 -04:00
Emmanuel Lepage Vallée e0018dc02a Merge pull request #1121 from Elv13/add_slider_widget
Add a slider widget
2016-10-12 02:40:47 -04:00
Emmanuel Lepage Vallee 072ff10cf0 tests: Test the slider widget. 2016-10-12 02:24:47 -04:00
Emmanuel Lepage Vallee 4b34e64fe2 widget: Add a slider widget. 2016-10-12 02:24:47 -04:00
Emmanuel Lepage Vallee 07f3a178fa prompt: Fix 2 deprecation warnings
An oversaw in a previous commit introduced deprecation warnings
on the default config.
2016-10-12 01:53:53 -04:00
Emmanuel Lepage Vallée de121975bf Merge pull request #1165 from psychon/fix-deprecation-warning
Corner layout: Fix deprecation warning
2016-10-10 18:01:32 -04:00
Uli Schlachter c9f085f439 Fix a broken deprecation warning (#1164)
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-10 21:00:20 +02:00
Uli Schlachter 19fe233982 Corner layout: Fix deprecation warning
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-10 20:59:49 +02:00
Uli Schlachter fd3daf54b3 keyboardlayout: Don't break if parsing the layout fails (#1154)
Fixes: https://github.com/awesomeWM/awesome/issues/1108
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-09 22:36:41 +02:00
Uli Schlachter 259c4f716f Remove @release @AWESOME_VERSION@ everywhere (#1157)
It does not provide much value. The version number is already known to
ldoc globally in the "description" variable.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-09 22:36:20 +02:00
Daniel Hahler eb7aa511fb awesome-client: simplify/fix ISATTY usage (#1151)
ISATTY was a bit confusing and can be replaced by `[ -t 0 ]`.

Followup to 4ce1608.
2016-10-09 22:36:03 +02:00
Daniel Hahler 2fb8492076 awesome-client: allow override of rlwrap (#1150)
This is necessary when being run with a tty that has no width, which
happens when using https://github.com/metakirby5/codi.vim/ in Vim 8 (but
not Neovim), where rlwrap complains as follows:

> rlwrap: error: My terminal reports width=0 (is it emacs?) I can't
> handle this, sorry!
2016-10-07 23:32:58 +02:00
Daniel Hahler 05d962f778 Merge pull request #1147 from psychon/remove_weak_tables
Remove some weak tables
2016-10-07 22:00:23 +02:00
Uli Schlachter 06f02f6004 Delay client frame window destruction (#1148)
Daniel sees a short flicker of his wallpaper when he closes a client.
This happens because the window is destroyed immediately, but other
clients are re-arranged only shortly later. In the mean time, the X
server updates the display and repaints the root window (= wallpaper
becomes visible).

Work around this by delaying the destruction of frame windows to the end
of the current main loop iteration. This means that we first update the
position of all other windows and later destroy the window that was
actually closed.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-07 00:46:57 +02:00
Emmanuel Lepage Vallée c79e49b985 Merge pull request #1124 from Elv13/prompt_args_refactor
Prompt args refactor
2016-10-06 15:17:11 -04:00
Uli Schlachter 01a9cb2031 Merge branch 'drawable-visibility' of https://github.com/psychon/awesome 2016-10-06 20:59:38 +02:00
Uli Schlachter f2744c28ee Merge branch 'widget-mouse-signals' of https://github.com/psychon/awesome 2016-10-06 20:59:14 +02:00
Uli Schlachter b0b1e212ec Fix short flicker when new clients appear (#1138)
We are doing more and more things lazily in the C code. The newest
addition is lazily configuring clients, which means that geometry
changes are only applied later.

However, this caused a short flicker when a new client appears: We were
first making the client visible and then moving it to its "proper"
position.

Since unbanning is also done lazily, we just have to change the order in
which we apply these operations to fix this.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-06 18:50:13 +02:00
Uli Schlachter ab789e57a9 awful.tag: Save all "generic" tag properties as real props
Instead of using magic with a weak table, the code now saves this data
as a property under the tag object. This avoids all kinds of leaks, for
example caused by t.foo = t.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-05 21:16:33 +02:00
Uli Schlachter bf97cb6bfe awful.tag: Save dynamic_cache as a tag property
Instead of using magic with a weak table, the code now saves this cache
as a property under the tag object.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-05 21:03:34 +02:00
Uli Schlachter 4ef63d9416 awful.screen: Save last mouse position as screen property
Instead of using a weak table to save the last mouse position, this is
now saved directly as a property under the screen.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-05 21:00:47 +02:00
Uli Schlachter 3d048dca04 awful.client: Save client properties under c.data
Instead of using a weak table with some magic to save properties of a
client, the code now uses the c.data table provided by the C code
instead.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-05 20:55:28 +02:00
Uli Schlachter 22d1375e5f awful.client: Remove persistent_properties_loaded
Instead of having an extra weak table to save a boolean per client, this
now sets a property directly on the client.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-05 20:52:01 +02:00
Uli Schlachter 90044e00da wibox: Remove weak table hack
No idea what self referencing loops this refers to. Lua 5.1's and
LuaJIT's garbage collector both should handle cycles just fine. Things
only start getting complicated when you start using weak tables.

Unless someone comes up with an example where this patch causes a leak,
let's remove the weak table magic.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-05 20:35:04 +02:00
Uli Schlachter 680bccf43f Widget's mouse signals: Inline find_widgets() docs
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-05 20:27:47 +02:00
Uli Schlachter 4bb02d1b53 wibox.hierarchy: Fix the matrix_to/from_device
Matrix operations are hard. Apparently I always keep confusing the order
that transformations are applied in the matrix resulting from a matrix
multiplication.

This commit fixes things in wibox.hierarchy that were wrong due to the
wrong order and changes a unit test so that it would now catch the
breakage (and makes sure that it does not happen again).

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-05 20:07:19 +02:00
Uli Schlachter 6d8e91f5e2 Change API for wibox.drawable:find_widgets()
Instead of matrix_to_device and matrix_to_parent, this now provides the
full hierarchy instance managing the current widget.

In addition to x, y, width and height (which are an over-approximation
of the widget's extents on the drawable), this now also provides
widget_width and widget_height in the widget's local coordinate system.
These last two values are exact.

For example, the tooltip needs x/y/width/height while a widget that
wants to figure out which point on it was hit with a mouse press will
need widget_width and widget_height (together with the position argument
that is passed in with mouse::press).

I don't know how to document the return type of this function properly.
Hopefully just describing the structure of the resulting table is good
enough.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-05 20:04:24 +02:00