525 lines
16 KiB
Markdown
525 lines
16 KiB
Markdown
# The Widget system
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This document explains how to define, place and manage widgets.
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## The default configuration
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This is what the widgets present in the default configuration are named:
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@DOC_awful_popup_defaultconfig_EXAMPLE@
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## The default widgets
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### Widgets
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Awesome provides 2 collections of widgets:
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* `wibox.widget`: Generic widgets, containers and layouts
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* `awful.widget`: The Awesome specific widgets
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@DOC_widget_WIDGET_LIST@
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### Containers
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A container is a widget that wraps another widget. It can be used to add
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decorations or to modify the content of the child widget.
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@DOC_container_WIDGET_LIST@
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### Layouts
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Layouts are collections of children widgets. They are placed according to
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configurable rules.
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@DOC_layout_WIDGET_LIST@
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### Awful widgets
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This module contains the higher level window manager widgets. Since most of them
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are used by the default config, here is how it maps:
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@DOC_awful_wibar_defaultwibar_EXAMPLE@
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@DOC_awidget_WIDGET_LIST@
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### Titlebar widgets
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The titlebar comes with some convenient default widgets. It simplifies the most
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basic "Windows/macOS" like titlebars.
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@DOC_awful_titlebar_defaulttitlebar_EXAMPLE@
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Note that titlebars can also be added on
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each side. This is how "active" titlebars (click to resize) can be implemented.
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The default `rc.lua` does not add active borders:
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![](../images/client_geo.svg)
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<table class="widget_list" border="1">
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<tr>
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<th>Widget</th><th>Description</th>
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</tr>
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<tr>
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<td>`awful.titlebar.widget.iconwidget`</td><td>The client icon (see `client.icon`)</td>
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</tr>
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<tr>
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<td>`awful.titlebar.widget.titlewidget`</td><td>The client title (see `client.name`)</td>
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</tr>
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<tr>
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<td>`awful.titlebar.widget.floatingbutton`</td><td> Toggle the floating (toggled) vs. tiling mode (untoggled). </td>
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</tr>
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<tr>
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<td>`awful.titlebar.widget.maximizedbutton`</td><td>Toggle the maximized mode (toggled). Note that this is the<br/>"full" maximized mode, not vertical or horizontal maximization.<br/>See `client.maximized`.</td>
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</tr>
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<tr>
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<td>`awful.titlebar.widget.stickybutton`</td><td>When toggled, a client will be displayed in all (screen) tags. See `client.sticky`)</td>
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</tr>
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<tr>
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<td>`awful.titlebar.widget.ontopbutton`</td><td>When toggled, the client will be part of the `ontop` layer (see `client.ontop`).</td>
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</tr>
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<tr>
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<td>`awful.titlebar.widget.closebutton`</td><td></td>
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</tr>
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<tr>
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<td>`titlebar.widget.minimizebutton`</td><td></td>
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</tr>
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</table>
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### Notification widgets
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Notifications also have their own widgets.
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<img src="../images/AUTOGEN_wibox_nwidget_default.svg" />
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More information about the notification widgets can be found on the
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`naughty.notification` documentation page.
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### The different type of widget boxes (Wibox)
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The Awesome API uses the word "wibox" (widget box) to describe an area of the
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screen filled with widgets. There are many subvariants of wiboxes with
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specialized roles such as widget bars or tooltips. All variants mostly share the
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same characteristics, but add some extra features to make those specialized
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widget boxes easier to work with.
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@DOC_awful_popup_wiboxtypes_EXAMPLE@
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The normal `wibox` is the base class for each of these types. It is extremely
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flexible and allows to place just about anything on the screen. However it
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requires a lot of repetitive boilerplate code to use directly. For example,
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the user needs to compute the optimal size by hand or use `awful.placement`.
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The `awful.wibar` specialization allows to attach a `wibox` to a screen edge
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and prevents clients from using this area when tiled.
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The `awful.popup` allows to easily place widgets on the screen. It automatically
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resizes itself to fit the optimal widget size. It also has helper properties
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and methods to make it easy to place it on the screen. It supports absolute
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positioning, relative positioning, and manual positioning.
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The `awful.tooltip` is a very simple `wibox` that allows to display text next
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to an object such as the mouse.
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The `naughty.layout.box` allows to provide custom widgets to use within the
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notifications.
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The `awful.wallpaper` provides a non-interactive "backgroud" for one or more
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`screen`. While it uses normal widget, it will not automatically be repainted
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if they change. It will also not provide any mouse events.
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Finally, the `awful.titlebar`, while not technically a real `wibox`, acts
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exactly the same way and allows to attach widgets on each side of clients.
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## The different syntaxes to initiate widgets
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Awesome provides 2 totally different API access styles to manage widgets. Both
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suit different use cases. Under the hood, both produce the
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exact same code. Consider the declarative API to be compiled into the
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imperative syntax when loaded. Also note that in contrast to technologies such
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as QML, it is interpreted only once and isn't automatically updated when
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values change.
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The **imperative** widget initialization is similar to QtWidgets, GTK and Win32.
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You create the object, then set the property and add the widget as a child to
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another already declared widget. It is quite simple to use but very verbose
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and full of boilerplate code. The imperative API also offers properties both
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with accessors or directly. It is useful when creating highly dynamic layouts
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where widgets are added and removed over the course of their lifecycle.
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The **declarative** syntax resembles HTML style code
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written in JSON or YAML. The widget instances are created automatically and
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the hierarchy is related to the table nesting (indentation). It is preferred
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when creating static layouts that won't change over the course of their
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lifecycle.
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Here is the same code written in both the imperative and declarative style
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**Imperative with accessors**
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Code:
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local bg = wibox.container.background()
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bg:set_bg("#ff0000")
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local tb1 = wibox.widget.textbox()
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local tb2 = wibox.widget.textbox("bar")
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tb1:set_text("foo")
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tb2:set_text("bar")
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local l = wibox.layout.fixed.vertical()
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l:add(tb1)
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l:add(tb2)
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bg:set_widget(l)
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**Imperative with properties**
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Code:
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local bg = wibox.container.background()
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bg.bg = "#ff0000"
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local tb1 = wibox.widget.textbox("foo")
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local tb2 = wibox.widget.textbox("bar")
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tb1.text = "foo"
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tb2.text = "bar"
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local l = wibox.layout.fixed.vertical()
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l:add(tb1)
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l:add(tb2)
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bg.widget = l
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**Declarative**
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Code:
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local bg = wibox.widget {
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{
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{
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text = "foo",
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widget = wibox.widget.textbox
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},
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{
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text = "bar",
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widget = wibox.widget.textbox
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},
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layout = wibox.layout.fixed.vertical
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},
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bg = "#ff0000",
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widget = wibox.container.background
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}
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The Awesome documentation mostly uses the declarative style for consistency,
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but both are **always** available. Note that each style can be mixed with other
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styles, but this creates very confusing code and should be avoided.
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## Creating and placing widgets using the declarative style
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The examples below explain in detail how to use the declarative layout system.
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The imperative system is quite self-explanatory and the respective widget API
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documentation should be enough for most.
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### A simple layout
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* Display `my_first_widget` only on primary screen
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* Display `my_second_widget` only on screen two
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* Add a background color to `my_fourth_widget`
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* Dispose in a `wibox.layout.fixed.horizontal` layout
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Code:
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s.mywibox : setup {
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{
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layout = awful.widget.only_on_screen,
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screen = "primary", -- Only display on primary screen
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my_first_widget,
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},
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{
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layout = awful.widget.only_on_screen,
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screen = 2, -- Only display on screen 2
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my_second_widget,
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},
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my_third_widget, -- Displayed on all screens
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{ -- Add a background color/pattern for my_fourth_widget
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my_fourth_widget,
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bg = beautiful.bg_focus,
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widget = wibox.container.background,
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},
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layout = wibox.layout.fixed.horizontal,
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}
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This example uses the `awful.widget.only_on_screen` container to display
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widgets only on some screens.
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### Composite widgets
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@DOC_wibox_widget_progressbar_encapsulation_EXAMPLE@
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### Define widgets inline and place them
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* Create a `wibox.widget.textbox` with various properties
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* Force the textbox size using `wibox.layout.constraint`
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* Add a margin around another textbox
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* Add a `wibox.container.background` (for visualization)
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Code:
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s.mywibox : setup {
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{
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-- Force the textbox to always be 300 pixel long
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{
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{
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markup = "<b>Hello World!</b>",
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halign = "center",
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widget = wibox.widget.textbox
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},
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bg = "#ff0000",
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widget = wibox.container.background,
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},
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width = 300,
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strategy = "min",
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layout = wibox.layout.constraint
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},
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{
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-- Add a border around the background
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{
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{
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markup = "Foobar",
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widget = wibox.widget.textbox
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},
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bg = "#0000ff",
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widget = wibox.container.background
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},
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left = 10,
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right = 10,
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top = 1,
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bottom = 2,
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layout = wibox.container.margin
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},
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layout = wibox.layout.fixed.horizontal,
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}
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Result:
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![Example2 screenshot](../images/widgetlayout1.png)
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### Use a `wibox.layout.align` layout
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The `wibox.layout.align` is a little different. While most layouts will
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ignore any `nil` lines, the `align` layout relies on them so `left`, `middle`
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and `right` can be defined.
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Code:
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s.mywibox : setup {
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my_textbox1, -- Left
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nil, -- Nothing in the middle
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my_textbox2, -- Right
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layout = wibox.layout.align.horizontal,
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}
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### Define new widgets
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New trivial widgets can be created directly in the layout declaration. Here
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is a simple circle widget:
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Code:
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s.mywibox : setup {
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fit = function(self, context, width, height)
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return height, height -- A square taking the full height
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end,
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draw = function(self, context, cr, width, height)
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cr:set_source_rgb(1, 0, 0) -- Red
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cr:arc(height/2, height/2, height/2, 0, math.pi*2)
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cr:fill()
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end,
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layout = wibox.widget.base.make_widget,
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}
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Result:
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![Example4 screenshot](../images/widgetlayout2.png)
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For more information about how to draw widgets, refer to the `Cairo` API:
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* [Path](http://cairographics.org/manual/cairo-Paths.html)
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* [Context](http://cairographics.org/manual/cairo-cairo-t.html)
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* [Pattern](http://cairographics.org/manual/cairo-cairo-pattern-t.html)
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* [transformation](http://cairographics.org/manual/cairo-Transformations.html)
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* [Operator](http://cairographics.org/operators/)
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* [Pango text](https://developer.gnome.org/pango/stable/)
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### Externally defined widgets and layouts
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This is useful when the widget is provided by an external module or when it
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requires complex manipulations which would make the declaration unreadable.
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Code:
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local tb = wibox.widget.textbox()
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tb:set_markup("Hello world! ")
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-- Repeat "tb" 3 times
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s.mywibox : setup {
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tb,
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tb,
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tb,
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layout = wibox.layout.fixed.horizontal,
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}
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### Accessing widgets
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For each widget or container, it is possible to add an `identifier` attribute
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so that it can be accessed later.
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Widgets defined using `setup` can be accessed using these methods:
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* Avoiding the issue by using externally created widgets
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* Using `my_wibox.my_first_widget.my_second_widget` style access
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* Using JavaScript like `my_wibox:get_children_by_id("my_second_widget")[1]`
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The first method mixes the imperative and declarative syntax, and makes the code
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less readable. The second is a little verbose and only works if every node in
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the chain has a valid identifier. The last one doesn't require long paths,
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but it is not easy to get a specific instance if multiple widgets have the
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same identifier.
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WARNING: The widget identifier must not use a reserved name. This includes all
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method names, existing widget attributes, `layout` and `widget`. Names should
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also respect the Lua variable conventions (case-sensitive, alphanumeric,
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underscore characters and non-numeric first character).
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Code:
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s.mywibox : setup {
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{
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id = "second",
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widget = wibox.widget.textbox
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},
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{
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id = "third",
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widget = wibox.widget.textbox
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},
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id = "first",
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layout = wibox.layout.fixed.horizontal,
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}
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s.mywibox.first.second:set_markup("changed!")
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s.mywibox:get_children_by_id("third")[1]:set_markup("Also changed!")
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### Extending the system
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This system is very flexible. Each section attribute (the entries with string
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keys) is directly linked to the layout or widget API. When setting the
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imaginary `myproperty`, it will first check if `set_myproperty` exists. If it
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doesn't, it will check if there is a `myproperty` method. Finally, it will
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just set the `mywidget.myproperty` directly in case it is used later or
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caught by a Lua `metatable` (operator overload).
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Code:
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-- "Monkeypatch" a new function to 3 widget classes to add vicious
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-- extension support
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for _, wdg in ipairs {
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wibox.widget.textbox , wibox.widget.progressbar, wibox.widget.graph
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} do
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function wdg:vicious(args)
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local f = unpack or table.unpack -- Lua 5.1 compat
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vicious.register(self, f(args))
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end
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end
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s.mywibox : setup {
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{
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vicious = {vicious.widgets.cpu, "CPU: $1%", 3},
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widget = wibox.widget.textbox
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},
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layout = wibox.layout.fixed.horizontal,
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}
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In this example, the system is extended so that the popular
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[Vicious](https://github.com/vicious-widgets/vicious) extension module can be
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used directly in the layout declaration. This example will update the textbox
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every 3 seconds to show the CPU usage.
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### Handling sections
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The system allows sections to be defined externally, then composed into
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the final layout declaration. Here is an example re-using one of the above
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example:
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Code:
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local circle = {
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fit = function(self, context, width, height)
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return height, height -- A square taking the full height
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end,
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draw = function(self, context, cr, width, height)
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cr:set_source_rgb(1, 0, 0) -- Red
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cr:arc(height/2, height/2, height/2, 0, math.pi*2)
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cr:fill()
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end,
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layout = wibox.widget.base.make_widget,
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}
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-- Define a layout with the imperative syntax
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local l = wibox.widget.align()
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-- 3 circle
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s.mywibox : setup {
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circle,
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circle,
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circle,
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l,
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layout = wibox.layout.align.horizontal
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}
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-- This can be done instead
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local three_circle = {layout = wibox.layout.align.horizontal}
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for i=1, 3 do
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table.insert(three_circle, circle)
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end
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s.mywibox : setup (three_circle)
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### Instantiation rules
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Whenever it can, Awesome tries to be asynchronous. This can take various form
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depending on the situation. For example, the `connect_signal` method allows to
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execute code when an event arrives. `awful.screen.connect_for_each_screen` also
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allows to instantiate various elements when a new screen is added. In the later
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case, it is why some widgets are added as properties to other objects instead of
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being global variables like in previous versions of Awesome.
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However, there is a case where this isn't enough and another abstract widget has
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to be used. This concept is called the `widget_template` and is an optional
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property of many widgets such as the `awful.widget.taglist`,
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`awful.widget.tasklist` and `naughty.layout.box`. These templates are a
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**table** using the exact same syntax as the declarative widgets, but without
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the `wibox.widget` prefix in front of the curly braces. These templates
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represent future widgets that will be created by their parent widget. This is
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necessary for three reasons:
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* The widget must create many instances of the template at different points in
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time.
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* The widget data is only partially available and other fields must be set
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at a later time (by the parent widget).
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* The code is highly redundant and some of the logic is delegated to the parent
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widget to simplify everything.
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