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Uli Schlachter 271f084735 screen: Turn into proper lua object
This makes the screen objects use our existing infrastructure for implementing
classes and objects with lua instead of hand-rolling an own version.

This results in some small API change: Screen objects no longer have an
add_signal() function and instead this function exists on the parent screen
class.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-30 16:37:19 +02:00
build-tests use CMake check_function_exists() for execinfo 2010-10-11 22:52:20 +02:00
build-utils Bump minimum lgi dependency to 0.7.0 2014-03-17 17:52:09 +01:00
common Revert "client: Add c.blob property" 2014-03-07 16:21:11 +01:00
icons icons: remove invaders 2009-09-08 13:29:25 +02:00
lib screen: Turn into proper lua object 2014-03-30 16:37:19 +02:00
luadoc awesome: Add get_* and set_xproperty 2014-03-23 18:23:34 +01:00
manpages Remove F1-9 bindings from the manpages. 2013-03-10 11:22:35 +01:00
objects screen: Turn into proper lua object 2014-03-30 16:37:19 +02:00
themes taglist: Add [bg|fg]_empty 2013-12-02 15:10:10 +01:00
utils Remove all traces of awsetbg and wallpaper setters 2012-07-29 15:38:31 +02:00
.gitignore gitignore: remove awesome-client 2009-04-11 16:10:42 +02:00
AUTHORS update Arnaud commit years 2009-08-24 11:13:59 +02:00
BUGS BUG's page 2008-04-18 19:33:58 +02:00
CMakeLists.txt screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
LICENSE chance license to GPLv2 2007-09-12 14:29:51 +02:00
Makefile build: allow to specify cmake args 2009-05-08 19:54:38 +02:00
PATCHES PATCHES: add more rules 2009-09-02 10:36:13 +02:00
README Grammar/spelling corrections in comments and docs. 2009-08-31 10:39:36 +02:00
STYLE STYLE: add prefix rule 2009-08-21 15:30:48 +02:00
awesome-version-internal.h.in cmake: consolidate version strings 2008-06-22 22:13:06 +02:00
awesome.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
awesome.desktop Remove NoDisplay from desktop file 2013-02-25 11:50:00 +01:00
awesome.doxygen.in awesome.doxygen: doxygen configuration fixes. 2009-09-04 18:18:03 +02:00
awesome.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
awesomeConfig.cmake change codename 2013-10-12 18:48:49 +02:00
awesomerc.lua.in Add and improve some comments to awesomerc.lua 2014-03-29 09:55:43 +01:00
banning.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
banning.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
color.c C color code: Ignore alpha component (FS#966) 2012-04-07 22:03:38 +02:00
color.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
config.h.in test for __builtin_clz() and fallback to an inline implementation. 2010-10-11 20:42:03 +02:00
config.ld.in Use LDoc instead of Luadoc (FS#1006) 2012-11-19 14:57:47 +01:00
dbus.c Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
dbus.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
draw.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
draw.h draw: Add function for finding a visual by id 2013-09-16 11:59:00 +02:00
event.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
event.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
ewmh.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
ewmh.h Don't pass cairo surfaces around on the lua stack 2012-05-28 09:29:47 +02:00
globalconf.h screen: Turn into proper lua object 2014-03-30 16:37:19 +02:00
keygrabber.c Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
keygrabber.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
keyresolv.c remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
keyresolv.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
luaa.c screen: Turn into proper lua object 2014-03-30 16:37:19 +02:00
luaa.h Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
mouse.c screen: Turn into proper lua object 2014-03-30 16:37:19 +02:00
mouse.h Revert "Support more than 5 mouse buttons" (FS#1082) 2013-03-29 16:07:13 +01:00
mousegrabber.c Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
mousegrabber.h Revert "Support more than 5 mouse buttons" (FS#1082) 2013-03-29 16:07:13 +01:00
property.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
property.h awesome: Add get_* and set_xproperty 2014-03-23 18:23:34 +01:00
root.c Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
selection.c remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
selection.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
spawn.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
spawn.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
stack.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
stack.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
strut.c remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
strut.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
systray.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
systray.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
xwindow.c Finish C-side support for window shapes (FS#1051) 2014-01-03 17:01:43 +01:00
xwindow.h Finish C-side support for window shapes (FS#1051) 2014-01-03 17:01:43 +01:00

README

awesome
=======
awesome is a highly configurable, next generation framework window manager for X.

Building and installation
-------------------------
After extracting the dist tarball, run:

  make

This will create a build directory, run cmake in it and build awesome.

After building is finished, you can install:

  make install # you might need root permissions

Running awesome
---------------
You can directly select awesome from your display manager. If not, you can
add the following line to your .xinitrc to start awesome using startx
or to .xsession to start awesome using your display manager:

    exec awesome

In order to connect awesome to a specific display, make sure that
the DISPLAY environment variable is set correctly, e.g.:

    DISPLAY=foo.bar:1 exec awesome

(This will start awesome on display :1 of the host foo.bar.)

Configuration
-------------
The configuration of awesome is done by creating a $XDG_CONFIG_HOME/awesome/rc.lua file.
An example configuration named "awesomerc.lua.in" is provided in the source.

Troubleshooting
---------------
In most systems any message printed by awesome (including warnings and errors)
are written to $HOME/.xsession-errors.

If awesome does not start or the configuration file is not producing the desired
results the user should examine this file to gain insight into the problem.