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Daniel Hahler d0dc447dd5 Emit screen::arrange signal outside of arrange_lock (#1191)
This will handle changes in the layout recursively, e.g. when changing
the border_width of clients.

Ref: https://github.com/awesomeWM/awesome/issues/171#issuecomment-256146578
2016-10-26 16:20:34 +02:00
build-utils travis-apidoc.sh: remove misleading comment 2016-08-15 17:37:54 +02:00
common C: Add a .data table to all C objects 2016-09-30 11:07:55 +02:00
docs Remove @release @AWESOME_VERSION@ everywhere (#1157) 2016-10-09 22:36:20 +02:00
icons icons: remove invaders 2009-09-08 13:29:25 +02:00
lib Emit screen::arrange signal outside of arrange_lock (#1191) 2016-10-26 16:20:34 +02:00
manpages Add an option to add a path to $LUA_PATH 2016-08-20 16:04:11 +02:00
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spec gears.matrix: Add create_rotate_at() (#1181) 2016-10-25 15:37:49 +02:00
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themes fix(themes: xresources: assets): recolor for minimize_focus 2016-07-17 15:27:45 +02:00
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awesome.c Check for pending events after the main loop (#1163) 2016-10-22 10:46:49 +02:00
awesome.desktop Remove NoDisplay from desktop file 2013-02-25 11:50:00 +01:00
awesome.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
awesomeConfig.cmake build: Fix make install when ldoc is missing 2016-10-03 23:39:14 -04:00
awesomerc.lua prompt: Deprecate 8 parameters. 2016-10-04 00:51:45 -04:00
banning.c doc: fix warnings from doxygen 2015-02-14 20:17:13 +01:00
banning.h Clean up header includes 2014-03-30 20:07:48 +02:00
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color.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
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dbus.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
draw.c awesome.load_image(): Return errors instead of "throwing" them 2016-01-15 18:38:51 +01:00
draw.h awesome.load_image(): Return errors instead of "throwing" them 2016-01-15 18:38:51 +01:00
event.c Speed up client_ignore_enterleave_events() 2016-09-30 09:37:55 +02:00
event.h Delay client frame window destruction (#1148) 2016-10-07 00:46:57 +02:00
ewmh.c Merge branch 'dev_fix_desktop' of https://github.com/schmellow/awesome 2016-06-04 16:01:17 +02:00
ewmh.h Attempt at better handling of NET_CURRENT_DESKTOP property. 2016-06-04 16:42:54 +03:00
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mouse.h Revert "Support more than 5 mouse buttons" (FS#1082) 2013-03-29 16:07:13 +01:00
mousegrabber.c Remove @release @AWESOME_VERSION@ everywhere (#1157) 2016-10-09 22:36:20 +02:00
mousegrabber.h Revert "Support more than 5 mouse buttons" (FS#1082) 2013-03-29 16:07:13 +01:00
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xkb.c Make client key bindings for e.g. xeyes work again 2016-02-28 13:29:25 +01:00
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xrdb.c Make xrdb_get_value() behave as documented 2016-02-29 11:13:58 +01:00
xrdb.h Add a vim modeline to all C source 2015-12-12 17:42:16 +01:00
xwindow.c Fix obvious typo in xwindow_translate_for_gravity() 2015-10-10 17:38:51 +02:00
xwindow.h Set WM_CLASS and WM_NAME on all our windows (#551) 2015-11-19 22:23:25 +01:00

README.md

Readme

About awesome

awesome is a highly configurable, next generation framework window manager for X.

Building and installation

After extracting the dist tarball, run:

make

This will create a build directory, run cmake in it and build awesome.

After building is finished, you can either install via make install:

make install  # you might need root permissions

or by auto-generating a .deb or .rpm package, for easy removal later on:

make package

sudo dpkg -i awesome-x.y.z.deb
# or
sudo rpm -Uvh awesome-x.y.z.rpm

Build dependencies

Awesome has the following dependencies (besides a more-or-less standard POSIX environment):

Additionally, the following optional dependencies exist:

  • DBus for DBus integration and the awesome-client utility
  • asciidoc and xmlto for generating man pages
  • gzip for compressing man pages
  • ldoc for generating the documentation
  • busted for running unit tests
  • luacheck for static code analysis
  • LuaCov for collecting code coverage information
  • libexecinfo on systems where libc does not provide backtrace_symbols() to generate slightly better backtraces on crashes
  • Xephyr or Xvfb for running integration tests

Running awesome

You can directly select awesome from your display manager. If not, you can add the following line to your .xinitrc to start awesome using startx or to .xsession to start awesome using your display manager:

exec awesome

In order to connect awesome to a specific display, make sure that the DISPLAY environment variable is set correctly, e.g.:

DISPLAY=foo.bar:1 exec awesome

(This will start awesome on display :1 of the host foo.bar.)

Configuration

The configuration of awesome is done by creating a $XDG_CONFIG_HOME/awesome/rc.lua file, typically ~/.config/awesome/rc.lua.

An example configuration named awesomerc.lua.in is provided in the source.

Troubleshooting

On most systems any message printed by awesome (including warnings and errors) is written to ~/.xsession-errors.

If awesome does not start or the configuration file is not producing the desired results the user should examine this file to gain insight into the problem.

Debugging tips

You can call awesome with gdb like this:

DISPLAY=:2 gdb awesome

Then in gdb set any args and run it:

(gdb) set arg --replace
(gdb) run

Inside gdb you can use the following to print the current Lua stack traceback:

(gdb) print luaL_dostring(globalconf.L.real_L_dont_use_directly, "print(debug.traceback())")

Reporting issues

Please report any issues you may find on our bugtracker. You can submit pull requests on the github repository. Please read the contributing guide for any coding, documentation or patch guidelines.

Status

Build Status

Documentation

Online documentation is available at http://awesome.naquadah.org/doc/ for the stable branch and at http://awesomewm.github.io/apidoc/ for the master branch. It can be built using make ldoc.

License

The project is licensed under GNU General Publice License v2 or later. You can read it online at (v2 or v3).