awesome/titlebar.h

101 lines
2.9 KiB
C

/*
* titlebar.h - titlebar management header
*
* Copyright © 2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_TITLEBAR_H
#define AWESOME_TITLEBAR_H
#include "structs.h"
client_t * client_getbytitlebarwin(xcb_window_t);
void titlebar_draw(client_t *);
void titlebar_update_geometry_floating(client_t *);
void titlebar_update_geometry(client_t *, area_t);
void titlebar_init(client_t *);
int luaA_titlebar_userdata_new(titlebar_t *);
/** Add the titlebar geometry to a geometry.
* \param t the titlebar
* \param geometry the geometry
* \return a new geometry bigger if the titlebar is visible
*/
static inline area_t
titlebar_geometry_add(titlebar_t *t, area_t geometry)
{
if(t && t->sw)
switch(t->position)
{
case Top:
geometry.y -= t->sw->geometry.height;
geometry.height += t->sw->geometry.height;
break;
case Bottom:
geometry.height += t->sw->geometry.height;
break;
case Left:
geometry.x -= t->sw->geometry.width;
geometry.width += t->sw->geometry.width;
break;
case Right:
geometry.width += t->sw->geometry.width;
break;
default:
break;
}
return geometry;
}
/** Remove the titlebar geometry to a geometry.
* \param t the titlebar
* \param geometry the geometry
* \return a new geometry smaller if the titlebar is visible
*/
static inline area_t
titlebar_geometry_remove(titlebar_t *t, area_t geometry)
{
if(t && t->sw)
switch(t->position)
{
case Top:
geometry.y += t->sw->geometry.height;
geometry.height -= t->sw->geometry.height;
break;
case Bottom:
geometry.height -= t->sw->geometry.height;
break;
case Left:
geometry.x += t->sw->geometry.width;
geometry.width -= t->sw->geometry.width;
break;
case Right:
geometry.width -= t->sw->geometry.width;
break;
default:
break;
}
return geometry;
}
#endif
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