bling/module/tabbed.lua

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--[[
This module currently works by adding a new property to each client that is tabbed.
That new property is called bling_tabbed.
So each client in a tabbed state has the property "bling_tabbed" which is a table.
Each client that is not tabbed doesn't have that property.
In the function themselves, the same object is refered to as "tabobj" which is why
you will often see something like: "local tabobj = some_client.bling_tabbed" at the beginning
of a function.
--]]
local awful = require("awful")
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local wibox = require("wibox")
local gears = require("gears")
local beautiful = require("beautiful")
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local helpers = require(tostring(...):match(".*bling") .. ".helpers")
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local bar_style = beautiful.tabbar_style or "default"
local bar = require(tostring(...):match(".*bling") .. ".widget.tabbar." ..
bar_style)
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tabbed = {}
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-- used to change focused tab relative to the currently focused one
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tabbed.iter = function(idx)
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if not idx then idx = 1 end
if not client.focus or not client.focus.bling_tabbed then return end
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local tabobj = client.focus.bling_tabbed
local new_idx = (tabobj.focused_idx + idx) % #tabobj.clients
if new_idx == 0 then new_idx = #tabobj.clients end
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tabbed.switch_to(tabobj, new_idx)
end
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-- removes a given client from its tab object
tabbed.remove = function(c)
if not c or not c.bling_tabbed then return end
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local tabobj = c.bling_tabbed
table.remove(tabobj.clients, tabobj.focused_idx)
if not beautiful.tabbar_disable then
awful.titlebar.hide(c, bar.position)
end
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c.bling_tabbed = nil
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tabbed.switch_to(tabobj, 1)
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end
-- removes the currently focused client from the tab object
tabbed.pop = function()
if not client.focus or not client.focus.bling_tabbed then return end
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tabbed.remove(client.focus)
end
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-- adds a client to a given tabobj
tabbed.add = function(c, tabobj)
if c.bling_tabbed then
tabbed.remove(c)
end
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helpers.client.sync(c, tabobj.clients[tabobj.focused_idx])
tabobj.clients[#tabobj.clients + 1] = c
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tabobj.focused_idx = #tabobj.clients
-- calls update even though switch_to calls update again
-- but the new client needs to have the tabobj property
-- before a clean switch can happen
tabbed.update(tabobj)
awesome.emit_signal("bling::tabbed::client_added", tabobj)
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tabbed.switch_to(tabobj, #tabobj.clients)
end
-- use xwininfo to select one client and make it tab in the currently focused tab
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tabbed.pick = function()
if not client.focus then return end
-- this function uses xwininfo to grab a client window id which is then
-- compared to all other clients window ids
local xwininfo_cmd = [[ xwininfo | grep 'xwininfo: Window id:' | cut -d " " -f 4 ]]
awful.spawn.easy_async_with_shell(xwininfo_cmd, function(output)
for _, c in ipairs(client.get()) do
if tonumber(c.window) == tonumber(output) then
if not client.focus.bling_tabbed and not c.bling_tabbed then
tabbed.init(client.focus)
tabbed.add(c, client.focus.bling_tabbed)
end
if not client.focus.bling_tabbed and c.bling_tabbed then
tabbed.add(client.focus, c.bling_tabbed)
end
if client.focus.bling_tabbed and not c.bling_tabbed then
tabbed.add(c, client.focus.bling_tabbed)
end
-- TODO: Should also merge tabs when focus and picked
-- both are tab groups
end
end
end)
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end
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-- use dmenu to select a client and make it tab in the currently focused tab
tabbed.pick_with_dmenu = function(dmenu_command)
if not client.focus then return end
if not dmenu_command then dmenu_command = "rofi -dmenu -i" end
-- get all clients from the current tag
-- ignores the case where multiple tags are selected
local t = awful.screen.focused().selected_tag
local list_clients = {}
local list_clients_string = ""
for idx, c in ipairs(t:clients()) do
if c.window ~= client.focus.window then
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list_clients[#list_clients + 1] = c
if #list_clients ~= 1 then
list_clients_string = list_clients_string .. "\\n"
end
list_clients_string = list_clients_string .. tostring(c.window) .. " " .. c.name
end
end
if #list_clients == 0 then return end
-- calls the actual dmenu
local xprop_cmd = [[ echo -e "]] .. list_clients_string .. [[" | ]] .. dmenu_command .. [[ | awk '{ print $1 }' ]]
awful.spawn.easy_async_with_shell(xprop_cmd, function(output)
for _, c in ipairs(list_clients) do
if tonumber(c.window) == tonumber(output) then
if not client.focus.bling_tabbed then tabbed.init(client.focus) end
local tabobj = client.focus.bling_tabbed
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tabbed.add(c, tabobj)
end
end
end)
end
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-- update everything about one tab object
tabbed.update = function(tabobj)
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local currently_focused_c = tabobj.clients[tabobj.focused_idx]
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-- update tabobj of each client and other things
for idx, c in ipairs(tabobj.clients) do
if c.valid then
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c.bling_tabbed = tabobj
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helpers.client.sync(c, currently_focused_c)
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-- the following handles killing a client while the client is tabbed
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c:connect_signal("unmanage", function(c) tabbed.remove(c) end)
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end
end
awesome.emit_signal("bling::tabbed::update", tabobj)
if not beautiful.tabbar_disable then
tabbed.update_tabbar(tabobj)
end
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end
-- change focused tab by absolute index
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tabbed.switch_to = function(tabobj, new_idx)
local old_focused_c = tabobj.clients[tabobj.focused_idx]
tabobj.focused_idx = new_idx
for idx, c in ipairs(tabobj.clients) do
if idx ~= new_idx then
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helpers.client.turn_off(c)
else
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helpers.client.turn_on(c)
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c:raise()
if old_focused_c and old_focused_c.valid then
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c:swap(old_focused_c)
end
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helpers.client.sync(c, old_focused_c)
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end
end
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tabbed.update(tabobj)
end
tabbed.update_tabbar = function(tabobj)
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local flexlist = bar.layout()
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-- itearte over all tabbed clients to create the widget tabbed list
for idx, c in ipairs(tabobj.clients) do
local buttons = gears.table.join(
awful.button({}, 1, function()
tabbed.switch_to(tabobj, idx)
end))
wid_temp = bar.create(c, (idx == tabobj.focused_idx), buttons)
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flexlist:add(wid_temp)
end
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-- add tabbar to each tabbed client (clients will be hided anyway)
for _, c in ipairs(tabobj.clients) do
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local titlebar = awful.titlebar(c, {
bg = bar.bg_normal,
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size = bar.size,
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position = bar.position
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})
titlebar:setup{layout = wibox.layout.flex.horizontal, flexlist}
end
end
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tabbed.init = function(c)
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local tabobj = {}
tabobj.clients = {c}
tabobj.focused_idx = 1
tabbed.update(tabobj)
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end
if beautiful.tabbed_spawn_in_tab then
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client.connect_signal("manage", function(c)
local s = awful.screen.focused()
local previous_client = awful.client.focus.history.get(s, 1)
if previous_client and previous_client.bling_tabbed then
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tabbed.add(c, previous_client.bling_tabbed)
end
end)
end
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return tabbed