bling/layout/deck.lua

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local awful = require("awful")
local gears = require("gears")
local gcolor = require("gears.color")
local beautiful = require("beautiful")
local mylayout = {}
mylayout.name = "deck"
function mylayout.arrange(p)
local area = p.workarea
local t = p.tag or screen[p.screen].selected_tag
local client_count = #p.clients
if client_count == 1 then
local c = p.clients[1]
local g = {
x = area.x,
y = area.y,
width = area.width,
height = area.height,
}
p.geometries[c] = g
return
end
local xoffset = area.width * 0.1 / (client_count - 1)
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local yoffset = area.height * 0.1 / (client_count - 1)
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for idx = 1, client_count do
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local c = p.clients[idx]
local g = {
x = area.x + (idx - 1) * xoffset,
y = area.y + (idx - 1) * yoffset,
width = area.width - (xoffset * (client_count - 1)),
height = area.height - (yoffset * (client_count - 1)),
}
p.geometries[c] = g
end
end
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local icon_raw = gears.filesystem.get_configuration_dir()
.. tostring(...):match("^.*bling"):gsub("%.", "/")
.. "/icons/layouts/deck.png"
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local function get_icon()
if icon_raw ~= nil then
return gcolor.recolor_image(icon_raw, beautiful.fg_normal)
else
return nil
end
end
return {
layout = mylayout,
icon_raw = icon_raw,
get_icon = get_icon,
}