Added theme var to allow bar ontop of window

This commit is contained in:
Gokul Swaminathan 2020-11-23 16:23:57 -08:00
parent a13af4b439
commit ed1e539d3a
1 changed files with 102 additions and 92 deletions

View File

@ -8,80 +8,100 @@ local mylayout = {}
mylayout.name = "mstab"
local tabbar_ontop = beautiful.mstab_bar_ontop or false
local tabbar_padding = beautiful.mstab_bar_padding or "default"
local tabbar_height = beautiful.mstab_bar_height or beautiful.tabbar_size or 40
local border_radius = beautiful.mstab_border_radius or beautiful.border_radius or 0
local tabbar_font = beautiful.mstab_font or beautiful.tabbar_font or beautiful.font or "Monospace 8"
local bg_focus = beautiful.mstab_bg_focus or beautiful.tabbar_bg_focus or beautiful.bg_focus or "#ff0000"
local bg_normal = beautiful.mstab_bg_normal or beautiful.tabbar_bg_normal or beautiful.bg_normal or "#000000"
local fg_focus = beautiful.mstab_fg_focus or beautiful.tabbar_fg_focus or beautiful.fg_focus or "#000000"
local fg_normal = beautiful.mstab_fg_normal or beautiful.tabbar_fg_normal or beautiful.fg_normal or "#ffffff"
local border_radius =
beautiful.mstab_border_radius or beautiful.border_radius or 0
local tabbar_font = beautiful.mstab_font or beautiful.tabbar_font or
beautiful.font or "Monospace 8"
local bg_focus = beautiful.mstab_bg_focus or beautiful.tabbar_bg_focus or
beautiful.bg_focus or "#ff0000"
local bg_normal = beautiful.mstab_bg_normal or beautiful.tabbar_bg_normal or
beautiful.bg_normal or "#000000"
local fg_focus = beautiful.mstab_fg_focus or beautiful.tabbar_fg_focus or
beautiful.fg_focus or "#000000"
local fg_normal = beautiful.mstab_fg_normal or beautiful.tabbar_fg_normal or
beautiful.fg_normal or "#ffffff"
local tabbar_position = beautiful.mstab_tabbar_position or beautiful.tabbar_position or "top"
local tabbar_position = beautiful.mstab_tabbar_position or
beautiful.tabbar_position or "top"
local bar_style = beautiful.mstab_tabbar_style or beautiful.tabbar_style or "default"
local bar = require(tostring(...):match(".*bling") .. ".widget.tabbar." .. bar_style)
local bar_style = beautiful.mstab_tabbar_style or beautiful.tabbar_style or
"default"
local bar = require(tostring(...):match(".*bling") .. ".widget.tabbar." ..
bar_style)
-- The top_idx is the idx of the slave clients (excluding all master clients)
-- that should be on top of all other slave clients ("the focused slave")
-- by creating a variable outside of the arrange function, this layout can "remember" that client
-- by creating it as a new property of every tag, this layout can be active on different tags and
-- still have different "focused slave clients"
for idx,tag in ipairs(root.tags()) do
tag.top_idx = 1
end
for idx, tag in ipairs(root.tags()) do tag.top_idx = 1 end
-- Haven't found a signal that is emitted when a new tag is added. That should work though
-- since you can't use a layout on a tag that you haven't selected previously
tag.connect_signal("property::selected", function(t)
if not t.top_idx then
t.top_idx = 1
end
end)
tag.connect_signal("property::selected",
function(t) if not t.top_idx then t.top_idx = 1 end end)
function update_tabbar(clients, t, top_idx, area, master_area_width, slave_area_width)
function update_tabbar(clients, t, top_idx, area, master_area_width,
slave_area_width)
local s = t.screen
-- create the list of clients for the tabbar
local clientlist = bar.layout()
for idx,c in ipairs(clients) do
for idx, c in ipairs(clients) do
-- focus with right click, kill with mid click, minimize with left click
local buttons = gears.table.join(awful.button({}, 1, function() c:raise() client.focus = c end),
awful.button({}, 2, function() c:kill() end),
awful.button({}, 3, function() c.minimized = true end))
local client_box = bar.create(c, (idx==top_idx), buttons)
local buttons = gears.table.join(
awful.button({}, 1, function()
c:raise()
client.focus = c
end), awful.button({}, 2, function() c:kill() end), awful.button({},
3,
function()
c.minimized = true
end))
local client_box = bar.create(c, (idx == top_idx), buttons)
clientlist:add(client_box)
end
-- if no tabbar exists, create one
if not s.tabbar_exists then
s.tabbar = wibox {
shape = function(cr, width, height) gears.shape.rounded_rect(cr, width, height, border_radius) end,
bg = bg_normal,
visible = true
}
s.tabbar = wibox {
ontop = tabbar_ontop,
shape = function(cr, width, height)
gears.shape.rounded_rect(cr, width, height, border_radius)
end,
bg = bg_normal,
visible = true
}
s.tabbar_exists = true
-- Change visibility of the tab bar when layout, selected tag or number of clients (visible, master, slave) changes
local function adjust_visiblity(t)
s.tabbar.visible = (#t:clients() - t.master_count > 1) and (t.layout.name == mylayout.name)
s.tabbar.visible = (#t:clients() - t.master_count > 1) and
(t.layout.name == mylayout.name)
end
tag.connect_signal("property::selected", function(t) adjust_visiblity(t) end)
tag.connect_signal("property::layout", function(t, layout) adjust_visiblity(t) end)
tag.connect_signal("property::selected",
function(t) adjust_visiblity(t) end)
tag.connect_signal("property::layout",
function(t, layout) adjust_visiblity(t) end)
tag.connect_signal("tagged", function(t, c) adjust_visiblity(t) end)
tag.connect_signal("untagged", function(t, c) adjust_visiblity(t) end)
tag.connect_signal("property::master_count", function(t) adjust_visiblity(t) end)
client.connect_signal("property::minimized", function(c) local t = c.first_tag adjust_visiblity(t) end)
tag.connect_signal("property::master_count",
function(t) adjust_visiblity(t) end)
client.connect_signal("property::minimized", function(c)
local t = c.first_tag
adjust_visiblity(t)
end)
end
-- update the tabbar size and position (to support gap size change on the fly)
s.tabbar.x = area.x + master_area_width + t.gap
s.tabbar.y = area.y + t.gap
s.tabbar.width = slave_area_width - 2*t.gap
s.tabbar.width = slave_area_width - 2 * t.gap
s.tabbar.height = tabbar_height
if tabbar_position == "bottom" then
@ -89,10 +109,7 @@ function update_tabbar(clients, t, top_idx, area, master_area_width, slave_area_
end
-- update clientlist
s.tabbar:setup {
layout = wibox.layout.flex.horizontal,
clientlist,
}
s.tabbar:setup{layout = wibox.layout.flex.horizontal, clientlist}
end
@ -108,9 +125,7 @@ function mylayout.arrange(p)
local slave_area_width = area.width - master_area_width
-- "default" means that it uses standard useless gap size
if tabbar_padding == "default" then
tabbar_padding = 2*t.gap
end
if tabbar_padding == "default" then tabbar_padding = 2 * t.gap end
-- Special case: No masters -> full screen slave width
if nmaster == 0 then
@ -121,24 +136,22 @@ function mylayout.arrange(p)
-- Special case: One or zero slaves -> no tabbar (essentially tile right)
if nslaves <= 1 then
-- since update_tabbar isnt called that way we have to hide it manually
if s.tabbar_exists then
s.tabbar.visible = false
end
if s.tabbar_exists then s.tabbar.visible = false end
-- otherwise just do tile right
awful.layout.suit.tile.right.arrange(p)
return
end
-- Iterate through masters
for idx=1,nmaster do
local c = p.clients[idx]
local g = {
for idx = 1, nmaster do
local c = p.clients[idx]
local g = {
x = area.x,
y = area.y+(idx-1)*(area.height/nmaster),
y = area.y + (idx - 1) * (area.height / nmaster),
width = master_area_width,
height = area.height/nmaster,
}
p.geometries[c] = g
height = area.height / nmaster
}
p.geometries[c] = g
end
-- TODO: The way that the slave clients are arranged is currently very hacky and unclean
@ -150,37 +163,38 @@ function mylayout.arrange(p)
-- Iterate through slaves
-- (also creates a list of all slave clients for update_tabbar)
local slave_clients = {}
for idx=1,nslaves do
local c = p.clients[idx+nmaster]
slave_clients[#slave_clients+1] = c
if c == client.focus then
t.top_idx = #slave_clients
end
local g = {x=1, y=1, width=1, height=1}
local g = {
x = area.x + master_area_width + slave_area_width/4,
y = area.y + tabbar_height + area.height/4,
width = slave_area_width/2,
height = area.height/4 - tabbar_height
}
if idx == t.top_idx then
g.width = slave_area_width
g.height = area.height - tabbar_height - tabbar_padding
g.x = area.x + master_area_width
g.y = area.y
if tabbar_position == "top" then
g.y = g.y + tabbar_height + tabbar_padding
else
g.y = g.y
end
end
p.geometries[c] = g
for idx = 1, nslaves do
local c = p.clients[idx + nmaster]
slave_clients[#slave_clients + 1] = c
if c == client.focus then t.top_idx = #slave_clients end
local g = {x = 1, y = 1, width = 1, height = 1}
local g = {
x = area.x + master_area_width + slave_area_width / 4,
y = area.y + tabbar_height + area.height / 4,
width = slave_area_width / 2,
height = area.height / 4 - tabbar_height
}
if idx == t.top_idx then
g.width = slave_area_width
g.height = area.height - tabbar_height - tabbar_padding
g.x = area.x + master_area_width
g.y = area.y
if tabbar_position == "top" then
g.y = g.y + tabbar_height + tabbar_padding
else
g.y = g.y
end
end
p.geometries[c] = g
end
update_tabbar(slave_clients, t, t.top_idx, area, master_area_width, slave_area_width)
update_tabbar(slave_clients, t, t.top_idx, area, master_area_width,
slave_area_width)
end
local icon_raw = gears.filesystem.get_configuration_dir() .. tostring(...):match("^.*bling"):gsub("%.", "/") .. "/icons/layouts/mstab.png"
local icon_raw = gears.filesystem.get_configuration_dir() ..
tostring(...):match("^.*bling"):gsub("%.", "/") ..
"/icons/layouts/mstab.png"
local function get_icon()
if icon_raw ~= nil then
@ -190,8 +204,4 @@ local function get_icon()
end
end
return {
layout = mylayout,
icon_raw = icon_raw,
get_icon = get_icon,
}
return {layout = mylayout, icon_raw = icon_raw, get_icon = get_icon}